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4e89878eb4
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Replace __attribute__ keywords with a macro to improve compiler compatibility.
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2014-08-14 12:00:04 +02:00 |
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79fbf0faf7
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Support drawing textures without doing any clipping.
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2014-03-25 10:32:34 +01:00 |
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a1e507ef12
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Clip texture before rendering.
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2014-03-24 21:32:24 +01:00 |
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dbf29f13d1
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Use the new notifiable system to scale the character.
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2014-03-20 12:39:39 +01:00 |
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0c6275f41c
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Draw in abstract units and scale to pixels at the end.
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2014-03-20 12:39:39 +01:00 |
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ccc831e34d
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Refactoring in SDLMain.
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2014-03-20 12:39:39 +01:00 |
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83d139d4b5
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Support loading of 24 bit png.
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2014-03-06 10:55:14 +01:00 |
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fce08ed793
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GPLv3 license.
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2014-02-25 14:17:09 +01:00 |
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897e4fd271
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Flip vertical axis.
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2014-02-22 17:07:02 +01:00 |
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239a1c88d8
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Only cast the result.
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2014-02-22 12:26:26 +01:00 |
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739b75b0b6
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Support texture resizing.
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2014-02-22 12:25:16 +01:00 |
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05a8d0188c
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PNG loading fixed.
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2014-02-21 22:31:16 +01:00 |
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28bd73a1f7
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PNG loading and major refactoring.
PNG loading is not working properly yet.
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2014-02-21 21:51:56 +01:00 |
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d0893cba3a
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Added some structuring.
The game runs but only a black window is shown.
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2014-02-21 21:28:34 +01:00 |
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93634da6fa
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Stop using the do-nothing Path class.
Instead use the newly imported PhysicsFS through a wrapper.
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2014-02-13 00:01:29 +01:00 |
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ed4e73f0d9
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Fix in Vector conversion.
No need for a conversion overload.
Conversion constructor should cast whatever it's assigning.
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2014-02-11 23:38:22 +01:00 |
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abee07a844
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Use the new vector class wherever possible.
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2014-02-10 01:20:16 +01:00 |
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fb92097419
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Draw and move the texture.
Display the test texture and move it on a line.
The program is unresponsive to events and quits automatically after 15 seconnds.
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2014-02-09 01:19:40 +01:00 |
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a8f8d50129
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New code and data to get something on screen.
WiP.
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2014-02-09 00:32:11 +01:00 |
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2429229a95
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Code refactored into different files.
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2014-02-08 23:11:26 +01:00 |
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