libbpg/x265/source/output/reconplay.h
2015-10-27 11:46:00 +01:00

74 lines
2.5 KiB
C++

/*****************************************************************************
* Copyright (C) 2013 x265 project
*
* Authors: Peixuan Zhang <zhangpeixuancn@gmail.com>
* Chunli Zhang <chunli@multicorewareinc.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111, USA.
*
* This program is also available under a commercial proprietary license.
* For more information, contact us at license @ x265.com.
*****************************************************************************/
#ifndef X265_RECONPLAY_H
#define X265_RECONPLAY_H
#include "x265.h"
#include "threading.h"
#include <cstdio>
namespace X265_NS {
// private x265 namespace
class ReconPlay : public Thread
{
public:
ReconPlay(const char* commandLine, x265_param& param);
virtual ~ReconPlay();
bool writePicture(const x265_picture& pic);
static bool pipeValid;
protected:
enum { RECON_BUF_SIZE = 40 };
FILE* outputPipe; /* The output pipe for player */
size_t frameSize; /* size of one frame in pixels */
bool threadActive; /* worker thread is active */
int width; /* width of frame */
int height; /* height of frame */
int colorSpace; /* color space of frame */
int poc[RECON_BUF_SIZE];
pixel* frameData[RECON_BUF_SIZE];
/* Note that the class uses read and write counters to signal that reads and
* writes have occurred in the ring buffer, but writes into the buffer
* happen in decode order and the reader must check that the POC it next
* needs to send to the pipe is in fact present. The counters are used to
* prevent the writer from getting too far ahead of the reader */
ThreadSafeInteger readCount;
ThreadSafeInteger writeCount;
void threadMain();
bool outputFrame();
};
}
#endif // ifndef X265_RECONPLAY_H