Loki/test/SmartPtr/strong.cpp
rich_sposato 27f38492bd Added tests for new single-owner policy classes for StrongPtr.
git-svn-id: svn://svn.code.sf.net/p/loki-lib/code/trunk@1081 7ec92016-0320-0410-acc4-a06ded1c099a
2010-10-30 03:12:56 +00:00

2091 lines
63 KiB
C++

////////////////////////////////////////////////////////////////////////////////
// Test program for The Loki Library
// Copyright (c) 2006 Richard Sposato
// Permission to use, copy, modify, distribute and sell this software for any
// purpose is hereby granted without fee, provided that the above copyright
// notice appear in all copies and that both that copyright notice and this
// permission notice appear in supporting documentation.
// The authors make no representations about the
// suitability of this software for any purpose. It is provided "as is"
// without express or implied warranty.
////////////////////////////////////////////////////////////////////////////////
// $Id$
// ----------------------------------------------------------------------------
#ifndef LOKI_CLASS_LEVEL_THREADING
#define LOKI_CLASS_LEVEL_THREADING
#endif
#include <loki/StrongPtr.h>
#include <iostream>
#include <cassert>
#include <cstring>
#include "base.h"
// ----------------------------------------------------------------------------
#if !defined( NULL )
#define nullptr 0
#endif
#if !defined( nullptr )
#define nullptr NULL
#endif
using namespace std;
using namespace Loki;
// ----------------------------------------------------------------------------
/// Used to check if SmartPtr can be used with a forward-reference.
class Thingy;
typedef Loki::StrongPtr< Thingy, true, TwoRefCounts, DisallowConversion,
AssertCheck, CantResetWithStrong, DeleteSingle, DontPropagateConst >
Thingy_DeleteSingle_ptr;
typedef Loki::StrongPtr< Thingy, true, TwoRefCounts, DisallowConversion,
AssertCheck, CantResetWithStrong, DeleteUsingFree, DontPropagateConst >
Thingy_DeleteUsingFree_ptr;
typedef Loki::StrongPtr< Thingy, true, TwoRefCounts, DisallowConversion,
AssertCheck, CantResetWithStrong, DeleteNothing, DontPropagateConst >
Thingy_DeleteNothing_ptr;
// ----------------------------------------------------------------------------
class Counted
{
public:
Counted( void ) : m_size( 0 )
{
s_constructions++;
}
~Counted( void )
{
s_destructions++;
}
static inline bool AllDestroyed( void )
{
return ( s_constructions == s_destructions );
}
static inline bool ExtraConstructions( void )
{
return ( s_constructions > s_destructions );
}
static inline bool ExtraDestructions( void )
{
return ( s_constructions < s_destructions );
}
static inline unsigned int GetCtorCount( void )
{
return s_constructions;
}
static inline unsigned int GetDtorCount( void )
{
return s_destructions;
}
private:
/// Not implemented.
Counted( const Counted & );
/// Not implemented.
Counted & operator = ( const Counted & );
static unsigned int s_constructions;
static unsigned int s_destructions;
int m_size;
};
unsigned int Counted::s_constructions = 0;
unsigned int Counted::s_destructions = 0;
typedef ::Loki::StrongPtr< Counted, false > Counted_WeakPtr;
typedef ::Loki::StrongPtr< Counted, true > Counted_StrongPtr;
typedef ::Loki::StrongPtr< Counted, false, ::Loki::TwoRefLinks > Linked_WeakPtr;
typedef ::Loki::StrongPtr< Counted, true, ::Loki::TwoRefLinks > Linked_StrongPtr;
typedef ::Loki::StrongPtr< Counted, false, ::Loki::LockableTwoRefCounts >
Lockable_WeakPtr;
typedef ::Loki::StrongPtr< Counted, true, ::Loki::LockableTwoRefCounts >
Lockable_StrongPtr;
// ----------------------------------------------------------------------------
class Earth;
class Moon;
typedef Loki::StrongPtr< Earth, false, TwoRefCounts, DisallowConversion,
AssertCheck, CantResetWithStrong, DeleteSingle, DontPropagateConst >
Earth_WeakPtr;
typedef Loki::StrongPtr< Earth, true, TwoRefCounts, DisallowConversion,
AssertCheck, AllowReset, DeleteSingle, DontPropagateConst >
Earth_StrongPtr;
typedef Loki::StrongPtr< Moon, false, TwoRefCounts, DisallowConversion,
AssertCheck, CantResetWithStrong, DeleteSingle, DontPropagateConst >
Moon_WeakPtr;
typedef Loki::StrongPtr< Moon, true, TwoRefCounts, DisallowConversion,
AssertCheck, AllowReset, DeleteSingle, DontPropagateConst >
Moon_StrongPtr;
// ----------------------------------------------------------------------------
class Earth
{
public:
Earth( void ) : m_moon()
{
s_constructions++;
}
~Earth( void )
{
s_destructions++;
}
void SetMoon( const Moon_StrongPtr & p );
void SetMoon( const Moon_WeakPtr & p );
static inline bool AllDestroyed( void )
{
return ( s_constructions == s_destructions );
}
static inline bool ExtraConstructions( void )
{
return ( s_constructions > s_destructions );
}
static inline bool ExtraDestructions( void )
{
return ( s_constructions < s_destructions );
}
static inline unsigned int GetCtorCount( void )
{
return s_constructions;
}
static inline unsigned int GetDtorCount( void )
{
return s_destructions;
}
private:
/// Not implemented.
Earth( const Earth & );
/// Not implemented.
Earth & operator = ( const Earth & );
static unsigned int s_constructions;
static unsigned int s_destructions;
Moon_WeakPtr m_moon;
};
unsigned int Earth::s_constructions = 0;
unsigned int Earth::s_destructions = 0;
// ----------------------------------------------------------------------------
class Moon
{
public:
Moon( void ) : m_earth()
{
s_constructions++;
}
~Moon( void )
{
s_destructions++;
}
void SetEarth( const Earth_WeakPtr & p );
void SetEarth( const Earth_StrongPtr & p );
static inline bool AllDestroyed( void )
{
return ( s_constructions == s_destructions );
}
static inline bool ExtraConstructions( void )
{
return ( s_constructions > s_destructions );
}
static inline bool ExtraDestructions( void )
{
return ( s_constructions < s_destructions );
}
static inline unsigned int GetCtorCount( void )
{
return s_constructions;
}
static inline unsigned int GetDtorCount( void )
{
return s_destructions;
}
private:
/// Not implemented.
Moon( const Moon & );
/// Not implemented.
Moon & operator = ( const Moon & );
static unsigned int s_constructions;
static unsigned int s_destructions;
Earth_WeakPtr m_earth;
};
unsigned int Moon::s_constructions = 0;
unsigned int Moon::s_destructions = 0;
// ----------------------------------------------------------------------------
void Moon::SetEarth( const Earth_WeakPtr & p )
{
m_earth = p;
}
// ----------------------------------------------------------------------------
void Moon::SetEarth( const Earth_StrongPtr & p )
{
m_earth = p;
}
// ----------------------------------------------------------------------------
void Earth::SetMoon( const Moon_WeakPtr & p )
{
m_moon = p;
}
// ----------------------------------------------------------------------------
void Earth::SetMoon( const Moon_StrongPtr & p )
{
m_moon = p;
}
// ----------------------------------------------------------------------------
typedef Loki::StrongPtr< BaseClass, false, TwoRefCounts, DisallowConversion,
AssertCheck, CantResetWithStrong, DeleteSingle, DontPropagateConst >
NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr;
typedef Loki::StrongPtr< BaseClass, true, TwoRefCounts, DisallowConversion,
NoCheck, CantResetWithStrong, DeleteSingle, DontPropagateConst >
NonConstBase_StrongCount_NoConvert_NoCheck_NoPropagate_ptr;
typedef Loki::StrongPtr< BaseClass, false, TwoRefLinks, DisallowConversion,
AssertCheck, CantResetWithStrong, DeleteSingle, DontPropagateConst >
NonConstBase_WeakLink_NoConvert_Assert_NoPropagate_ptr;
typedef Loki::StrongPtr< BaseClass, true, TwoRefLinks, DisallowConversion,
NoCheck, CantResetWithStrong, DeleteSingle, DontPropagateConst >
NonConstBase_StrongLink_NoConvert_NoCheck_NoPropagate_ptr;
typedef Loki::StrongPtr< BaseClass, false, TwoRefCounts, DisallowConversion,
AssertCheck, AllowReset, DeleteSingle, DontPropagateConst >
NonConstBase_WeakCount_NoConvert_Assert_Reset_NoPropagate_ptr;
typedef Loki::StrongPtr< BaseClass, true, TwoRefCounts, DisallowConversion,
NoCheck, AllowReset, DeleteSingle, DontPropagateConst >
NonConstBase_StrongCount_NoConvert_NoCheck_Reset_NoPropagate_ptr;
/// @note Used for const propagation tests.
