Add print statements to hopefully help with debugging.
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1 changed files with 16 additions and 5 deletions
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@ -60,8 +60,10 @@ namespace curry {
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const vec2f& parTo,
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const WorldGrid& parWorld
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) {
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std::cout << "---------------- collision test start --------------------\n";
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const vec2f direction = parTo - parFrom;
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std::cout << "direction: " << direction << ' ';
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std::cout << "src_tile=" << pixel_to_world_tile(parWorld, parFrom) << '\n';
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if (direction == 0.0f)
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return parTo;
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@ -69,24 +71,28 @@ namespace curry {
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const vec2us length = check_tiles_count(parObjectSize, direction);
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std::cout << "side_offset: " << side_offset << " length: " << length << '\n';
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const vec2us dest_tile = pixel_to_world_tile(parWorld, parTo);
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vec2us stop_at = pixel_to_world_tile(parWorld, parFrom);
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const vec2f pix_side_offset =
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make_pixel_side_offset(parWorld.tile_size(), side_offset, direction);
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vec2us stop_at = pixel_to_world_tile(parWorld, parFrom + pix_side_offset);
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vec2f tile_relative_offs = parTo - world_tile_to_pixel(parWorld, dest_tile);
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assert(tile_relative_offs < vector_cast<vec2f>(parWorld.tile_size()));
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auto forward_callback = [=,&parWorld,&stop_at,&tile_relative_offs](vec2us tile) {
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for (auto curr_pos : vwr::increasing_sequence_range<vec2us>(tile, tile + parObjectSize)) {
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std::cout << "\t------------------- callback invoked ---------------\n";
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for (auto curr_pos : vwr::increasing_sequence_range<vec2us>(tile, tile + length)) {
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std::cout << "\ttesting " << curr_pos << " (stop_at=" << stop_at << ", tile=" << tile << ")\n";
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const bool walkable = parWorld.tile_property(parWorld.tile(curr_pos)).walkable;
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if (not walkable) {
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std::cout << "\t*not* walkable!\n";
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tile_relative_offs = vec2f(0.0f);
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return false;
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}
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}
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stop_at = tile - side_offset;
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stop_at = tile;
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std::cout << "\tstop_at set to " << stop_at << " and returning from callback\n";
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return true;
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};
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const vec2f pix_side_offset =
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make_pixel_side_offset(parWorld.tile_size(), side_offset, direction);
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for_each_voxel_under_segment(
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parFrom + pix_side_offset,
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parTo + pix_side_offset,
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@ -95,7 +101,12 @@ namespace curry {
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forward_callback,
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false
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);
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std::cout << "loop done\n";
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std::cout << "world_tile_to_pixel() = " << world_tile_to_pixel(parWorld, stop_at) <<
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" tile_relative_offs: " << tile_relative_offs <<
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" pix_side_offset: " << pix_side_offset << '\n';
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std::cout << "returning " << world_tile_to_pixel(parWorld, stop_at) + tile_relative_offs - pix_side_offset << '\n';
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return world_tile_to_pixel(parWorld, stop_at) + tile_relative_offs - pix_side_offset;
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}
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} //namespace curry
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