Update vectorwrapper.

Also make the necessary changes to fix the build after the update.
This commit is contained in:
King_DuckZ 2017-03-17 00:30:34 +00:00
parent be56c55e3e
commit d96dbb9fe8
6 changed files with 7 additions and 4 deletions

View file

@ -11,6 +11,7 @@ option(CURRY_FORCE_OPENGLES "Try to chose the openGL ES renderer if available. E
option(CURRY_RASPBERRY_PI "Compile for Raspberry Pi" OFF)
set(MYCURRY_RESOURCES_PATH "${CMAKE_CURRENT_SOURCE_DIR}" CACHE STRING "Path to the program's resources")
set(CLOONEL_SRC_DIR "${CMAKE_CURRENT_SOURCE_DIR}/lib/clooneljump")
target_architecture(TARGET_ARCH)
message (STATUS "Target architecture: ${TARGET_ARCH}")
@ -57,6 +58,7 @@ add_library(${PROJECT_NAME} INTERFACE)
target_compile_options(${PROJECT_NAME} INTERFACE ${common_gcc_flags})
target_compile_definitions(${PROJECT_NAME}
INTERFACE $<$<CONFIG:Debug>:KAK_DEBUG>
INTERFACE VWR_OUTER_NAMESPACE=curry
)
target_include_directories(${PROJECT_NAME}
INTERFACE lib/kakoune

@ -1 +1 @@
Subproject commit ceb3e180fee15ba3d6e7b17e8f88261b35d4ae92
Subproject commit 8669e5e67476a1e6c6e6582e2fd46b1a29100b0c

@ -1 +1 @@
Subproject commit aaa8e75dc125e4116bed76ed14cbfc028bf6e9c7
Subproject commit 546bd7e270b486aa8b7e898a0e3008baa84ef6d8

View file

@ -125,7 +125,6 @@ namespace curry {
bool DrawingQueue::add_layer (uint16_t parName) {
auto& idx_map = m_local_data->layer_idx_map;
auto it_found = idx_map.lower_bound(parName);
assert(&*it_found != nullptr or idx_map.end() == it_found);
if (it_found != idx_map.end() and it_found->first == parName) {
return false;
}

View file

@ -74,7 +74,7 @@ namespace curry {
}
void Texture::load_empty (cloonel::SDLMain& parSDLMain, const vec2us& parSize) {
assert(parSize > 0);
assert(parSize > static_cast<uint16_t>(0));
m_texture = SDLTextureAuto(
SDL_CreateTexture(
parSDLMain.GetRenderer(),

View file

@ -39,6 +39,7 @@
} \
}
namespace curry {
namespace vwr {
SPECIALIZE_ARRAY_VECTOR(float, 2);
SPECIALIZE_ARRAY_VECTOR(uint16_t, 2);
@ -95,6 +96,7 @@ namespace vwr {
return implem::vector_cast(parVec, to, std::make_index_sequence<Vec<FROM>::dimensions>());
}
} //namespace vwr
} //namespace curry
namespace curry {
using vec2f = vwr::Vec<std::array<float, 2>>;