typedef Loki::StrongPtr< const BaseClass, true, TwoRefCounts, DisallowConversion,
NoCheck, CantResetWithStrong, DeleteSingle, PropagateConst >
ConstBase_StrongCount_NoConvert_NoCheck_Propagate_ptr;
typedef Loki::StrongPtr< const BaseClass, false, TwoRefCounts, DisallowConversion,
AssertCheck, CantResetWithStrong, DeleteSingle, PropagateConst >
ConstBase_WeakCount_NoConvert_Assert_Propagate_ptr;
// ----------------------------------------------------------------------------
void DoWeakLeakTest( void )
{
const unsigned int ctorCount = Counted::GetCtorCount();
const unsigned int dtorCount = Counted::GetDtorCount();
assert( Counted::AllDestroyed() );
(void)ctorCount;
(void)dtorCount;
{
Counted_WeakPtr pWeakInt;
{
Counted_StrongPtr pStrongInt( new Counted );
pWeakInt = pStrongInt;
assert( Counted::ExtraConstructions() );
assert( Counted::GetCtorCount() == ctorCount + 1 );
assert( Counted::GetDtorCount() == dtorCount );
}
assert( Counted::AllDestroyed() );
assert( Counted::GetCtorCount() == ctorCount + 1 );
assert( Counted::GetDtorCount() == dtorCount + 1 );
}
{
Lockable_WeakPtr pWeakInt;
{
Lockable_StrongPtr pStrongInt( new Counted );
pWeakInt = pStrongInt;
assert( Counted::ExtraConstructions() );
assert( Counted::GetCtorCount() == ctorCount + 2 );
assert( Counted::GetDtorCount() == dtorCount + 1 );
}
assert( Counted::AllDestroyed() );
assert( Counted::GetCtorCount() == ctorCount + 2 );
assert( Counted::GetDtorCount() == dtorCount + 2 );
}
{
Linked_WeakPtr pWeakInt;
{
Linked_StrongPtr pStrongInt( new Counted );
pWeakInt = pStrongInt;
assert( Counted::ExtraConstructions() );
assert( Counted::GetCtorCount() == ctorCount + 3 );
assert( Counted::GetDtorCount() == dtorCount + 2 );
}
assert( Counted::AllDestroyed() );
assert( Counted::GetCtorCount() == ctorCount + 3 );
assert( Counted::GetDtorCount() == dtorCount + 3 );
}
}
// ----------------------------------------------------------------------------
void DoStrongRefCountTests( void )
{
BaseClass * pNull = NULL; (void)pNull;
const unsigned int ctorCount = BaseClass::GetCtorCount(); (void)ctorCount;
const unsigned int dtorCount = BaseClass::GetDtorCount(); (void)dtorCount;
assert( BaseClass::GetCtorCount() == BaseClass::GetDtorCount() );
{
NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr w0;
NonConstBase_StrongCount_NoConvert_NoCheck_NoPropagate_ptr s0;
NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr w1( w0 );
// Copy from weak to strong is available.
NonConstBase_StrongCount_NoConvert_NoCheck_NoPropagate_ptr s1( w0 );
// Assignment from weak to strong is available.
s1 = w1;
// Converting from strong to weak is available.
NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr w2( s0 );
// Assignment from strong to weak is available.
w1 = s1;
assert( !s0 );
assert( !s1 );
assert( !w0 );
assert( !w1 );
assert( s1 == pNull );
assert( s0 == pNull );
assert( w1 == pNull );
assert( w1 == pNull );
assert( pNull == s0 );
assert( pNull == s1 );
assert( pNull == w0 );
assert( pNull == w1 );
assert( s0 == s0 );
assert( s1 == s1 );
assert( w0 == w0 );
assert( w1 == w1 );
assert( s1 == s0 );
assert( s0 == s1 );
assert( w0 == s0 );
assert( s0 == w0 );
assert( w0 == w1 );
assert( w1 == w0 );
assert( w0 == w1 );
assert( w1 == s1 );
assert( s1 == w1 );
assert( s1 <= s0 );
assert( s1 >= s0 );
assert( s0 <= s1 );
assert( s0 >= s1 );
assert( w0 <= s0 );
assert( w0 >= s0 );
assert( s0 <= w0 );
assert( s0 >= w0 );
assert( w1 <= w0 );
assert( w1 >= w0 );
assert( w0 <= w1 );
assert( w0 >= w1 );
assert( !( s1 < s0 ) );
assert( !( s1 > s0 ) );
assert( !( s0 < s1 ) );
assert( !( s0 > s1 ) );
assert( !( w0 < s0 ) );
assert( !( w0 > s0 ) );
assert( !( s0 < w0 ) );
assert( !( s0 > w0 ) );
assert( !( w1 < w0 ) );
assert( !( w1 > w0 ) );
assert( !( w0 < w1 ) );
assert( !( w0 > w1 ) );
assert( !( w0 < pNull ) );
assert( !( w0 > pNull ) );
assert( !( pNull < w0 ) );
assert( !( pNull > w0 ) );
}
assert( ctorCount == BaseClass::GetCtorCount() );
assert( dtorCount == BaseClass::GetDtorCount() );
{
NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr w1( new BaseClass );
NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr w2( new BaseClass );
assert( w1 != w2 );
assert( w1 );
assert( w2 );
w1 = w2;
assert( w1 == w2 );
assert( w1 );
assert( w2 );
assert( dtorCount + 1 == BaseClass::GetDtorCount() );
}
assert( ctorCount + 2 == BaseClass::GetCtorCount() );
assert( dtorCount + 2 == BaseClass::GetDtorCount() );
{
NonConstBase_StrongCount_NoConvert_NoCheck_NoPropagate_ptr s1( new BaseClass );
NonConstBase_StrongCount_NoConvert_NoCheck_NoPropagate_ptr s2( new BaseClass );
assert( s1 != s2 );
assert( s1 );
assert( s2 );
s1 = s2;
assert( s1 == s2 );
assert( s1 );
assert( s2 );
assert( dtorCount + 3 == BaseClass::GetDtorCount() );
}
assert( ctorCount + 4 == BaseClass::GetCtorCount() );
assert( dtorCount + 4 == BaseClass::GetDtorCount() );
assert( BaseClass::GetCtorCount() == BaseClass::GetDtorCount() );
{
NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr w1( new BaseClass );
NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr w2( new BaseClass );
NonConstBase_StrongCount_NoConvert_NoCheck_NoPropagate_ptr s1( w1 );
NonConstBase_StrongCount_NoConvert_NoCheck_NoPropagate_ptr s2( w2 );
// prove basic stuff.
assert( w1 != w2 );
assert( s1 != s2 );
assert( s1 == w1 );
assert( s2 == w2 );
assert( s1 );
assert( s2 );
assert( w1 );
assert( w2 );
// prove a weak pointer can be re-assigned to another without affecting
// any strong co-pointers. and that no objects were released.
w1 = w2; // w1 == w2 == s2 s1
assert( w1 == w2 );
assert( s1 != s2 );
assert( s1 != w1 );
assert( s1 != w2 );
assert( s2 == w1 );
assert( w1 );
assert( w2 );
assert( s1 );
assert( s2 );
assert( dtorCount + 4 == BaseClass::GetDtorCount() );
// Prove they all point to same thing.
s1 = s2; // w1 == w2 == s2 == s1
// and prove that one of them released the object.
assert( dtorCount + 5 == BaseClass::GetDtorCount() );
assert( w1 == w2 );
assert( s1 == s2 );
assert( s1 == w1 );
assert( s1 == w2 );
assert( s2 == w1 );
assert( w1 );
assert( w2 );
assert( s1 );
assert( s2 );
}
assert( ctorCount + 6 == BaseClass::GetCtorCount() );
assert( dtorCount + 6 == BaseClass::GetDtorCount() );
{
NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr w1( new BaseClass );
NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr w2( new BaseClass );
NonConstBase_StrongCount_NoConvert_NoCheck_NoPropagate_ptr s1( w1 );
NonConstBase_StrongCount_NoConvert_NoCheck_NoPropagate_ptr s2( w2 );
// prove basic stuff. w1 == s1 w2 == s2
assert( w1 != w2 );
assert( s1 != s2 );
assert( s1 == w1 );
assert( s2 == w2 );
assert( s1 );
assert( s2 );
assert( w1 );
assert( w2 );
// prove a strong pointer can be re-assigned to another weak pointer,
// and that any weak co-pointers released the object.
