clooneljump/src/jumping/gameplaysceneclassic.hpp

56 lines
1.6 KiB
C++

/*
Copyright 2014 Michele "King_DuckZ" Santullo
This file is part of CloonelJump.
CloonelJump is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
CloonelJump is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with CloonelJump. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef idF6FF1F57C36842DC9B20E2F55C507C2E
#define idF6FF1F57C36842DC9B20E2F55C507C2E
#include "gameplayscene.hpp"
#include <memory>
namespace cloonel {
class SDLMain;
class Character;
class MoverSine;
class MoverLeftRight;
class MoverWorld;
class TiledWallpaper;
class Texture;
class PlatformSpawner;
class GameplaySceneClassic : public GameplayScene {
public:
explicit GameplaySceneClassic ( SDLMain* parSdlMain );
virtual ~GameplaySceneClassic ( void ) noexcept;
virtual void Destroy ( void ) noexcept;
private:
virtual void OnPreUpdate ( void );
virtual void OnPrepare ( void );
std::unique_ptr<Character> m_player;
std::unique_ptr<MoverSine> m_moverSine;
std::unique_ptr<MoverLeftRight> m_moverLeftRight;
std::unique_ptr<MoverWorld> m_moverWorld;
std::unique_ptr<TiledWallpaper> m_wallpaper;
std::unique_ptr<PlatformSpawner> m_platforms;
};
} //namespace cloonel
#endif