Fix input update.
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1 changed files with 3 additions and 1 deletions
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@ -69,7 +69,9 @@ namespace curry {
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}
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}
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void GameSceneBase::exec() {
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void GameSceneBase::exec() {
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if (DoEvents(*m_input, m_sdlmain))
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const bool quit = DoEvents(*m_input, m_sdlmain);
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m_input->KeyStateUpdateFinished();
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if (quit)
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set_wants_to_quit();
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set_wants_to_quit();
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this->on_update();
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this->on_update();
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