MyCurry/src/ingamescene.cpp

23 lines
438 B
C++

#include "ingamescene.hpp"
#include <iostream>
namespace curry {
IngameScene::IngameScene (cloonel::SDLMain* parSDLMain) :
m_sdlmain(parSDLMain)
{
}
IngameScene::~IngameScene() noexcept = default;
void IngameScene::on_prepare() {
std::cout << "game prepare\n";
}
void IngameScene::exec() {
std::cout << "game exec\n";
}
void IngameScene::on_destroy() noexcept {
std::cout << "game destroy\n";
}
} //namespace curry