s1 = w2; // s1 == w2 == s2 w1
assert( w1 != w2 );
assert( s1 == s2 );
assert( s1 != w1 );
assert( s1 == w2 );
assert( s2 != w1 );
assert( !w1 );
assert( w2 );
assert( s1 );
assert( s2 );
assert( dtorCount + 7 == BaseClass::GetDtorCount() );
// Prove that when strong pointer is re-assigned, object
// is not destroyed if another strong co-pointer exists.
s1 = w1; // w1 == s1 w2 == s2
// and prove that none of them released an object.
assert( dtorCount + 7 == BaseClass::GetDtorCount() );
assert( w1 != w2 );
assert( s1 != s2 );
assert( s1 == w1 );
assert( s2 == w2 );
assert( !s1 );
assert( s2 );
assert( !w1 );
assert( w2 );
}
assert( ctorCount + 8 == BaseClass::GetCtorCount() );
assert( dtorCount + 8 == BaseClass::GetDtorCount() );
}
// ----------------------------------------------------------------------------
void DoStrongConstTests( void )
{
const unsigned int ctorCount = BaseClass::GetCtorCount(); (void)ctorCount;
const unsigned int dtorCount = BaseClass::GetDtorCount(); (void)dtorCount;
assert( BaseClass::GetCtorCount() == BaseClass::GetDtorCount() );
{
NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr w1( new BaseClass );
const NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr w2( w1 );
NonConstBase_StrongCount_NoConvert_NoCheck_NoPropagate_ptr s1( w1 );
const NonConstBase_StrongCount_NoConvert_NoCheck_NoPropagate_ptr s2( w2 );
const BaseClass & cbw1 = *w1;
cbw1.DoThat();
const BaseClass & cbw2 = *w2;
cbw2.DoThat();
const BaseClass & cbs1 = *s1;
cbs1.DoThat();
const BaseClass & cbs2 = *s2;
cbs2.DoThat();
BaseClass & bw1 = *w1;
bw1.DoThat();
BaseClass & bw2 = *w2;
bw2.DoThat();
BaseClass & bs1 = *s1;
bs1.DoThat();
BaseClass & bs2 = *s2;
bs2.DoThat();
}
assert( ctorCount + 1 == BaseClass::GetCtorCount() );
assert( dtorCount + 1 == BaseClass::GetDtorCount() );
{
ConstBase_WeakCount_NoConvert_Assert_Propagate_ptr w1( new BaseClass );
const ConstBase_WeakCount_NoConvert_Assert_Propagate_ptr w2( w1 );
ConstBase_StrongCount_NoConvert_NoCheck_Propagate_ptr s1( w1 );
const ConstBase_StrongCount_NoConvert_NoCheck_Propagate_ptr s2( w2 );
const BaseClass & cbw1 = *w1;
cbw1.DoThat();
const BaseClass & cbw2 = *w2;
cbw2.DoThat();
const BaseClass & cbs1 = *s1;
cbs1.DoThat();
const BaseClass & cbs2 = *s2;
cbs2.DoThat();
/** @note These are illegal because constness is propagated by the
StrongPtr's policy. Your compiler should produce error messages if
you attempt to compile these lines.
*/
//BaseClass & bw1 = *w1;
//bw1.DoThat();
//BaseClass & bw2 = *w2;
//bw2.DoThat();
//BaseClass & bs1 = *s1;
//bs1.DoThat();
//BaseClass & bs2 = *s2;
//bs2.DoThat();
}
assert( ctorCount + 2 == BaseClass::GetCtorCount() );
assert( dtorCount + 2 == BaseClass::GetDtorCount() );
}
// ----------------------------------------------------------------------------
void DoStrongReleaseTests( void )
{
BaseClass * pNull = NULL; (void)pNull;
const unsigned int ctorCount = BaseClass::GetCtorCount(); (void)ctorCount;
const unsigned int dtorCount = BaseClass::GetDtorCount(); (void)dtorCount;
assert( BaseClass::GetCtorCount() == BaseClass::GetDtorCount() );
{
// These are tests of pointers that don't allow reset or release if
// there is at least 1 strong pointer. Ironically, this means that
// if only 1 strong pointer holds onto an object, and you call Release
// using that strong pointer, it can't release itself.
NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr w1( new BaseClass );
NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr w2( new BaseClass );
NonConstBase_StrongCount_NoConvert_NoCheck_NoPropagate_ptr s1( w1 );
NonConstBase_StrongCount_NoConvert_NoCheck_NoPropagate_ptr s2( w2 );
// Prove that neither weak nor strong pointers can be
// released if any co-pointer is strong.
bool released = ReleaseAll( w2, pNull );
assert( !released );
released = ReleaseAll( w1, pNull );
assert( !released );
released = ReleaseAll( s1, pNull );
assert( !released );
released = ReleaseAll( s2, pNull );
assert( !released );
// Prove that weak and strong pointers can be reset only
// if stored pointer matches parameter pointer - or there
// are no strong co-pointers.
bool reset = ResetAll( w2, pNull );
assert( !reset );
reset = ResetAll( w1, pNull );
assert( !reset );
reset = ResetAll( s1, pNull );
assert( !reset );
reset = ResetAll( s2, pNull );
assert( !reset );
s2 = pNull;
assert( dtorCount + 1 == BaseClass::GetDtorCount() );
reset = ResetAll( w2, pNull );
assert( reset );
reset = ResetAll( w1, pNull );
assert( !reset );
reset = ResetAll( s1, pNull );
assert( !reset );
reset = ResetAll( s2, pNull );
assert( reset );
}
assert( ctorCount + 2 == BaseClass::GetCtorCount() );
assert( dtorCount + 2 == BaseClass::GetDtorCount() );
{
// These are tests of pointers that do allow reset and release even
// if a strong pointer exists.
NonConstBase_WeakCount_NoConvert_Assert_Reset_NoPropagate_ptr w1( new BaseClass );
NonConstBase_StrongCount_NoConvert_NoCheck_Reset_NoPropagate_ptr w2( new BaseClass );
NonConstBase_WeakCount_NoConvert_Assert_Reset_NoPropagate_ptr s1( w1 );
NonConstBase_StrongCount_NoConvert_NoCheck_Reset_NoPropagate_ptr s2( w2 );
BaseClass * thing = NULL;
bool released = ReleaseAll( w2, thing );
assert( released );
assert( NULL != thing );
delete thing;
assert( dtorCount + 3 == BaseClass::GetDtorCount() );
released = ReleaseAll( s1, thing );
assert( released );
assert( NULL != thing );
delete thing;
assert( dtorCount + 4 == BaseClass::GetDtorCount() );
released = ReleaseAll( w1, thing );
assert( released );
assert( NULL == thing );
released = ReleaseAll( s2, thing );
assert( released );
assert( NULL == thing );
// Prove that weak and strong pointers can be reset
// only if stored pointer matches parameter pointer
// - even if there are strong co-pointers.
