Unneeded code.
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2 changed files with 1 additions and 8 deletions
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@ -37,14 +37,10 @@ namespace cloonel {
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};
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} //unnamed namespace
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struct GameplaySceneClassic::LocalData {
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};
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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GameplaySceneClassic::GameplaySceneClassic (SDLMain* parSdlMain) :
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GameplayScene(parSdlMain),
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m_local(new LocalData)
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GameplayScene(parSdlMain)
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{
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//TODO: replace the hardcoded bindings with something more customizable.
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InputBag& input = *InputBagObject();
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@ -41,9 +41,6 @@ namespace cloonel {
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private:
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virtual void OnPreUpdate ( void );
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struct LocalData;
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const std::unique_ptr <LocalData> m_local;
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std::unique_ptr<Character> m_player;
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std::unique_ptr<MoverSine> m_moverSine;
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std::unique_ptr<MoverLeftRight> m_moverLeftRight;
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