A "Doodle Jump" clone game.
King_DuckZ
ab31e94bf0
Movement is hardcoded but it works. Also fixed some typos that gave me a hard time figuring out why movement was giving all sort of crazy problems. Very bad typos, see gameplaysceneclassic.cpp, inputbag.cpp, inputbag.hpp and key.hpp if you want to get goosebumps. |
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lib/physfs-2.0.3 | ||
resources/graphics | ||
src | ||
.gitignore | ||
CMakeLists.txt |