Added ThreadLocal test project to Loki.
git-svn-id: svn://svn.code.sf.net/p/loki-lib/code/trunk@1055 7ec92016-0320-0410-acc4-a06ded1c099a
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3 changed files with 632 additions and 0 deletions
46
test/ThreadLocal/ThreadLocal.cbp
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46
test/ThreadLocal/ThreadLocal.cbp
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@ -0,0 +1,46 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="ThreadLocal" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug_GCC">
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<Option output="obj\Debug_GCC\ThreadLocal" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj\Debug_GCC\" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-Wmain" />
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<Add option="-pedantic" />
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<Add option="-W" />
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<Add option="-g" />
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<Add directory="..\..\include" />
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</Compiler>
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</Target>
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<Target title="Release_GCC">
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<Option output="obj\Release_GCC\ThreadLocal" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj\Release_GCC\" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O2" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Wall" />
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<Add option="-fexceptions" />
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</Compiler>
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<Unit filename="main.cpp" />
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<Extensions>
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<code_completion />
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<debugger />
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<lib_finder disable_auto="1" />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
|
188
test/ThreadLocal/ThreadLocal.vcproj
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188
test/ThreadLocal/ThreadLocal.vcproj
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="ThreadLocal"
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ProjectGUID="{27CB0BB1-1754-46AB-A8C6-697D1B9B9C41}"
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RootNamespace="ThreadLocal"
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Keyword="Win32Proj"
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TargetFrameworkVersion="196613"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="0"
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>
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<Tool
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||||
Name="VCPreBuildEventTool"
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/>
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||||
<Tool
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||||
Name="VCCustomBuildTool"
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/>
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||||
<Tool
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||||
Name="VCXMLDataGeneratorTool"
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||||
/>
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||||
<Tool
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Name="VCWebServiceProxyGeneratorTool"
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||||
/>
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||||
<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="../../include"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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StringPooling="true"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="4"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(ProjectDir)\$(ConfigurationName)\$(ProjectName).exe"
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LinkIncremental="2"
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GenerateDebugInformation="true"
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SubSystem="1"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="0"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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EnableIntrinsicFunctions="true"
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AdditionalIncludeDirectories="../../include"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
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StringPooling="true"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="4"
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DebugInformationFormat="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(ProjectDir)\$(ConfigurationName)\$(ProjectName).exe"
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LinkIncremental="1"
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||||
GenerateDebugInformation="true"
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SubSystem="1"
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||||
OptimizeReferences="2"
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||||
EnableCOMDATFolding="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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||||
/>
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||||
<Tool
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Name="VCAppVerifierTool"
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||||
/>
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<Tool
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||||
Name="VCPostBuildEventTool"
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||||
/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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||||
Name="Source Files"
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath=".\main.cpp"
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>
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</File>
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</Filter>
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||||
</Files>
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||||
<Globals>
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||||
</Globals>
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</VisualStudioProject>
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398
test/ThreadLocal/main.cpp
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398
test/ThreadLocal/main.cpp
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////////////////////////////////////////////////////////////////////////////////
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//
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// ThreadLocal test program for The Loki Library
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// Copyright (c) 2009 by Richard Sposato
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// The copyright on this file is protected under the terms of the MIT license.
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//
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// Permission to use, copy, modify, distribute and sell this software for any
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// purpose is hereby granted without fee, provided that the above copyright
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// notice appear in all copies and that both that copyright notice and this
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// permission notice appear in supporting documentation.
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//
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// The author makes no representations about the suitability of this software
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// for any purpose. It is provided "as is" without express or implied warranty.
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//
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////////////////////////////////////////////////////////////////////////////////
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// $Id$
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// ----------------------------------------------------------------------------
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#include <loki/ThreadLocal.h>
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#include <loki/Threads.h>
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#include <vector>
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#include <sstream>
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#include <iostream>
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using namespace ::std;
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#if !defined( NULL )
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#define NULL 0
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#endif
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// define nullptr even though new compilers will have this keyword just so we
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// have a consistent and easy way of identifying which uses of 0 mean null.
