255 lines
6.2 KiB
C
255 lines
6.2 KiB
C
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// Common/Vector.h
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#ifndef __COMMON_VECTOR_H
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#define __COMMON_VECTOR_H
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#include "Defs.h"
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class CBaseRecordVector
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{
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void MoveItems(int destIndex, int srcIndex);
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protected:
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int _capacity;
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int _size;
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void *_items;
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size_t _itemSize;
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void ReserveOnePosition();
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void InsertOneItem(int index);
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void TestIndexAndCorrectNum(int index, int &num) const
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{ if (index + num > _size) num = _size - index; }
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public:
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CBaseRecordVector(size_t itemSize):
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_capacity(0), _size(0), _items(0), _itemSize(itemSize) {}
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virtual ~CBaseRecordVector();
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void Free();
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int Size() const { return _size; }
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bool IsEmpty() const { return (_size == 0); }
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void Reserve(int newCapacity);
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virtual void Delete(int index, int num = 1);
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void Clear();
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void DeleteFrom(int index);
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void DeleteBack();
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};
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template <class T>
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class CRecordVector: public CBaseRecordVector
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{
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public:
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CRecordVector():CBaseRecordVector(sizeof(T)){};
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CRecordVector(const CRecordVector &v):
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CBaseRecordVector(sizeof(T)) { *this = v;}
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CRecordVector& operator=(const CRecordVector &v)
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{
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Clear();
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return (*this += v);
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}
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CRecordVector& operator+=(const CRecordVector &v)
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{
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int size = v.Size();
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Reserve(Size() + size);
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for(int i = 0; i < size; i++)
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Add(v[i]);
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return *this;
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}
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int Add(T item)
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{
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ReserveOnePosition();
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((T *)_items)[_size] = item;
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return _size++;
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}
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void Insert(int index, T item)
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{
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InsertOneItem(index);
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((T *)_items)[index] = item;
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}
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// T* GetPointer() const { return (T*)_items; }
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// operator const T *() const { return _items; };
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const T& operator[](int index) const { return ((T *)_items)[index]; }
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T& operator[](int index) { return ((T *)_items)[index]; }
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const T& Front() const { return operator[](0); }
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T& Front() { return operator[](0); }
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const T& Back() const { return operator[](_size - 1); }
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T& Back() { return operator[](_size - 1); }
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void Swap(int i, int j)
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{
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T temp = operator[](i);
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operator[](i) = operator[](j);
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operator[](j) = temp;
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}
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int FindInSorted(const T& item) const
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{
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int left = 0, right = Size();
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while (left != right)
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{
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int mid = (left + right) / 2;
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const T& midValue = (*this)[mid];
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if (item == midValue)
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return mid;
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if (item < midValue)
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right = mid;
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else
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left = mid + 1;
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}
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return -1;
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}
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int AddToUniqueSorted(const T& item)
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{
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int left = 0, right = Size();
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while (left != right)
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{
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int mid = (left + right) / 2;
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const T& midValue = (*this)[mid];
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if (item == midValue)
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return mid;
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if (item < midValue)
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right = mid;
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else
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left = mid + 1;
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}
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Insert(right, item);
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return right;
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}
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static void SortRefDown(T* p, int k, int size, int (*compare)(const T*, const T*, void *), void *param)
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{
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T temp = p[k];
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for (;;)
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{
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int s = (k << 1);
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if (s > size)
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break;
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if (s < size && compare(p + s + 1, p + s, param) > 0)
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s++;
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if (compare(&temp, p + s, param) >= 0)
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break;
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p[k] = p[s];
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k = s;
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}
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p[k] = temp;
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}
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void Sort(int (*compare)(const T*, const T*, void *), void *param)
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{
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int size = _size;
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if (size <= 1)
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return;
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T* p = (&Front()) - 1;
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{
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int i = size / 2;
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do
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SortRefDown(p, i, size, compare, param);
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while(--i != 0);
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}
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do
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{
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T temp = p[size];
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p[size--] = p[1];
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p[1] = temp;
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SortRefDown(p, 1, size, compare, param);
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}
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while (size > 1);
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}
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};
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typedef CRecordVector<int> CIntVector;
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typedef CRecordVector<unsigned int> CUIntVector;
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typedef CRecordVector<bool> CBoolVector;
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typedef CRecordVector<unsigned char> CByteVector;
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typedef CRecordVector<void *> CPointerVector;
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template <class T>
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class CObjectVector: public CPointerVector
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{
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public:
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CObjectVector(){};
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~CObjectVector() { Clear(); }
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CObjectVector(const CObjectVector &objectVector)
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{ *this = objectVector; }
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CObjectVector& operator=(const CObjectVector &objectVector)
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{
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Clear();
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return (*this += objectVector);
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}
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CObjectVector& operator+=(const CObjectVector &objectVector)
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{
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int size = objectVector.Size();
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Reserve(Size() + size);
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for(int i = 0; i < size; i++)
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Add(objectVector[i]);
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return *this;
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}
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const T& operator[](int index) const { return *((T *)CPointerVector::operator[](index)); }
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T& operator[](int index) { return *((T *)CPointerVector::operator[](index)); }
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T& Front() { return operator[](0); }
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const T& Front() const { return operator[](0); }
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T& Back() { return operator[](_size - 1); }
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const T& Back() const { return operator[](_size - 1); }
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int Add(const T& item)
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{ return CPointerVector::Add(new T(item)); }
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void Insert(int index, const T& item)
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{ CPointerVector::Insert(index, new T(item)); }
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virtual void Delete(int index, int num = 1)
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{
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TestIndexAndCorrectNum(index, num);
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for(int i = 0; i < num; i++)
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delete (T *)(((void **)_items)[index + i]);
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CPointerVector::Delete(index, num);
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}
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int Find(const T& item) const
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{
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for(int i = 0; i < Size(); i++)
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if (item == (*this)[i])
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return i;
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return -1;
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}
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int FindInSorted(const T& item) const
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{
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int left = 0, right = Size();
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while (left != right)
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{
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int mid = (left + right) / 2;
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const T& midValue = (*this)[mid];
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if (item == midValue)
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return mid;
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if (item < midValue)
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right = mid;
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else
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left = mid + 1;
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}
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return -1;
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}
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int AddToSorted(const T& item)
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{
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int left = 0, right = Size();
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while (left != right)
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{
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int mid = (left + right) / 2;
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const T& midValue = (*this)[mid];
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if (item == midValue)
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{
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right = mid + 1;
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break;
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}
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if (item < midValue)
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right = mid;
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else
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left = mid + 1;
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}
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Insert(right, item);
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return right;
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}
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void Sort(int (*compare)(void *const *, void *const *, void *), void *param)
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{ CPointerVector::Sort(compare, param); }
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static int CompareObjectItems(void *const *a1, void *const *a2, void * /* param */)
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{ return MyCompare(*(*((const T **)a1)), *(*((const T **)a2))); }
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void Sort() { CPointerVector::Sort(CompareObjectItems, 0); }
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};
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#endif
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