bool reset = ResetAll( w2, pNull );
assert( reset );
reset = ResetAll( w1, pNull );
assert( reset );
reset = ResetAll( s1, pNull );
assert( reset );
reset = ResetAll( s2, pNull );
assert( reset );
assert( ctorCount + 4 == BaseClass::GetCtorCount() );
assert( dtorCount + 4 == BaseClass::GetDtorCount() );
s2 = new BaseClass;
s1 = new BaseClass;
reset = ResetAll( w2, pNull );
assert( reset );
reset = ResetAll( w1, pNull );
assert( reset );
}
assert( ctorCount + 6 == BaseClass::GetCtorCount() );
assert( dtorCount + 6 == BaseClass::GetDtorCount() );
}
// ----------------------------------------------------------------------------
void DoStrongRefLinkTests( void )
{
BaseClass * pNull = NULL; (void)pNull;
const unsigned int ctorCount = BaseClass::GetCtorCount(); (void)ctorCount;
const unsigned int dtorCount = BaseClass::GetDtorCount(); (void)dtorCount;
assert( BaseClass::GetCtorCount() == BaseClass::GetDtorCount() );
{
NonConstBase_WeakLink_NoConvert_Assert_NoPropagate_ptr w0;
NonConstBase_WeakLink_NoConvert_Assert_NoPropagate_ptr w1;
NonConstBase_StrongLink_NoConvert_NoCheck_NoPropagate_ptr s0;
NonConstBase_StrongLink_NoConvert_NoCheck_NoPropagate_ptr s1;
assert( !s0 );
assert( !s1 );
assert( s0 == s1 );
assert( s1 == pNull );
assert( s0 == pNull );
assert( pNull == s0 );
assert( pNull == s1 );
assert( s1 == s0 );
assert( s1 == s1 );
assert( s0 == s0 );
assert( s0 == s1 );
assert( s1 <= s0 );
assert( s1 >= s0 );
assert( s0 <= s1 );
assert( s0 >= s1 );
assert( !( s1 < s0 ) );
assert( !( s1 > s0 ) );
assert( !( s0 < s1 ) );
assert( !( s0 > s1 ) );
assert( !w0 );
assert( !w1 );
assert( w0 == pNull );
assert( s0 == pNull );
assert( pNull == s0 );
assert( pNull == w0 );
assert( w0 == s0 );
assert( w0 == w0 );
assert( s0 == s0 );
assert( s0 == w0 );
assert( w0 <= s0 );
assert( w0 >= s0 );
assert( s0 <= w0 );
assert( s0 >= w0 );
assert( !( w0 < s0 ) );
assert( !( w0 > s0 ) );
assert( !( s0 < w0 ) );
assert( !( s0 > w0 ) );
assert( w0 == w1 );
assert( w1 == pNull );
assert( w0 == pNull );
assert( pNull == w0 );
assert( pNull == w1 );
assert( w1 == w0 );
assert( w1 == w1 );
assert( w0 == w0 );
assert( w0 == w1 );
assert( w1 <= w0 );
assert( w1 >= w0 );
assert( w0 <= w1 );
assert( w0 >= w1 );
assert( !( w1 < w0 ) );
assert( !( w1 > w0 ) );
assert( !( w0 < w1 ) );
assert( !( w0 > w1 ) );
}
assert( ctorCount == BaseClass::GetCtorCount() );
assert( dtorCount == BaseClass::GetDtorCount() );
{
NonConstBase_WeakLink_NoConvert_Assert_NoPropagate_ptr w3( new BaseClass );
NonConstBase_WeakLink_NoConvert_Assert_NoPropagate_ptr w4( new BaseClass );
assert( w3 != w4 );
assert( w3 );
assert( w4 );
w3 = w4;
assert( w3 == w4 );
assert( w3 );
assert( w4 );
assert( dtorCount + 1 == BaseClass::GetDtorCount() );
}
assert( ctorCount + 2 == BaseClass::GetCtorCount() );
assert( dtorCount + 2 == BaseClass::GetDtorCount() );
{
NonConstBase_StrongLink_NoConvert_NoCheck_NoPropagate_ptr s3( new BaseClass );
NonConstBase_StrongLink_NoConvert_NoCheck_NoPropagate_ptr s4( new BaseClass );
assert( s3 != s4 );
assert( s3 );
assert( s4 );
s3 = s4;
assert( s3 == s4 );
assert( s3 );
assert( s4 );
assert( dtorCount + 3 == BaseClass::GetDtorCount() );
}
assert( ctorCount + 4 == BaseClass::GetCtorCount() );
assert( dtorCount + 4 == BaseClass::GetDtorCount() );
assert( BaseClass::GetCtorCount() == BaseClass::GetDtorCount() );
}
// ----------------------------------------------------------------------------
void DoWeakCycleTests( void )
{
const unsigned int ctorCountMoon = Moon::GetCtorCount(); (void)ctorCountMoon;
const unsigned int dtorCountMoon = Moon::GetDtorCount(); (void)dtorCountMoon;
assert( Moon::AllDestroyed() );
const unsigned int ctorCountEarth = Earth::GetCtorCount(); (void)ctorCountEarth;
const unsigned int dtorCountEarth = Earth::GetDtorCount(); (void)dtorCountEarth;
assert( Earth::AllDestroyed() );
{
Earth_WeakPtr ew0;
Moon_WeakPtr mw0;
}
assert( Moon::AllDestroyed() );
assert( Moon::GetCtorCount() == ctorCountMoon );
assert( Moon::GetDtorCount() == dtorCountMoon );
assert( Earth::AllDestroyed() );
assert( Earth::GetCtorCount() == ctorCountEarth );
assert( Earth::GetDtorCount() == dtorCountEarth );
{
Earth_WeakPtr ew1( new Earth );
}
assert( Earth::AllDestroyed() );
assert( Earth::GetCtorCount() == ctorCountEarth+1 );
assert( Earth::GetDtorCount() == dtorCountEarth+1 );
{
Moon_WeakPtr mw1( new Moon );
}
assert( Moon::AllDestroyed() );
assert( Moon::GetCtorCount() == ctorCountMoon+1 );
assert( Moon::GetDtorCount() == dtorCountMoon+1 );
{
Earth_WeakPtr ew1( new Earth );
Moon_WeakPtr mw1( new Moon );
ew1->SetMoon( mw1 );
}
assert( Moon::AllDestroyed() );
assert( Moon::GetCtorCount() == ctorCountMoon+2 );
assert( Moon::GetDtorCount() == dtorCountMoon+2 );
assert( Earth::AllDestroyed() );
assert( Earth::GetCtorCount() == ctorCountEarth+2 );
assert( Earth::GetDtorCount() == dtorCountEarth+2 );
{
Earth_WeakPtr ew1( new Earth );
Moon_WeakPtr mw1( new Moon );
mw1->SetEarth( ew1 );
}
assert( Moon::AllDestroyed() );
assert( Moon::GetCtorCount() == ctorCountMoon+3 );
assert( Moon::GetDtorCount() == dtorCountMoon+3 );
assert( Earth::AllDestroyed() );
assert( Earth::GetCtorCount() == ctorCountEarth+3 );
assert( Earth::GetDtorCount() == dtorCountEarth+3 );
{
Earth_WeakPtr ew1( new Earth );
Moon_WeakPtr mw1( new Moon );
ew1->SetMoon( mw1 );
mw1->SetEarth( ew1 );
}
assert( Moon::AllDestroyed() );
assert( Moon::GetCtorCount() == ctorCountMoon+4 );
assert( Moon::GetDtorCount() == dtorCountMoon+4 );
assert( Earth::AllDestroyed() );
assert( Earth::GetCtorCount() == ctorCountEarth+4 );
assert( Earth::GetDtorCount() == dtorCountEarth+4 );
{
Earth_StrongPtr es1( new Earth );
Moon_StrongPtr ms1( new Moon );
}
assert( Moon::AllDestroyed() );
assert( Moon::GetCtorCount() == ctorCountMoon+5 );
assert( Moon::GetDtorCount() == dtorCountMoon+5 );
assert( Earth::AllDestroyed() );
assert( Earth::GetCtorCount() == ctorCountEarth+5 );
assert( Earth::GetDtorCount() == dtorCountEarth+5 );
{
Earth_StrongPtr es1( new Earth );
Moon_StrongPtr ms1( new Moon );
es1->SetMoon( ms1 );
ms1->SetEarth( es1 );
}
assert( Moon::AllDestroyed() );
assert( Moon::GetCtorCount() == ctorCountMoon+6 );
assert( Moon::GetDtorCount() == dtorCountMoon+6 );
assert( Earth::AllDestroyed() );
assert( Earth::GetCtorCount() == ctorCountEarth+6 );
assert( Earth::GetDtorCount() == dtorCountEarth+6 );
{
Earth_StrongPtr es1( new Earth );
Moon_StrongPtr ms1( new Moon );
{
Earth_WeakPtr ew1( es1 );
Moon_WeakPtr mw1( ms1 );
ew1->SetMoon( mw1 );
mw1->SetEarth( ew1 );
}
// Note that dtor counts have not changed from previous test.
