clooneljump/src/CloonelJumpConfig.h.in
King_DuckZ 164030202c Bouncing works but going too high causes an assertion.
This commit also reduces the jump size and the character's size.
2014-08-03 15:13:54 +02:00

41 lines
1.3 KiB
C

/*
Copyright 2014 Michele "King_DuckZ" Santullo
This file is part of CloonelJump.
CloonelJump is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
CloonelJump is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with CloonelJump. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef id5FC1D6EEF9DF41E790068FBC6753035F
#define id5FC1D6EEF9DF41E790068FBC6753035F
#define GameName "@PROJECT_NAME@"
#define GameVersionMinor 12
#define GameVersionMajor 0
#define REFERENCE_WIDTH 480
#define REFERENCE_HEIGHT 600
#define DEF_WIN_WIDTH REFERENCE_WIDTH
#define DEF_WIN_HEIGHT REFERENCE_HEIGHT
#define DEF_RANDOM_SEED 1984
#define MAX_PLATFORMS_ON_SCREEN 24
#define REFERENCE_PLATFORM_WIDTH 104
#define REFERENCE_PLATFORM_HEIGHT 25
#define REFERENCE_CHARA_WIDTH 55
#define REFERENCE_CHARA_HEIGHT 70
/* TODO: make this path relative */
#define GAME_BASE_PATH "@CMAKE_SOURCE_DIR@"
#endif