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Aquaria/BBGE
2021-01-11 19:00:37 +01:00
..
ActionInput.cpp opening debug menu and overlay works again 2020-08-11 18:02:19 +02:00
ActionInput.h opening debug menu and overlay works again 2020-08-11 18:02:19 +02:00
ActionMapper.cpp opening debug menu and overlay works again 2020-08-11 18:02:19 +02:00
ActionMapper.h some wip things but will probably throw this away 2021-01-11 19:00:37 +01:00
ActionSet.cpp opening debug menu and overlay works again 2020-08-11 18:02:19 +02:00
ActionSet.h opening debug menu and overlay works again 2020-08-11 18:02:19 +02:00
AfterEffect.cpp Re-enable double->float cast warning and fix all instances where this fired 2017-01-19 23:31:56 +01:00
AfterEffect.h Fix some warnings 2017-01-20 19:10:40 +01:00
Base.cpp Merge branch 'gccwarn' into controllerfixup 2017-01-17 11:15:47 +01:00
Base.h Some more warning related stuff, but changed my mind about re-enabling the remaining ones :/ 2017-01-19 23:44:30 +01:00
BaseText.h Fix some warnings 2017-01-20 19:10:40 +01:00
BBGECompileConfig.h Remove mandatory defines and their checks: 2017-02-05 22:51:25 +01:00
bithacks.h Get rid of a lot of gcc warnings 2017-01-14 18:10:20 +01:00
BitmapFont.cpp Fix some warnings 2017-01-20 19:10:40 +01:00
BitmapFont.h Fix some warnings 2017-01-20 19:10:40 +01:00
Cocoa.mm Update Cocoa.mm 2014-04-22 16:11:17 -06:00
Core.cpp some wip things but will probably throw this away 2021-01-11 19:00:37 +01:00
Core.h some wip things but will probably throw this away 2021-01-11 19:00:37 +01:00
DarkLayer.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
DarkLayer.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
DebugFont.cpp Re-enable double->float cast warning and fix all instances where this fired 2017-01-19 23:31:56 +01:00
DebugFont.h Fix some warnings 2017-01-20 19:10:40 +01:00
Effects.cpp Re-enable double->float cast warning and fix all instances where this fired 2017-01-19 23:31:56 +01:00
Effects.h Replace spaces with tabs (future self: i'm sorry) 2017-01-12 22:51:46 +01:00
Emitter.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Event.cpp wip replacing input handling system; compiles and runs but is broken 2020-08-11 12:04:15 +02:00
Event.h Fix build on osx 2017-02-06 03:37:07 +01:00
FmodOpenALBridge.cpp Merge branch 'gccwarn' into controllerfixup 2017-01-17 11:15:47 +01:00
FmodOpenALBridge.h Remove FMOD::Channel::setPan(), which is now defunct. 2013-07-22 13:35:45 +02:00
FrameBuffer.cpp Remove mandatory defines and their checks: 2017-02-05 22:51:25 +01:00
FrameBuffer.h Little fixup + use RGBA16f framebuffer 2016-11-15 12:58:55 +01:00
GameKeyNames.cpp wip replacing input handling system; compiles and runs but is broken 2020-08-11 12:04:15 +02:00
GameKeyNames.h wip replacing input handling system; compiles and runs but is broken 2020-08-11 12:04:15 +02:00
GameKeys.h wip replacing input handling system; compiles and runs but is broken 2020-08-11 12:04:15 +02:00
GLLoad.cpp Delete duplicate GL headers 2017-02-09 21:08:57 +00:00
GLLoad.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Gradient.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Gradient.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
InputMapper.cpp opening debug menu and overlay works again 2020-08-11 18:02:19 +02:00
InputMapper.h opening debug menu and overlay works again 2020-08-11 18:02:19 +02:00
InputMapperRaw.cpp opening debug menu and overlay works again 2020-08-11 18:02:19 +02:00
InputMapperRaw.h wip replacing input handling system; compiles and runs but is broken 2020-08-11 12:04:15 +02:00
InputSystem.cpp wip replacing input handling system; compiles and runs but is broken 2020-08-11 12:04:15 +02:00
InputSystem.h wip replacing input handling system; compiles and runs but is broken 2020-08-11 12:04:15 +02:00
InputSystemSDL.cpp wip replacing input handling system; compiles and runs but is broken 2020-08-11 12:04:15 +02:00
Joystick.cpp wip replacing input handling system; compiles and runs but is broken 2020-08-11 12:04:15 +02:00
Joystick.h wip replacing input handling system; compiles and runs but is broken 2020-08-11 12:04:15 +02:00