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#if !defined( nullptr )
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#define nullptr NULL
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#endif
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#if defined(_WIN32)
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#include <process.h>
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#include <windows.h>
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typedef unsigned int ( WINAPI * ThreadFunction_ )( void * );
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#define LOKI_pthread_t HANDLE
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#define LOKI_pthread_create( handle, attr, func, arg ) \
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( int )( ( *handle = ( HANDLE ) _beginthreadex ( NULL, 0, ( ThreadFunction_ )func, arg, 0, NULL ) ) == NULL )
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#define LOKI_pthread_join( thread ) \
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( ( WaitForSingleObject( ( thread ), INFINITE ) != WAIT_OBJECT_0 ) || !CloseHandle( thread ) )
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#else
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#define LOKI_pthread_t \
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pthread_t
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#define LOKI_pthread_create(handle,attr,func,arg) \
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pthread_create(handle,attr,func,arg)
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#define LOKI_pthread_join(thread) \
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pthread_join(thread, NULL)
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#endif
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// ----------------------------------------------------------------------------
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class Thread
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{
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public:
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typedef void * ( * CallFunction )( void * );
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Thread( CallFunction func, void * parm )
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: pthread_()
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, func_( func )
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, parm_( parm )
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{
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}
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void AssignTask( CallFunction func, void * parm )
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{
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func_ = func;
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parm_ = parm;
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}
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int Start( void )
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{
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return LOKI_pthread_create( &pthread_, NULL, func_, parm_ );
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}
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int WaitForThread( void ) const
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{
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return LOKI_pthread_join( pthread_ );
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}
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private:
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LOKI_pthread_t pthread_;
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CallFunction func_;
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void * parm_;
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};
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// ----------------------------------------------------------------------------
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class ThreadPool
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{
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public:
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ThreadPool( void ) : m_threads()
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{
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}
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void Create( size_t threadCount, Thread::CallFunction function )
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{
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for( size_t ii = 0; ii < threadCount; ii++ )
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{
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stringstream buffer;
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buffer << "Creating thread " << ii << endl;
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cout << buffer.rdbuf();
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Thread * thread = new Thread( function,
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reinterpret_cast< void * >( ii + 1 ) );
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m_threads.push_back( thread );
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}
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}
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void Start( void )
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{
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for ( size_t ii = 0; ii < m_threads.size(); ii++ )
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{
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stringstream buffer;
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buffer << "Starting thread " << ii << endl;
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cout << buffer.rdbuf();
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m_threads.at( ii )->Start();
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}
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}
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void Join( void ) const
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{
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for ( size_t ii = 0; ii < m_threads.size(); ii++ )
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m_threads.at( ii )->WaitForThread();
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}
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~ThreadPool( void )
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{
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for ( size_t ii = 0; ii < m_threads.size(); ii++ )
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{
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delete m_threads.at(ii);
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}
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}
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private:
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typedef std::vector< Thread * > Threads;
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Threads m_threads;
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};
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// ----------------------------------------------------------------------------
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typedef ::std::vector< unsigned int > IntVector;
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static LOKI_THREAD_LOCAL unsigned int StandaloneStaticValue = 0;
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static const unsigned int ThreadCount = 4;
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// ----------------------------------------------------------------------------
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IntVector & GetIntVector( void )
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{
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unsigned int v = 0;
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static IntVector addresses( ThreadCount, v );
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return addresses;
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}
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// ----------------------------------------------------------------------------
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void * AddToIntVector( void * p )
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{
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assert( 0 == StandaloneStaticValue );
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const unsigned int ii = reinterpret_cast< unsigned int >( p );
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assert( 0 < ii );
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assert( ii < ThreadCount + 1 );
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StandaloneStaticValue = ii;
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IntVector & v = GetIntVector();
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v[ ii - 1 ] = StandaloneStaticValue;
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assert( ii == StandaloneStaticValue );
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assert( v[ ii - 1 ] == StandaloneStaticValue );
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return nullptr;
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}
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// ----------------------------------------------------------------------------
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bool TestThreadLocalStaticValue( void )
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{
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assert( StandaloneStaticValue == 0 );
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{
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ThreadPool pool;
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pool.Create( ThreadCount, &AddToIntVector );
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pool.Start();
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pool.Join();
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}
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bool allDifferent = true;
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IntVector & v = GetIntVector();
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for ( unsigned int i1 = 0; i1 < ThreadCount - 1; ++i1 )
