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compatibility.h
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First commit
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2016-10-24 00:48:30 +02:00 |
gamescenebase.cpp
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Make scrolling speed depend on frame duration.
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2016-10-28 01:31:34 +02:00 |
gamescenebase.hpp
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Make scrolling speed depend on frame duration.
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2016-10-28 01:31:34 +02:00 |
ingamescene.cpp
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Use pimpl to hide properties used by the gameplay scene.
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2016-10-28 01:45:45 +02:00 |
ingamescene.hpp
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Use pimpl to hide properties used by the gameplay scene.
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2016-10-28 01:45:45 +02:00 |
inputbag.cpp
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Show window and allow user to close it to quit.
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2016-10-26 01:20:01 +02:00 |
inputbag.hpp
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Show window and allow user to close it to quit.
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2016-10-26 01:20:01 +02:00 |
inputdevicetype.hpp
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Show window and allow user to close it to quit.
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2016-10-26 01:20:01 +02:00 |
key.hpp
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Show window and allow user to close it to quit.
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2016-10-26 01:20:01 +02:00 |
main.cpp
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Import DeathHandler.
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2016-10-25 01:28:05 +02:00 |
mycurryConfig.h.in
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Load and display actual tiles
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2016-10-27 00:06:59 +02:00 |
observersmanager.hpp
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First commit
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2016-10-24 00:48:30 +02:00 |
sdlmain.cpp
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First commit
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2016-10-24 00:48:30 +02:00 |
sdlmain.hpp
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First commit
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2016-10-24 00:48:30 +02:00 |
sizenotifiable.cpp
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First commit
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2016-10-24 00:48:30 +02:00 |
sizenotifiable.hpp
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First commit
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2016-10-24 00:48:30 +02:00 |
sizeratio.cpp
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First commit
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2016-10-24 00:48:30 +02:00 |
sizeratio.hpp
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First commit
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2016-10-24 00:48:30 +02:00 |
texture.cpp
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Load and display actual tiles
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2016-10-27 00:06:59 +02:00 |
texture.hpp
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Load and display actual tiles
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2016-10-27 00:06:59 +02:00 |
tileiterator.cpp
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Make scrolling speed depend on frame duration.
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2016-10-28 01:31:34 +02:00 |
tileiterator.hpp
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Allow navigating with the keyboard arrows.
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2016-10-27 02:05:26 +02:00 |
vector.hpp
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Quick dirty implementation of a world grid+viewport+iterator.
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2016-10-26 02:24:59 +02:00 |
worldgrid.cpp
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Load and display actual tiles
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2016-10-27 00:06:59 +02:00 |
worldgrid.hpp
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Load and display actual tiles
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2016-10-27 00:06:59 +02:00 |
worldviewport.cpp
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Make scrolling speed depend on frame duration.
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2016-10-28 01:31:34 +02:00 |
worldviewport.hpp
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Make scrolling speed depend on frame duration.
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2016-10-28 01:31:34 +02:00 |