Fix code so raytrace test now passes.

This commit is contained in:
King_DuckZ 2017-02-10 19:24:44 +00:00
parent 80d0e1c336
commit ff91bbbc71
4 changed files with 66 additions and 54 deletions

View file

@ -107,8 +107,8 @@ namespace curry {
vec2us last_valid_pos(0xFFFF);
auto is_walkable = [](const WorldTileProperty& wtp) {
return wtp.property->walkable;
auto is_walkable = [](vec2us idx) {
return true; //wtp.property->walkable;
};
for_each_voxel_under_segment(old_pos, this->position(), m_texture.width_height(), *m_world, is_walkable);

View file

@ -79,13 +79,21 @@ namespace curry {
//else
//return INFINITY;
}
vec2f frac (vec2f parVal) {
return parVal - vec2f(std::floor(parVal.x()), std::floor(parVal.y()));
}
template <typename T> int sgn (T val) {
return (T(0) < val) - (val < T(0));
}
#if !defined(BUILD_TESTING)
} //unnamed namespace
#endif
//see:
//http://stackoverflow.com/questions/24679963/precise-subpixel-line-drawing-algorithm-rasterization-algorithm
void for_each_voxel_under_segment (const vec2f& parFrom, const vec2f& parTo, vec2us parObjSize, const WorldGrid& parWorld, std::function<bool(const WorldTileProperty&)> parFunc) {
void for_each_voxel_under_segment (const vec2f& parFrom, const vec2f& parTo, vec2us parObjSize, const WorldGrid& parWorld, std::function<bool(vec2us)> parFunc) {
const vec2f tile_size = vector_cast<vec2f>(parWorld.tile_size());
//in this simplified case everything should be part of the world grid
assert(parFrom >= vec2f(0.0f));
@ -93,36 +101,51 @@ namespace curry {
assert(parFrom / tile_size <= vector_cast<vec2f>(parWorld.world_size()));
assert(parTo / tile_size <= vector_cast<vec2f>(parWorld.world_size()));
float t = 0.0f;
//float t = 0.0f;
const vec2f& u = parFrom;
const vec2f v = parTo - parFrom;
vec2us start = pixel_to_world_tile(parWorld, u);
vec2f step(fsgn(v.x()), fsgn(v.y()));
//vec2f step(fsgn(v.x()), fsgn(v.y()));
const auto next_tile_boundary = (step + abs(step)) / 2.0f;
const auto intersection = vec2f(
segment_intersection(
u,
v,
vec2f(static_cast<float>(start.x() + next_tile_boundary.x()), 0.0f),
vec2f(0.0f, static_cast<float>(parWorld.world_size().y()) * tile_size.y())
),
segment_intersection(
u,
v,
vec2f(0.0f, static_cast<float>(start.y()) + next_tile_boundary.y()),
vec2f(static_cast<float>(parWorld.world_size().x()) * tile_size.x(), 0.0f)
)
);
const auto delta = tile_size / v;
auto max = delta * (vec2f(1.0f) - frac(u / tile_size));
const auto delta = vec2f(
std::isinf(intersection.x()) ? 0.0f : tile_size.x() / dot(vec2f(1.0f, 0.0f), v * inv_length(v)),
0.0f //std::isinf(intersection.y()) ? 0.0f : tile_size.y() /
);
//vec2us start = pixel_to_world_tile(parWorld, u);
//const auto next_tile_boundary = (step + abs(step)) / 2.0f;
//const auto max = vec2f(
// segment_intersection(
// u,
// v,
// vec2f(static_cast<float>(start.x() + next_tile_boundary.x()), 0.0f),
// vec2f(0.0f, static_cast<float>(parWorld.world_size().y()) * tile_size.y())
// ),
// segment_intersection(
// u,
// v,
// vec2f(0.0f, static_cast<float>(start.y()) + next_tile_boundary.y()),
// vec2f(static_cast<float>(parWorld.world_size().x()) * tile_size.x(), 0.0f)
// )
//);
//if (not std::isinf(intersection_vert)) {
//todo: continuare da qui
//}
//const auto delta = vec2f(
// std::isinf(max.x()) ? 0.0f : tile_size.x() / dot(vec2f(1.0f, 0.0f), v * inv_length(v)),
// 0.0f //std::isinf(max.y()) ? 0.0f : tile_size.y() /
//);
//see:
//http://stackoverflow.com/questions/12367071/how-do-i-initialize-the-t-variables-in-a-fast-voxel-traversal-algorithm-for-ray#12370474
vec2i step(sgn(v.x()), sgn(v.y()));
vec2us curr_tile = pixel_to_world_tile(parWorld, u);
const vec2us last_tile = pixel_to_world_tile(parWorld, parTo);
while (parFunc(curr_tile) and last_tile != curr_tile) {
if (max.x() < max.y()) {
max.x() += delta.x();
curr_tile.x() = static_cast<uint16_t>(curr_tile.x() + step.x());
}
else {
max.y() += delta.y();
curr_tile.y() = static_cast<uint16_t>(curr_tile.y() + step.y());
}
}
}
} //namespace curry

