An RPG-like 2D top down demo.
King_DuckZ
40967784a3
For example if you are going from tile 1,1 to 1,2 you would get two notifications if parInclFirst==true, one for 1,1 and one for 1,2. If parInclFirst==false, then you will only get a notification for 1,2. Note that if the segment passed to to for_each_voxel_under_segment() is too short and doesn't span over the initial tile, passing parInclFirst==false will discard the only callback you would normally get. Effectively this can be used for a sort of "on tile changed" notification. |
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cmake/include | ||
docs | ||
lib | ||
src | ||
test/unit | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
COPYING | ||
LPC_Sara_Preview.png | ||
nonfree_map.tmx | ||
nonfree_map_ground.csv | ||
nonfree_map_transparent.csv | ||
nonfree_texture.png | ||
textures.xcf |