MyCurry/src/ingamescene.hpp

20 lines
423 B
C++

#pragma once
#include "gamescenebase.hpp"
namespace cloonel {
class SDLMain;
} //namespace cloonel
namespace curry {
class IngameScene : public GameSceneBase {
public:
explicit IngameScene (cloonel::SDLMain* parSDLMain);
virtual ~IngameScene() noexcept;
protected:
virtual void on_prepare() override;
virtual void on_destroy() noexcept override;
virtual void on_update() override;
};
} //namespace curry