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Aquaria/BBGE/VirtualMouse.h

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#ifndef VIRTUALMOUSE_H
#define VIRTUALMOUSE_H
#include "ActionMapper.h"
class VirtualMouse : public ActionMapper
{
VirtualMouse();
struct Buttons
{
bool left, middle, right;
};
// externally set to actions that are to be handled as a button press
int actionToLeft, actionToRight;
// const references to keep the "API" for the rest of the code
// but make sure that nothing can be externally modified
const Buttons &buttons, &pure_buttons;
Vector position, lastPosition;
Vector change;
void update(float dt);
// override
virtual void action(int actionID, int state, int playerID, InputDeviceType device);
private:
Buttons _buttons, _pure_buttons;
};
#endif