clooneljump/CMakeLists.txt
King_DuckZ ab31e94bf0 Movement with left/right arrow keys.
Movement is hardcoded but it works.
Also fixed some typos that gave me a hard time figuring out why
movement was giving all sort of crazy problems. Very bad typos,
see gameplaysceneclassic.cpp, inputbag.cpp, inputbag.hpp and key.hpp
if you want to get goosebumps.
2014-02-25 00:36:33 +01:00

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1.2 KiB
CMake

cmake_minimum_required(VERSION 2.8)
project(CloonelJump CXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall -Wextra -pedantic -Wconversion")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11 -Wall -Wextra -pedantic -Wconversion")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11 -Wall -Wextra -pedantic -Wconversion")
include(FindPkgConfig)
PKG_SEARCH_MODULE(SDL2 REQUIRED sdl2)
find_package(PNG REQUIRED)
add_definitions(${PNG_DEFINITIONS})
include_directories(SYSTEM
${SDL2_INCLUDE_DIR}
${PNG_INCLUDE_DIRS}
)
include_directories(
src
include
"${PROJECT_BINARY_DIR}"
lib/physfs-2.0.3
)
configure_file(
"${PROJECT_SOURCE_DIR}/src/${PROJECT_NAME}Config.h.in"
"${PROJECT_BINARY_DIR}/${PROJECT_NAME}Config.h"
)
add_subdirectory(lib/physfs-2.0.3)
add_executable(${PROJECT_NAME}
src/main.cpp
src/texture.cpp
src/sdlerror.cpp
src/sdlmain.cpp
src/gamebase.cpp
src/character.cpp
src/placeable.cpp
src/physicsfswrapper.cpp
src/gameplayscene.cpp
src/mover.cpp
src/moveroneshot.cpp
src/moversine.cpp
src/gameplaysceneclassic.cpp
src/moverrelative.cpp
src/inputbag.cpp
src/moverleftright.cpp
)
target_link_libraries(${PROJECT_NAME}
${SDL2_LIBRARIES}
physfs
${PNG_LIBRARIES}
)