View file

@ -25,20 +25,10 @@
namespace curry {
class WorldGrid;
class TileProperty;
#if defined(BUILD_TESTING)
float segment_intersection (const vec2f& parA, const vec2f& parDirA, const vec2f& parB, const vec2f& parDirB);
#endif
struct WorldTileProperty {
vec2us index;
const TileProperty* property;
bool operator== (const WorldTileProperty& parOther) const {
return parOther.index == index && parOther.property == property;
}
};
void for_each_voxel_under_segment ( const vec2f& parFrom, const vec2f& parTo, vec2us parObjSize, const WorldGrid& parWorld, std::function<bool(const WorldTileProperty&)> parFunc );
void for_each_voxel_under_segment ( const vec2f& parFrom, const vec2f& parTo, vec2us parObjSize, const WorldGrid& parWorld, std::function<bool(vec2us)> parFunc );
} //namespace curry

View file

@ -28,7 +28,6 @@ TEST_CASE ("Check that 2D raytracing works", "[raytracing][geometry]") {
using curry::for_each_voxel_under_segment;
using curry::vec2us;
using curry::vec2f;
using curry::WorldTileProperty;
curry::WorldGrid world(vec2us(64));
world.set_layers(vec2us(10, 10), std::vector<std::vector<curry::TileIndex>>( {{
@ -49,27 +48,27 @@ TEST_CASE ("Check that 2D raytracing works", "[raytracing][geometry]") {
REQUIRE(world.layer_count() == 1);
{
std::vector<WorldTileProperty> diagonal;
std::vector<vec2us> diagonal;
for_each_voxel_under_segment (
vec2f(0.0f, 0.0f), //from
vec2f(640.0f, 640.0f), //to
vec2f(639.0f, 639.0f), //to
vec2us(1, 1), //objsize
world, //world
[diagonal](const WorldTileProperty& wtp) mutable {diagonal.push_back(wtp); return true;}
[&diagonal](vec2us wtp) mutable {diagonal.push_back(wtp); return true;}
);
const auto* tile_prop = &world.tile_property(world.tile(vec2us(0)));
std::vector<WorldTileProperty> expected {
WorldTileProperty{vec2us(0, 0), tile_prop},
WorldTileProperty{vec2us(1, 1), tile_prop},
WorldTileProperty{vec2us(2, 2), tile_prop},
WorldTileProperty{vec2us(3, 3), tile_prop},
WorldTileProperty{vec2us(4, 4), tile_prop},
WorldTileProperty{vec2us(5, 5), tile_prop},
WorldTileProperty{vec2us(6, 6), tile_prop},
WorldTileProperty{vec2us(7, 7), tile_prop},
WorldTileProperty{vec2us(8, 8), tile_prop},
WorldTileProperty{vec2us(9, 9), tile_prop}
std::vector<vec2us> expected {
vec2us(0, 0), vec2us(0, 1),
vec2us(1, 1), vec2us(1, 2),
vec2us(2, 2), vec2us(2, 3),
vec2us(3, 3), vec2us(3, 4),
vec2us(4, 4), vec2us(4, 5),
vec2us(5, 5), vec2us(5, 6),
vec2us(6, 6), vec2us(6, 7),
vec2us(7, 7), vec2us(7, 8),
vec2us(8, 8), vec2us(8, 9),
vec2us(9, 9)
};
CHECK(expected == diagonal);
}