No need for requiring int position here.
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2 changed files with 3 additions and 3 deletions
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@ -133,10 +133,10 @@ namespace curry {
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return parWorld.tile_size() * parWorld.world_size();
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}
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vec2us pixel_to_world_tile (const WorldGrid& parWorld, const vec2i& parPos) {
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vec2us pixel_to_world_tile (const WorldGrid& parWorld, const vec2f& parPos) {
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assert(position_is_on_map(parWorld, parPos));
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return vector_cast<vec2us>(
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parPos / vector_cast<vec2i>(parWorld.tile_size())
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parPos / vector_cast<vec2f>(parWorld.tile_size())
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);
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}
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@ -61,6 +61,6 @@ namespace curry {
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};
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vec2i world_size_pixel (const WorldGrid& parWorld);
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vec2us pixel_to_world_tile (const WorldGrid& parWorld, const vec2i& parPos);
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vec2us pixel_to_world_tile (const WorldGrid& parWorld, const vec2f& parPos);
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bool position_is_on_map (const WorldGrid& parWorld, const vec2i& parPos);
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} //namespace curry
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