This is needed to recognize what type of tiles a layer contains. Client code has to fill in a map of hash => add_layer<T>() pointers. As a layer is loaded, the correct add_layer<T>() is called based on the hash saved with the layer itself. |
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.. | ||
components | ||
helpers | ||
implem | ||
doorkeeper.hpp | ||
doorkeeper2d.hpp | ||
primitivetypes.hpp |