Refactor cmake file so the main part of the code is a lib.
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83 changed files with 111 additions and 98 deletions
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src/jumping/gameplaysceneclassic.hpp
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src/jumping/gameplaysceneclassic.hpp
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/*
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Copyright 2014 Michele "King_DuckZ" Santullo
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This file is part of CloonelJump.
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CloonelJump is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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CloonelJump is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with CloonelJump. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef idF6FF1F57C36842DC9B20E2F55C507C2E
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#define idF6FF1F57C36842DC9B20E2F55C507C2E
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#include "gameplayscene.hpp"
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#include <memory>
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namespace cloonel {
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class SDLMain;
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class Character;
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class MoverSine;
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class MoverLeftRight;
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class MoverWorld;
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class TiledWallpaper;
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class Texture;
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class PlatformSpawner;
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class GameplaySceneClassic : public GameplayScene {
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public:
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explicit GameplaySceneClassic ( SDLMain* parSdlMain );
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virtual ~GameplaySceneClassic ( void ) noexcept;
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virtual void Destroy ( void ) noexcept;
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private:
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virtual void OnPreUpdate ( void );
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virtual void OnPrepare ( void );
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std::unique_ptr<Character> m_player;
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std::unique_ptr<MoverSine> m_moverSine;
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std::unique_ptr<MoverLeftRight> m_moverLeftRight;
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std::unique_ptr<MoverWorld> m_moverWorld;
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std::unique_ptr<TiledWallpaper> m_wallpaper;
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std::unique_ptr<PlatformSpawner> m_platforms;
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};
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} //namespace cloonel
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#endif
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