assert( Moon::GetCtorCount() == ctorCountMoon+7 );
assert( Moon::GetDtorCount() == dtorCountMoon+6 );
assert( Earth::GetCtorCount() == ctorCountEarth+7 );
assert( Earth::GetDtorCount() == dtorCountEarth+6 );
}
assert( Moon::AllDestroyed() );
assert( Moon::GetCtorCount() == ctorCountMoon+7 );
assert( Moon::GetDtorCount() == dtorCountMoon+7 );
assert( Earth::AllDestroyed() );
assert( Earth::GetCtorCount() == ctorCountEarth+7 );
assert( Earth::GetDtorCount() == dtorCountEarth+7 );
{
Earth_StrongPtr es1;
Moon_StrongPtr ms1;
{
Earth_WeakPtr ew1( new Earth );
Moon_WeakPtr mw1( new Moon );
ew1->SetMoon( mw1 );
mw1->SetEarth( ew1 );
es1 = ew1;
ms1 = mw1;
}
// Note that dtor counts have not changed from previous test.
assert( Moon::GetCtorCount() == ctorCountMoon+8 );
assert( Moon::GetDtorCount() == dtorCountMoon+7 );
assert( Earth::GetCtorCount() == ctorCountEarth+8 );
assert( Earth::GetDtorCount() == dtorCountEarth+7 );
}
assert( Moon::AllDestroyed() );
assert( Moon::GetCtorCount() == ctorCountMoon+8 );
assert( Moon::GetDtorCount() == dtorCountMoon+8 );
assert( Earth::AllDestroyed() );
assert( Earth::GetCtorCount() == ctorCountEarth+8 );
assert( Earth::GetDtorCount() == dtorCountEarth+8 );
}
// ----------------------------------------------------------------------------
class Ball
{
public:
inline static unsigned int GetCtorCount( void )
{
return s_CtorCount;
}
inline static unsigned int GetDtorCount( void )
{
return s_DtorCount;
}
inline static bool AllDestroyed( void )
{
return ( s_CtorCount == s_DtorCount );
}
inline Ball( void )
{
s_CtorCount++;
}
inline ~Ball( void )
{
s_DtorCount++;
}
private:
static unsigned int s_CtorCount;
static unsigned int s_DtorCount;
};
unsigned int Ball::s_CtorCount = 0;
unsigned int Ball::s_DtorCount = 0;
// ----------------------------------------------------------------------------
// These typedefs are for testing StrongPtr ownership policies that enforce a single owner.
typedef ::Loki::StrongPtr< Ball, false, ::Loki::SingleOwnerRefCount,
::Loki::DisallowConversion, ::Loki::AssertCheck, ::Loki::OnlyStrongMayReset >
NonOwner_Counted_BallPtr;
typedef ::Loki::StrongPtr< Ball, true, ::Loki::SingleOwnerRefCount,
::Loki::DisallowConversion, ::Loki::AssertCheck, ::Loki::OnlyStrongMayReset >
Owner_Counted_BallPtr;
typedef ::Loki::StrongPtr< Ball, false, ::Loki::Lockable1OwnerRefCount,
::Loki::DisallowConversion, ::Loki::AssertCheck, ::Loki::OnlyStrongMayReset >
Lockable_NonOwner_Counted_BallPtr;
typedef ::Loki::StrongPtr< Ball, true, ::Loki::Lockable1OwnerRefCount,
::Loki::DisallowConversion, ::Loki::AssertCheck, ::Loki::OnlyStrongMayReset >
Lockable_Owner_Counted_BallPtr;
typedef ::Loki::StrongPtr< Ball, false, ::Loki::SingleOwnerRefLinks,
::Loki::DisallowConversion, ::Loki::AssertCheck, ::Loki::OnlyStrongMayReset >
NonOwner_Linked_BallPtr;
typedef ::Loki::StrongPtr< Ball, true, ::Loki::SingleOwnerRefLinks,
::Loki::DisallowConversion, ::Loki::AssertCheck, ::Loki::OnlyStrongMayReset >
Owner_Linked_BallPtr;
// ----------------------------------------------------------------------------
template < class OwnerPtr, class NonOwnerPtr >
class TheOwner
{
public:
TheOwner( void ) : m_myBall(), m_otherBall() {}
~TheOwner( void ) {}
void ClearBall( void )
{
Ball * pBall = NULL;
ResetAll( m_myBall, pBall );
}
bool OwnBall( const NonOwnerPtr & ball )
{
if ( !ball )
return false;
m_myBall = ball;
return true;
}
bool OwnBall( const OwnerPtr & ball )
{
if ( !ball )
return false;
m_myBall = ball;
return true;
}
bool OwnBall( Ball * ball )
{
if ( nullptr == ball )
return false;
m_myBall = ball;
return true;
}
bool DoesOwnBall( void ) const
{
const bool hasBall = m_myBall;
return hasBall;
}
void UseBall( const OwnerPtr & ball )
{
m_otherBall = ball;
}
bool DoesUseBall( void ) const
{
const bool hasBall = m_otherBall;
return hasBall;
}
const OwnerPtr & ShareMyBall( void ) const
{
return m_myBall;
}
const NonOwnerPtr & ShareOtherBall( void )
{
return m_otherBall;
}
private:
OwnerPtr m_myBall;
NonOwnerPtr m_otherBall;
};
typedef TheOwner< Owner_Counted_BallPtr, NonOwner_Counted_BallPtr > Toddler;
typedef TheOwner< Owner_Linked_BallPtr, NonOwner_Linked_BallPtr > Kitten;
typedef TheOwner< Lockable_Owner_Counted_BallPtr, Lockable_NonOwner_Counted_BallPtr > Teenager;
// ----------------------------------------------------------------------------
template < class OwnerPtr, class NonOwnerPtr, class Owner >
void DoSingleOwnerTest( OwnerPtr & op1,
const NonOwnerPtr & pBall1,
const NonOwnerPtr & pBall2,
const NonOwnerPtr & pBall3,
Owner & owner1,
Owner & owner2,
Owner & owner3 )
{
assert( !pBall1.IsStrong() );
assert( !pBall2.IsStrong() );
assert( !pBall3.IsStrong() );
assert( pBall1 != nullptr );
assert( pBall2 != nullptr );
assert( pBall3 != nullptr );
assert( !owner1.DoesOwnBall() );
assert( !owner2.DoesOwnBall() );
assert( !owner3.DoesOwnBall() );
assert( !owner1.DoesUseBall() );
assert( !owner2.DoesUseBall() );
assert( !owner3.DoesUseBall() );
owner1.OwnBall( pBall1 );
owner2.OwnBall( pBall2 );
owner3.OwnBall( pBall3 );
assert( owner1.DoesOwnBall() );
assert( owner2.DoesOwnBall() );
assert( owner3.DoesOwnBall() );
assert( !owner1.DoesUseBall() );
assert( !owner2.DoesUseBall() );
assert( !owner3.DoesUseBall() );
assert( owner1.ShareMyBall() == pBall1 );
assert( owner2.ShareMyBall() == pBall2 );
assert( owner3.ShareMyBall() == pBall3 );
assert( owner1.ShareMyBall().IsStrong() );
assert( owner2.ShareMyBall().IsStrong() );
assert( owner3.ShareMyBall().IsStrong() );
owner1.UseBall( owner2.ShareMyBall() );
owner2.UseBall( owner3.ShareMyBall() );
owner3.UseBall( owner1.ShareMyBall() );
assert( owner1.DoesUseBall() );
assert( owner2.DoesUseBall() );
assert( owner3.DoesUseBall() );
assert( !owner1.ShareOtherBall().IsStrong() );
assert( !owner2.ShareOtherBall().IsStrong() );
assert( !owner3.ShareOtherBall().IsStrong() );
assert( owner1.ShareOtherBall() == pBall2 );
assert( owner2.ShareOtherBall() == pBall3 );
assert( owner3.ShareOtherBall() == pBall1 );
assert( owner1.ShareMyBall() == pBall1 );
assert( owner2.ShareMyBall() == pBall2 );
assert( owner3.ShareMyBall() == pBall3 );
try
{
assert( owner2.ShareMyBall() == pBall2 );
// Can owner1 own a ball that is owned by somebody else?
owner1.OwnBall( pBall2 );
assert( false );
}
catch ( const ::std::logic_error & ex )
{
assert( true );
assert( ::strcmp( ex.what(), ::Loki::StrongPtr_Single_Owner_Exception_Message ) == 0 );
(void)ex;
}
try
{
assert( owner3.ShareMyBall() == pBall3 );
// Can owner2 own a ball that is owned by somebody else?
