Assert that raytracing is going to finish at some point.
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@ -138,10 +138,12 @@ namespace curry {
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const vec2us last_tile = pixel_to_world_tile(parWorld, parTo);
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while (parFunc(curr_tile) and last_tile != curr_tile) {
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if (max.x() < max.y()) {
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assert(std::max(static_cast<uint16_t>(curr_tile.x() + step.x()), last_tile.x()) - std::min(static_cast<uint16_t>(curr_tile.x() + step.x()), last_tile.x()) < std::max(curr_tile.x(), last_tile.x()) - std::min(curr_tile.x(), last_tile.x()));
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max.x() += delta.x();
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curr_tile.x() = static_cast<uint16_t>(curr_tile.x() + step.x());
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}
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else {
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assert(std::max(static_cast<uint16_t>(curr_tile.y() + step.y()), last_tile.y()) - std::min(static_cast<uint16_t>(curr_tile.y() + step.y()), last_tile.y()) < std::max(curr_tile.y(), last_tile.y()) - std::min(curr_tile.y(), last_tile.y()));
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max.y() += delta.y();
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curr_tile.y() = static_cast<uint16_t>(curr_tile.y() + step.y());
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}
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