Commit graph

16 commits

Author SHA1 Message Date
0d2f584229 Print the video driver name. 2014-08-06 18:04:15 +02:00
5941e0af56 Chose the renderer driver instead of passing -1 (default). 2014-08-06 17:44:28 +02:00
bf8d9ea327 Call std::srand() at the beginning. 2014-03-28 10:50:33 +01:00
ccc831e34d Refactoring in SDLMain. 2014-03-20 12:39:39 +01:00
fce08ed793 GPLv3 license. 2014-02-25 14:17:09 +01:00
28bd73a1f7 PNG loading and major refactoring.
PNG loading is not working properly yet.
2014-02-21 21:51:56 +01:00
d0893cba3a Added some structuring.
The game runs but only a black window is shown.
2014-02-21 21:28:34 +01:00
c9a99f7e99 Stop complaining about the unused param. 2014-02-13 00:03:31 +01:00
93634da6fa Stop using the do-nothing Path class.
Instead use the newly imported PhysicsFS through a wrapper.
2014-02-13 00:01:29 +01:00
bcc0937726 New code, WiP.
New Path, Character and other simple classes, but a renderer is missing so now nothing gets displayed anymore.
2014-02-12 00:27:55 +01:00
93a7796c5a User can quit manually.
The program doesn't run for a fixed time anymore.
Instead it listens to events and user can quit by closing the window.
2014-02-09 21:15:43 +01:00
fb92097419 Draw and move the texture.
Display the test texture and move it on a line.
The program is unresponsive to events and quits automatically after 15 seconnds.
2014-02-09 01:19:40 +01:00
a8f8d50129 New code and data to get something on screen.
WiP.
2014-02-09 00:32:11 +01:00
2429229a95 Code refactored into different files. 2014-02-08 23:11:26 +01:00
036fec62e5 Taking the width and height from the config file. 2014-02-08 20:25:30 +01:00
ef3a4c1ef6 First commit 2014-01-10 00:04:39 +01:00