MyCurry/CMakeLists.txt

73 lines
2.2 KiB
CMake

cmake_minimum_required(VERSION 3.2)
project(mycurry_toplevel CXX)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/include")
include(TargetArch)
include(FindPkgConfig)
include(CTest)
option(CURRY_FORCE_OPENGLES "Try to chose the openGL ES renderer if available. Enable this on Raspberry Pi" OFF)
option(CURRY_RASPBERRY_PI "Compile for Raspberry Pi" OFF)
set(MYCURRY_RESOURCES_PATH "${CMAKE_CURRENT_SOURCE_DIR}" CACHE STRING "Path to the program's resources")
target_architecture(TARGET_ARCH)
message (STATUS "Target architecture: ${TARGET_ARCH}")
if (TARGET_ARCH MATCHES "^x86_64$")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -msse3")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -msse3")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -msse3")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -msse3")
endif (TARGET_ARCH MATCHES "^x86_64$")
if (CURRY_FORCE_OPENGLES OR CURRY_RASPBERRY_PI)
add_definitions(-DFORCE_OPENGLES)
if (CURRY_RASPBERRY_PI)
add_definitions(-DRASPBERRY_PI)
endif(CURRY_RASPBERRY_PI)
endif (CURRY_FORCE_OPENGLES OR CURRY_RASPBERRY_PI)
find_package(Boost 1.55.0 REQUIRED)
if (CURRY_RASPBERRY_PI)
message(STATUS "Will build for Raspberry Pi")
include_directories(SYSTEM
/opt/vc/include
/opt/vc/include/interface/vcos/pthreads
/opt/vc/include/interface/vmcs_host/linux
)
link_directories(
/opt/vc/lib
)
endif (CURRY_RASPBERRY_PI)
if (CURRY_RASPBERRY_PI)
target_link_libraries(${PROJECT_NAME}
PRIVATE bcm_host
)
endif(CURRY_RASPBERRY_PI)
configure_file(src/${PROJECT_NAME}Config.h.in ${CMAKE_BINARY_DIR}/${PROJECT_NAME}Config.h)
set(common_gcc_flags -Wall -Wextra -pedantic -Wconversion -ffast-math)
add_library(${PROJECT_NAME} INTERFACE)
target_compile_options(${PROJECT_NAME} INTERFACE ${common_gcc_flags})
target_compile_definitions(${PROJECT_NAME}
INTERFACE $<$<CONFIG:Debug>:KAK_DEBUG>
)
target_include_directories(${PROJECT_NAME}
INTERFACE lib/kakoune
INTERFACE lib/better-enums
)
add_subdirectory(lib/clooneljump/src/cloonelgraphics)
add_subdirectory(src/gamelib)
add_subdirectory(src/standalone)
if (BUILD_TESTING)
set(CATCH_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/lib/Catch")
add_subdirectory(test/unit)
endif()