23 lines
438 B
C++
23 lines
438 B
C++
#include "ingamescene.hpp"
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#include <iostream>
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namespace curry {
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IngameScene::IngameScene (cloonel::SDLMain* parSDLMain) :
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m_sdlmain(parSDLMain)
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{
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}
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IngameScene::~IngameScene() noexcept = default;
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void IngameScene::on_prepare() {
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std::cout << "game prepare\n";
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}
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void IngameScene::exec() {
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std::cout << "game exec\n";
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}
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void IngameScene::on_destroy() noexcept {
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std::cout << "game destroy\n";
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}
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} //namespace curry
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