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0d2f584229
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Print the video driver name.
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2014-08-06 18:04:15 +02:00 |
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5941e0af56
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Chose the renderer driver instead of passing -1 (default).
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2014-08-06 17:44:28 +02:00 |
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bf8d9ea327
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Call std::srand() at the beginning.
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2014-03-28 10:50:33 +01:00 |
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ccc831e34d
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Refactoring in SDLMain.
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2014-03-20 12:39:39 +01:00 |
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fce08ed793
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GPLv3 license.
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2014-02-25 14:17:09 +01:00 |
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28bd73a1f7
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PNG loading and major refactoring.
PNG loading is not working properly yet.
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2014-02-21 21:51:56 +01:00 |
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d0893cba3a
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Added some structuring.
The game runs but only a black window is shown.
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2014-02-21 21:28:34 +01:00 |
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c9a99f7e99
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Stop complaining about the unused param.
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2014-02-13 00:03:31 +01:00 |
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93634da6fa
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Stop using the do-nothing Path class.
Instead use the newly imported PhysicsFS through a wrapper.
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2014-02-13 00:01:29 +01:00 |
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bcc0937726
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New code, WiP.
New Path, Character and other simple classes, but a renderer is missing so now nothing gets displayed anymore.
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2014-02-12 00:27:55 +01:00 |
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93a7796c5a
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User can quit manually.
The program doesn't run for a fixed time anymore.
Instead it listens to events and user can quit by closing the window.
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2014-02-09 21:15:43 +01:00 |
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fb92097419
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Draw and move the texture.
Display the test texture and move it on a line.
The program is unresponsive to events and quits automatically after 15 seconnds.
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2014-02-09 01:19:40 +01:00 |
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a8f8d50129
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New code and data to get something on screen.
WiP.
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2014-02-09 00:32:11 +01:00 |
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2429229a95
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Code refactored into different files.
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2014-02-08 23:11:26 +01:00 |
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036fec62e5
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Taking the width and height from the config file.
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2014-02-08 20:25:30 +01:00 |
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ef3a4c1ef6
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First commit
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2014-01-10 00:04:39 +01:00 |
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