owner2.OwnBall( pBall3 );
assert( false );
}
catch ( const ::std::logic_error & ex )
{
assert( true );
assert( ::strcmp( ex.what(), ::Loki::StrongPtr_Single_Owner_Exception_Message ) == 0 );
(void)ex;
}
try
{
assert( owner1.ShareMyBall() == pBall1 );
// Can owner3 own a ball that is owned by somebody else?
owner3.OwnBall( pBall1 );
assert( false );
}
catch ( const ::std::logic_error & ex )
{
assert( true );
assert( ::strcmp( ex.what(), ::Loki::StrongPtr_Single_Owner_Exception_Message ) == 0 );
(void)ex;
}
// These tests occur after exceptions were thrown. Since these tests pass,
// that means the pointers are still in a valid state. Also, the pointers
// are untouched by the temporary StrongPtr's that were made inside the
// assignment operators, so therefore the pointers have strong exception
// safety.
owner1.ClearBall();
owner2.ClearBall();
owner3.ClearBall();
assert( !owner1.DoesOwnBall() );
assert( !owner2.DoesOwnBall() );
assert( !owner3.DoesOwnBall() );
assert( nullptr == pBall1 );
assert( nullptr == pBall2 );
assert( nullptr == pBall3 );
assert( owner1.ShareMyBall() == pBall1 );
assert( owner2.ShareMyBall() == pBall2 );
assert( owner3.ShareMyBall() == pBall3 );
assert( owner1.ShareMyBall() == nullptr );
assert( owner2.ShareMyBall() == nullptr );
assert( owner3.ShareMyBall() == nullptr );
{
Ball * baseball = new Ball;
Ball * football = new Ball;
Ball * softball = new Ball;
NonOwnerPtr p1( baseball );
NonOwnerPtr p2( football );
NonOwnerPtr p3( softball );
assert( nullptr != p1 );
assert( nullptr != p2 );
assert( nullptr != p3 );
assert( !p1.IsStrong() );
assert( !p2.IsStrong() );
assert( !p3.IsStrong() );
{
Owner o1;
Owner o2;
Owner o3;
assert( !o1.DoesOwnBall() );
assert( !o2.DoesOwnBall() );
assert( !o3.DoesOwnBall() );
assert( !o1.DoesUseBall() );
assert( !o2.DoesUseBall() );
assert( !o3.DoesUseBall() );
o1.OwnBall( p1 );
o2.OwnBall( p2 );
o3.OwnBall( p3 );
assert( o1.DoesOwnBall() );
assert( o2.DoesOwnBall() );
assert( o3.DoesOwnBall() );
assert( !o1.DoesUseBall() );
assert( !o2.DoesUseBall() );
assert( !o3.DoesUseBall() );
assert( o1.ShareMyBall() == p1 );
assert( o2.ShareMyBall() == p2 );
assert( o3.ShareMyBall() == p3 );
o1.ClearBall();
o2.ClearBall();
o3.ClearBall();
assert( !o1.DoesOwnBall() );
assert( !o2.DoesOwnBall() );
assert( !o3.DoesOwnBall() );
assert( o1.ShareMyBall() == nullptr );
assert( o2.ShareMyBall() == nullptr );
assert( o3.ShareMyBall() == nullptr );
assert( nullptr == p1 );
assert( nullptr == p2 );
assert( nullptr == p3 );
assert( o1.ShareMyBall() == p1 );
assert( o2.ShareMyBall() == p2 );
assert( o3.ShareMyBall() == p3 );
}
assert( Ball::AllDestroyed() );
assert( nullptr == p1 );
assert( nullptr == p2 );
assert( nullptr == p3 );
}
{
OwnerPtr op_1;
OwnerPtr op_2;
(void)op_1;
(void)op_2;
op_1 = op_2;
}
assert( Ball::AllDestroyed() );
// Test ResetAll with owner pointer.
{
Ball * ball = new Ball;
Ball * noBall = nullptr;
OwnerPtr op_1( ball );
NonOwnerPtr np1( op_1 );
NonOwnerPtr np2( np1 );
assert( ball == op_1 );
assert( ball == np1 );
assert( ball == np2 );
ResetAll( op_1, noBall );
assert( Ball::AllDestroyed() );
assert( nullptr == op_1 );
assert( nullptr == np1 );
assert( nullptr == np2 );
assert( nullptr == noBall );
}
// Test ReleaseAll with owner pointer.
{
Ball * ball = new Ball;
Ball * noBall = nullptr;
OwnerPtr op_1( ball );
NonOwnerPtr np1( op_1 );
NonOwnerPtr np2( np1 );
assert( ball == op_1 );
assert( ball == np1 );
assert( ball == np2 );
ReleaseAll( op_1, noBall );
assert( !Ball::AllDestroyed() );
assert( nullptr != noBall );
assert( noBall == ball );
assert( nullptr == op_1 );
assert( nullptr == np1 );
assert( nullptr == np2 );
delete noBall;
assert( Ball::AllDestroyed() );
}
// Test ResetAll with nonowner pointer.
{
Ball * ball = new Ball;
Ball * noBall = nullptr;
OwnerPtr op_1( ball );
NonOwnerPtr np1( op_1 );
NonOwnerPtr np2( np1 );
assert( ball == op_1 );
assert( ball == np1 );
assert( ball == np2 );
ResetAll( np1, noBall );
// ResetAll fails for non-owner pointers.
assert( !Ball::AllDestroyed() );
assert( nullptr != op_1 );
assert( nullptr != np1 );
assert( nullptr != np2 );
assert( nullptr == noBall );
}
assert( Ball::AllDestroyed() );
// Test ReleaseAll with nonowner pointer.
{
Ball * ball = new Ball;
Ball * noBall = nullptr;
OwnerPtr op_1( ball );
NonOwnerPtr np1( op_1 );
NonOwnerPtr np2( np1 );
assert( ball == op_1 );
assert( ball == np1 );
assert( ball == np2 );
ReleaseAll( np1, noBall );
// ReleaseAll fails for non-owner pointers.
assert( !Ball::AllDestroyed() );
assert( nullptr != op_1 );
assert( nullptr != np1 );
assert( nullptr != np2 );
assert( nullptr == noBall );
}
assert( Ball::AllDestroyed() );
// Test assignment operator.
{
OwnerPtr op2;
Ball * ball1 = new Ball;
Ball * ball2 = new Ball;
op1 = ball1;
op2 = ball2;
assert( ball1 == op1 );
assert( ball2 == op2 );
op1 = nullptr;
}
assert( Ball::AllDestroyed() );
// Test the Swap function for strong co-pointers.
{
NonOwnerPtr np1;
NonOwnerPtr np2;
Ball * ball1 = new Ball;
Ball * ball2 = new Ball;
np1 = ball1;
np2 = ball2;
assert( ball1 == np1 );
assert( ball2 == np2 );
assert( nullptr != np1 );
assert( nullptr != np2 );
op1 = np1;
OwnerPtr op2( np2 );
assert( np1 == op1 );
assert( np2 == op2 );
assert( np2 != op1 );
assert( np1 != op2 );
op1.Swap( op2 );
assert( ball1 != op1 ); // Owners do not point to original objects.
assert( ball2 != op2 );
assert( ball2 == op1 ); // Owners now point to different objects.
assert( ball1 == op2 );
assert( ball1 != np2 ); // Non-owners still point to original objects.
assert( ball2 != np1 );
assert( ball2 == np2 ); // Non-owners do not point to different objects.
assert( ball1 == np1 );
assert( np1 != op1 );
assert( np2 != op2 );
assert( np2 == op1 );
assert( np1 == op2 );
assert( nullptr != op1 );
assert( nullptr != op2 );
assert( nullptr != np1 );
assert( nullptr != np2 );
op1 = nullptr;
}
assert( Ball::AllDestroyed() );
// Test the Swap function for weak co-pointers.
{
NonOwnerPtr np1;
NonOwnerPtr np2;
Ball * ball1 = new Ball;
Ball * ball2 = new Ball;
np1 = ball1;
np2 = ball2;
assert( ball1 == np1 );
assert( ball2 == np2 );
assert( nullptr != np1 );
assert( nullptr != np2 );
op1 = np1;
OwnerPtr op2( np2 );
assert( np1 == op1 );
assert( np2 == op2 );
assert( np2 != op1 );
assert( np1 != op2 );
np1.Swap( np2 );
assert( ball1 == op1 ); // Owners still point to their original objects.
assert( ball2 == op2 );
assert( ball2 != op1 ); // Owners do not point to different objects.
assert( ball1 != op2 );
assert( ball1 == np2 ); // Non-owners now point to different objects.
assert( ball2 == np1 );
assert( ball2 != np2 ); // Non-owners do not point to their original objects.
assert( ball1 != np1 );
assert( np1 != op1 );
assert( np2 != op2 );
assert( np2 == op1 );
assert( np1 == op2 );
assert( nullptr != op1 );
assert( nullptr != op2 );
assert( nullptr != np1 );
assert( nullptr != np2 );
op1 = nullptr;
}
assert( Ball::AllDestroyed() );
// A Swap of a weak pointer with a strong pointer will cause a compiler error.
