20 lines
423 B
C++
20 lines
423 B
C++
#pragma once
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#include "gamescenebase.hpp"
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namespace cloonel {
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class SDLMain;
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} //namespace cloonel
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namespace curry {
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class IngameScene : public GameSceneBase {
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public:
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explicit IngameScene (cloonel::SDLMain* parSDLMain);
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virtual ~IngameScene() noexcept;
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protected:
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virtual void on_prepare() override;
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virtual void on_destroy() noexcept override;
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virtual void on_update() override;
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};
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} //namespace curry
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