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{
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const unsigned int v1 = v[ i1 ];
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for ( unsigned int i2 = i1 + 1; i2 < ThreadCount; ++i2 )
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{
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const unsigned int v2 = v[ i2 ];
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if ( v1 == v2 )
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{
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allDifferent = false;
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break;
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}
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}
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if ( !allDifferent )
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break;
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}
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assert( StandaloneStaticValue == 0 );
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return allDifferent;
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}
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// ----------------------------------------------------------------------------
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unsigned int & GetFunctionThreadLocalValue( void )
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{
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static LOKI_THREAD_LOCAL unsigned int FunctionStaticValue = 0;
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return FunctionStaticValue;
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}
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// ----------------------------------------------------------------------------
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void * ChangeFunctionStaticValue( void * p )
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{
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unsigned int & thatValue = GetFunctionThreadLocalValue();
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assert( 0 == thatValue );
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const unsigned int ii = reinterpret_cast< unsigned int >( p );
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assert( 0 < ii );
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assert( ii < ThreadCount + 1 );
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thatValue = ii + ThreadCount;
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IntVector & v = GetIntVector();
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v[ ii - 1 ] = thatValue + ThreadCount;
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assert( ii + ThreadCount == thatValue );
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assert( v[ ii - 1 ] == thatValue + ThreadCount );
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return nullptr;
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}
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// ----------------------------------------------------------------------------
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bool TestThreadLocalFunctionStaticValue( void )
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{
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assert( GetFunctionThreadLocalValue() == 0 );
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IntVector & v = GetIntVector();
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for ( unsigned int i0 = 0; i0 < v.size(); ++i0 )
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||||
{
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||||
v[ i0 ] = 0;
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||||
}
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||||
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||||
{
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ThreadPool pool;
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pool.Create( ThreadCount, &ChangeFunctionStaticValue );
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pool.Start();
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pool.Join();
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}
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bool allDifferent = true;
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for ( unsigned int i1 = 0; i1 < ThreadCount - 1; ++i1 )
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||||
{
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const unsigned int v1 = v[ i1 ];
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for ( unsigned int i2 = i1 + 1; i2 < ThreadCount; ++i2 )
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||||
{
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const unsigned int v2 = v[ i2 ];
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if ( v1 == v2 )
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||||
{
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allDifferent = false;
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break;
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}
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}
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if ( !allDifferent )
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break;
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}
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assert( GetFunctionThreadLocalValue() == 0 );
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return allDifferent;
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}
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// ----------------------------------------------------------------------------
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class ThreadAware
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{
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public:
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static inline void SetValue( unsigned int value ) { ClassThreadLocal = value; }
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||||
static inline unsigned int GetValue( void ) { return ClassThreadLocal; }
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||||
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||||
private:
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||||
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||||
static LOKI_THREAD_LOCAL unsigned int ClassThreadLocal;
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||||
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||||
};
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||||
LOKI_THREAD_LOCAL unsigned int ThreadAware::ClassThreadLocal = 0;
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// ----------------------------------------------------------------------------
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void * ChangeClassStaticValue( void * p )
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{
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assert( ThreadAware::GetValue() == 0 );
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const unsigned int ii = reinterpret_cast< unsigned int >( p );
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assert( 0 < ii );
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assert( ii < ThreadCount + 1 );
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ThreadAware::SetValue( ii + 2 * ThreadCount );
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IntVector & v = GetIntVector();
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v[ ii - 1 ] = ThreadAware::GetValue();
|
||||
assert( v[ ii - 1 ] == ThreadAware::GetValue() );
|
||||
assert( ThreadAware::GetValue() == ii + 2 * ThreadCount );
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
bool TestThreadLocalClassStaticValue( void )
|
||||
{
|
||||
assert( ThreadAware::GetValue() == 0 );
|
||||
|
||||
IntVector & v = GetIntVector();
|
||||
for ( unsigned int i0 = 0; i0 < v.size(); ++i0 )
|
||||
{
|
||||
v[ i0 ] = 0;
|
||||
}
|
||||
|
||||
{
|
||||
ThreadPool pool;
|
||||
pool.Create( ThreadCount, &ChangeClassStaticValue );
|
||||
pool.Start();
|
||||
pool.Join();
|
||||
}
|
||||
|
||||
bool allDifferent = true;
|
||||
for ( unsigned int i1 = 0; i1 < ThreadCount - 1; ++i1 )
|
||||
{
|
||||
const unsigned int v1 = v[ i1 ];
|
||||
for ( unsigned int i2 = i1 + 1; i2 < ThreadCount; ++i2 )
|
||||
{
|
||||
const unsigned int v2 = v[ i2 ];
|
||||
if ( v1 == v2 )
|
||||
{
|
||||
allDifferent = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ( !allDifferent )
|
||||
break;
|
||||
}
|
||||
assert( ThreadAware::GetValue() == 0 );
|
||||
|
||||
return allDifferent;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
int main( int argc, const char * const argv[] )
|
||||
{
|
||||
bool okay = true;
|
||||
cout << "Starting ThreadLocal tests." << endl;
|
||||
cout << "If any tests fail, or any assertions fail," << endl
|
||||
<< "then your compiler does not implement thread_local storage correctly." << endl;
|
||||
|
||||
cout << endl << "Testing static thread_local storage inside classes." << endl;
|
||||
okay = TestThreadLocalClassStaticValue();
|
||||
if ( okay )
|
||||
cout << "Your compiler correctly implements thread_local storage for class static values." << endl;
|
||||
else
|
||||
cout << "Your compiler does not properly implement thread_local storage for class static values." << endl;
|
||||
|
||||
cout << endl << "Testing static thread_local storage inside functions." << endl;
|
||||
okay = TestThreadLocalFunctionStaticValue();
|
||||
if ( okay )
|
||||
cout << "Your compiler correctly implements thread_local storage for function static values." << endl;
|
||||
else
|
||||
cout << "Your compiler does not properly implement thread_local storage for function static values." << endl;
|
||||
|
||||
cout << endl << "Testing standalone static thread_local storage." << endl;
|
||||
okay = TestThreadLocalStaticValue();
|
||||
if ( okay )
|
||||
cout << "Your compiler correctly implements thread_local storage for standalone static values." << endl;
|
||||
else
|
||||
cout << "Your compiler does not properly implement thread_local storage for standalone static values." << endl;
|
||||
|
||||
::system( "pause" );
|
||||
return 0;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
Loading…
Add table
Reference in a new issue