}
// ----------------------------------------------------------------------------
void DoSingleOwnerTests( void )
{
// These tests exercise the lockable single-owner StrongPtr policies.
{
Ball * baseball = new Ball;
Ball * football = new Ball;
Ball * softball = new Ball;
Lockable_Owner_Counted_BallPtr op1;
Lockable_NonOwner_Counted_BallPtr pBaseball( baseball );
Lockable_NonOwner_Counted_BallPtr pFootball( football );
Lockable_NonOwner_Counted_BallPtr pSoftball( softball );
Teenager teen1;
Teenager teen2;
Teenager teen3;
DoSingleOwnerTest( op1, pBaseball, pFootball, pSoftball,
teen1, teen2, teen3 );
}
assert( Ball::AllDestroyed() );
// These tests exercise the reference-counted single-owner StrongPtr policies.
{
Ball * soccerBall = new Ball;
Ball * bouncyBall = new Ball;
Ball * basketBall = new Ball;
NonOwner_Counted_BallPtr pSoccerBall( soccerBall );
NonOwner_Counted_BallPtr pBouncyBall( bouncyBall );
NonOwner_Counted_BallPtr pBasketBall( basketBall );
Toddler child1;
Toddler child2;
Toddler child3;
Owner_Counted_BallPtr op1;
DoSingleOwnerTest( op1, pSoccerBall, pBouncyBall, pBasketBall,
child1, child2, child3 );
}
assert( Ball::AllDestroyed() );
// These tests exercise the linked-cycle single-owner StrongPtr policies.
{
Ball * yarnBall = new Ball;
Ball * twineBall = new Ball;
Ball * stringBall = new Ball;
NonOwner_Linked_BallPtr pYarnBall( yarnBall );
NonOwner_Linked_BallPtr pTwineBall( twineBall );
NonOwner_Linked_BallPtr pStringBall( stringBall );
Kitten cat1;
Kitten cat2;
Kitten cat3;
Owner_Linked_BallPtr op1;
DoSingleOwnerTest( op1, pYarnBall, pTwineBall, pStringBall,
cat1, cat2, cat3 );
}
assert( Ball::AllDestroyed() );
}
// ----------------------------------------------------------------------------
void DoStrongForwardReferenceTest( void )
{
/** @note These lines should cause the compiler to make a warning message
about attempting to delete an undefined type. They should also cause
an error message about a negative subscript since
*/
//Thingy_DeleteSingle_ptr p1;
//Thingy_DeleteSingle_ptr p2( p1 );
//Thingy_DeleteSingle_ptr p3;
//p3 = p1;
/** @note These lines should cause the compiler to make an error message
about attempting to call the destructor for an undefined type.
*/
//Thingy_DeleteUsingFree_ptr p4;
//Thingy_DeleteUsingFree_ptr p5( p4 );
//Thingy_DeleteUsingFree_ptr p6;
//p6 = p4;
/** @note These lines should cause the compiler to make neither a warning
nor an error message even though the type is undefined.
*/
Thingy_DeleteNothing_ptr p7;
Thingy_DeleteNothing_ptr p8( p7 );
Thingy_DeleteNothing_ptr p9;
p9 = p7;
}
// ----------------------------------------------------------------------------
#include <algorithm>
struct Foo
{
};
typedef Loki::StrongPtr
<
BaseClass, false, TwoRefCounts, DisallowConversion,
AssertCheck, CantResetWithStrong, DeleteSingle, DontPropagateConst
>
Ptr;
bool Compare( const Ptr&, const Ptr&)
{
return true;
}
void friend_handling2()
{
// http://sourceforge.net/tracker/index.php?func=detail&aid=1570582&group_id=29557&atid=396644
// friend injection
// see http://gcc.gnu.org/bugzilla/show_bug.cgi?id=28597
std::vector<Ptr> vec;
std::sort( vec.begin(), vec.end(), Compare );
std::nth_element( vec.begin(), vec.begin(), vec.end(), Compare );
std::search( vec.begin(), vec.end(),
vec.begin(), vec.end(), Compare );
Ptr a, b;
Compare( a, b );
// http://gcc.gnu.org/bugzilla/show_bug.cgi?id=29486
BaseClass * pNull ;
Ptr w1( new BaseClass );
ReleaseAll( w1, pNull );
}
// ----------------------------------------------------------------------------
void DoStrongCompareTests( void )
{
Earth * p1 = new Earth;
Earth * p2 = new Earth;
Earth_StrongPtr sp1( p1 );
Earth_StrongPtr sp2( p2 );
const bool isOneLess = ( p1 < p2 );
if ( isOneLess )
{
assert( sp1 < p2 );
assert( sp1 < sp2 );
assert( sp1 <= p2 );
assert( sp1 <= sp2 );
assert( sp1 <= p1 );
assert( sp1 == p1 );
assert( sp1 == sp1 );
assert( sp1 != p2 );
assert( sp1 != sp2 );
assert( sp2 > p1 );
assert( sp2 > sp1 );
assert( sp2 >= p1 );
assert( sp2 >= sp1 );
assert( sp2 >= p2 );
assert( sp2 == p2 );
assert( sp2 == sp2 );
assert( sp2 != p1 );
assert( sp2 != sp1 );
assert( p1 < p2 );
assert( p1 < sp2 );
assert( p1 <= p2 );
assert( p1 <= sp2 );
assert( p1 <= sp1 );
assert( p1 == p1 );
assert( p1 == sp1 );
assert( p1 != p2 );
assert( p1 != sp2 );
assert( p2 > p1 );
assert( p2 > sp1 );
assert( p2 >= p1 );
assert( p2 >= sp1 );
assert( p2 >= sp2 );
assert( p2 == p2 );
assert( p2 == sp2 );
assert( p2 != p1 );
assert( p2 != sp1 );
}
else
{
assert( sp2 < p1 );
assert( sp2 < sp1 );
assert( sp2 <= p1 );
assert( sp2 <= p2 );
assert( sp2 <= sp1 );
assert( sp2 == p2 );
assert( sp2 == sp2 );
assert( sp2 != p1 );
assert( sp2 != sp1 );
assert( sp1 > p2 );
assert( sp1 > sp2 );
assert( sp1 >= p2 );
assert( sp1 >= p1 );
assert( sp1 >= sp2 );
assert( sp1 == p1 );
assert( sp1 == sp1 );
assert( sp1 != p2 );
assert( sp1 != sp2 );
assert( p2 < p1 );
assert( p2 < sp1 );
assert( p2 <= p1 );
assert( p2 <= sp1 );
assert( p2 <= sp2 );
assert( p2 == p2 );
assert( p2 == sp2 );
assert( p2 != p1 );
assert( p2 != sp1 );
assert( p1 > p2 );
assert( p1 > sp2 );
assert( p1 >= p2 );
assert( p1 >= sp2 );
assert( p1 >= sp1 );
assert( p1 == p1 );
assert( p1 == sp1 );
assert( p1 != p2 );
assert( p1 != sp2 );
}
}
// ----------------------------------------------------------------------------
namespace
{
class Feline
{
public:
virtual ~Feline() {}
};
class Lion : public Feline
{
public:
virtual ~Lion() {}
};
class Tiger : public Feline
{
public:
virtual ~Tiger() {}
};
class Dog
{
public:
virtual ~Dog() {}
};
}
// ----------------------------------------------------------------------------
void DoStrongPtrDynamicCastTests( void )
{
typedef ::Loki::StrongPtr< Feline, true, ::Loki::TwoRefCounts > FelineCountPtr;
typedef ::Loki::StrongPtr< Tiger, true, ::Loki::TwoRefCounts > TigerCountPtr;
typedef ::Loki::StrongPtr< Lion, true, ::Loki::TwoRefCounts > LionCountPtr;
typedef ::Loki::StrongPtr< Dog, true, ::Loki::TwoRefCounts > DogCountPtr;
typedef ::Loki::StrongPtr< Feline, true, ::Loki::LockableTwoRefCounts > FelineLockPtr;
typedef ::Loki::StrongPtr< Tiger, true, ::Loki::LockableTwoRefCounts > TigerLockPtr;
typedef ::Loki::StrongPtr< Lion, true, ::Loki::LockableTwoRefCounts > LionLockPtr;
typedef ::Loki::StrongPtr< Dog, true, ::Loki::LockableTwoRefCounts > DogLockPtr;
typedef ::Loki::StrongPtr< Feline, true, ::Loki::TwoRefLinks > FelineLinksPtr;
typedef ::Loki::StrongPtr< Tiger, true, ::Loki::TwoRefLinks > TigerLinksPtr;
typedef ::Loki::StrongPtr< Lion, true, ::Loki::TwoRefLinks > LionLinksPtr;
typedef ::Loki::StrongPtr< Dog, true, ::Loki::TwoRefLinks > DogLinksPtr;
{
Feline * feline = new Lion;
Tiger * tiger = new Tiger;
Lion * lion = new Lion;
Dog * dog = new Dog;
FelineCountPtr pFeline( feline );
TigerCountPtr pTiger( tiger );
LionCountPtr pLion( lion );
DogCountPtr pDog( dog );
// This is legal because C++ allows an automatic down-cast to public base class.
pFeline = pLion;
#ifdef CHECK_TYPE_CAST
pLion = pFeline; // Fails as the compiler cannot convert pointers in SmartPtr
#endif // CHECK_TYPE_CAST
assert( pFeline );
// Can up-cast from feline to lion only if the feline is a lion.
pLion.DynamicCastFrom( pFeline );
assert( pLion );
assert( pLion == pFeline );
// Can't cast from lion to tiger since although these are both types of felines,
// they are not related to one another.
pTiger.DynamicCastFrom( pLion );
assert( !pTiger );
// Can't cast from dog to lion since a dog is not a type of feline.
pLion.DynamicCastFrom( pDog );
assert( !pLion );
pLion.DynamicCastFrom( pFeline );
assert( pLion );
assert( pLion == pFeline );
// Can't cast from lion to dog since these animal types are not related.
pDog.DynamicCastFrom( pLion );
assert( !pDog );
feline = new Lion;
lion = new Lion;
tiger = new Tiger;
dog = new Dog;
// Now do tests when converting from const pointers.
const FelineCountPtr pcFeline( feline );
const TigerCountPtr pcTiger( tiger );
const LionCountPtr pcLion( lion );
const DogCountPtr pcDog( dog );
assert( pcFeline );
// Can up-cast from feline to lion only if the feline is a lion.
pLion.DynamicCastFrom( pcFeline );
assert( pLion );
assert( pLion == pcFeline );
// Can't cast from lion to tiger since although these are both types of felines,
// they are not related to one another.
pTiger.DynamicCastFrom( pcLion );
assert( !pTiger );
// Can't cast from dog to lion since a dog is not a type of feline.
pLion.DynamicCastFrom( pcDog );
assert( !pLion );
pLion.DynamicCastFrom( pcFeline );
assert( pLion );
assert( pLion == pcFeline );
// Can't cast from lion to dog since these animal types are not related.
pDog.DynamicCastFrom( pcLion );
assert( !pDog );
}
{
Feline * feline = new Lion;
Tiger * tiger = new Tiger;
Lion * lion = new Lion;
Dog * dog = new Dog;
FelineLockPtr pFeline( feline );
TigerLockPtr pTiger( tiger );
LionLockPtr pLion( lion );
DogLockPtr pDog( dog );
// This is legal because C++ allows an automatic down-cast to public base class.
pFeline = pLion;
#ifdef CHECK_TYPE_CAST
pLion = pFeline; // Fails as the compiler cannot convert pointers in SmartPtr
#endif // CHECK_TYPE_CAST
assert( pFeline );
// Can up-cast from feline to lion only if the feline is a lion.
pLion.DynamicCastFrom( pFeline );
assert( pLion );
assert( pLion == pFeline );
// Can't cast from lion to tiger since although these are both types of felines,
// they are not related to one another.
pTiger.DynamicCastFrom( pLion );
assert( !pTiger );
// Can't cast from dog to lion since a dog is not a type of feline.
pLion.DynamicCastFrom( pDog );
assert( !pLion );
pLion.DynamicCastFrom( pFeline );
assert( pLion );
assert( pLion == pFeline );
// Can't cast from lion to dog since these animal types are not related.
pDog.DynamicCastFrom( pLion );
assert( !pDog );
feline = new Lion;
tiger = new Tiger;
lion = new Lion;
dog = new Dog;
// Now do tests when converting from const pointers.
const FelineLockPtr pcFeline( feline );
const TigerLockPtr pcTiger( tiger );
const LionLockPtr pcLion( lion );
const DogLockPtr pcDog( dog );
assert( pcFeline );
// Can up-cast from feline to lion only if the feline is a lion.
pLion.DynamicCastFrom( pcFeline );
assert( pLion );
assert( pLion == pcFeline );
// Can't cast from lion to tiger since although these are both types of felines,
// they are not related to one another.
pTiger.DynamicCastFrom( pcLion );
assert( !pTiger );
// Can't cast from dog to lion since a dog is not a type of feline.
pLion.DynamicCastFrom( pcDog );
assert( !pLion );
pLion.DynamicCastFrom( pcFeline );
assert( pLion );
assert( pLion == pcFeline );
// Can't cast from lion to dog since these animal types are not related.
pDog.DynamicCastFrom( pcLion );
assert( !pDog );
}
{
Feline * feline = new Lion;
Tiger * tiger = new Tiger;
Lion * lion = new Lion;
Dog * dog = new Dog;
FelineLinksPtr pFeline( feline );
TigerLinksPtr pTiger( tiger );
LionLinksPtr pLion( lion );
DogLinksPtr pDog( dog );
// This is legal because C++ allows an automatic down-cast to public base class.
pFeline = pLion;
#ifdef CHECK_TYPE_CAST
pLion = pFeline; // Fails as the compiler cannot convert pointers in SmartPtr
#endif // CHECK_TYPE_CAST
assert( pFeline );
// Can up-cast from feline to lion only if the feline is a lion.
pLion.DynamicCastFrom( pFeline );
assert( pLion );
assert( pLion == pFeline );
// Can't cast from lion to tiger since although these are both types of felines,
// they are not related to one another.
pTiger.DynamicCastFrom( pLion );
assert( !pTiger );
// Can't cast from dog to lion since a dog is not a type of feline.
pLion.DynamicCastFrom( pDog );
assert( !pLion );
pLion.DynamicCastFrom( pFeline );
assert( pLion );
assert( pLion == pFeline );
// Can't cast from lion to dog since these animal types are not related.
pDog.DynamicCastFrom( pLion );
assert( !pDog );
feline = new Lion;
tiger = new Tiger;
lion = new Lion;
dog = new Dog;
// Now do tests when converting from const pointers.
const FelineLinksPtr pcFeline( feline );
const TigerLinksPtr pcTiger( tiger );
const LionLinksPtr pcLion( lion );
const DogLinksPtr pcDog( dog );
assert( pcFeline );
// Can up-cast from feline to lion only if the feline is a lion.
pLion.DynamicCastFrom( pcFeline );
assert( pLion );
assert( pLion == pcFeline );
// Can't cast from lion to tiger since although these are both types of felines,
// they are not related to one another.
pTiger.DynamicCastFrom( pcLion );
assert( !pTiger );
// Can't cast from dog to lion since a dog is not a type of feline.
pLion.DynamicCastFrom( pcDog );
assert( !pLion );
pLion.DynamicCastFrom( pcFeline );
assert( pLion );
assert( pLion == pcFeline );
// Can't cast from lion to dog since these animal types are not related.
pDog.DynamicCastFrom( pcLion );
assert( !pDog );
}
}
// ----------------------------------------------------------------------------
// GCC bug
// http://gcc.gnu.org/bugzilla/show_bug.cgi?id=38579
struct Policy
{
protected:
Policy() {}
Policy(const Policy&) {}
int i;
};
template<int I, class P>
struct BugGcc :
//protected P
public P
{
BugGcc() {}
template<int I2, class P2>
BugGcc(const BugGcc<I2, P2>& t) : P(t) {}
};
void foo()
{
BugGcc<0, Policy> f1;
BugGcc<1, Policy> f2(f1);
// Policy members are still not public,
// this will not compile:
//int i = f1.i;
}