LensFlare.cpp Get rid of a lot of gcc warnings 2017-01-14 18:10:20 +01:00
LensFlare.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Localization.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Localization.h _mods/x/locales/y/* now works 2012-07-14 15:00:37 +02:00
MathFunctions.h Get rid of a lot of gcc warnings 2017-01-14 18:10:20 +01:00
MemoryAllocatorSmallBlock.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
MemoryAllocatorSmallBlock.h Fix some warnings 2017-01-20 19:10:40 +01:00
MT.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
MT.h [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...) 2012-06-01 17:52:19 +02:00
OpenGLStubs.h Avoid recreating the GL context on Alt+Tab, resolution change, or windowed/fullscreen switch 2016-11-09 01:17:23 +01:00
OSFunctions.cpp Some fixes for msys2/mingw build 2017-09-02 22:13:46 +02:00
OSFunctions.h Fix build with gcc ~5.4. Thx thegamemaster1234 for pointing. 2016-10-03 22:28:29 +02:00
ParticleEffect.cpp Remove some old/unused cruft 2017-08-09 21:01:56 +02:00
ParticleManager.cpp Fix some warnings 2017-01-20 19:10:40 +01:00
Particles.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Particles.h Remove some old/unused cruft 2017-08-09 21:01:56 +02:00
Precacher.cpp Merge branch 'gccwarn' into controllerfixup 2017-01-17 11:15:47 +01:00
Precacher.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Quad.cpp Merge branch 'gccwarn' into controllerfixup 2017-01-17 11:15:47 +01:00
Quad.h Fix build on osx 2017-02-06 03:37:07 +01:00
QuadTrail.cpp Merge branch 'experimental' into controllerfixup 2017-01-13 12:19:23 +01:00
QuadTrail.h Remove commented-out code 2016-05-05 19:57:50 +02:00
ReadXML.cpp Display errors when loading XML fails 2019-03-18 00:50:56 +01:00
ReadXML.h Put tinyxml2 in subdir so that system header is respected 2017-02-10 10:01:24 +00:00
Rect.h Remove commented-out code 2016-05-05 19:57:50 +02:00
Refcounted.h Refactor texture loading code; should fix a crash that started appearing recently. 2015-03-24 00:06:51 +01:00
RenderBase.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
RenderBase.h Delete duplicate GL headers 2017-02-09 21:08:57 +00:00
RenderObject.cpp Merge branch 'gccwarn' into controllerfixup 2017-01-17 11:15:47 +01:00
RenderObject.h Some fixes for msys2/mingw build 2017-09-02 22:13:46 +02:00
RenderObject_inline.h Remove commented-out code 2016-05-05 19:57:50 +02:00
RenderObjectLayer.cpp Merge branch 'gccwarn' into controllerfixup 2017-01-17 11:15:47 +01:00
RenderRect.cpp Re-enable double->float cast warning and fix all instances where this fired 2017-01-19 23:31:56 +01:00
RoundedRect.cpp Re-enable double->float cast warning and fix all instances where this fired 2017-01-19 23:31:56 +01:00
RoundedRect.h Remove commented-out code 2016-05-05 19:57:50 +02:00
ScreenTransition.cpp More graphics init cleanup. Remove aspect ratio check. Fix screen transition effect that broke in prev. commits. 2016-11-15 13:00:30 +01:00
ScreenTransition.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
ScriptObject.cpp Fix setGemPosition(), add more Lua functions: 2013-10-25 01:47:24 +02:00
ScriptObject.h Fix setGemPosition(), add more Lua functions: 2013-10-25 01:47:24 +02:00
Shader.cpp Remove mandatory defines and their checks: 2017-02-05 22:51:25 +01:00
Shader.h Merge branch 'gccwarn' into controllerfixup 2017-01-17 11:15:47 +01:00
SimpleIStringStream.h Fix some warnings 2017-01-20 19:10:40 +01:00
SkeletalSprite.cpp Fix bug that a bone's rq="0" attribute would disappear when skel was saved while visible 2019-09-06 02:56:53 +02:00
SkeletalSprite.h Fix some warnings 2017-01-20 19:10:40 +01:00
Slider.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Slider.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
SoundManager.cpp Re-enable double->float cast warning and fix all instances where this fired 2017-01-19 23:31:56 +01:00
SoundManager.h Fix some warnings 2017-01-20 19:10:40 +01:00
SpawnParticleData.cpp Remove some old/unused cruft 2017-08-09 21:01:56 +02:00
StateMachine.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
StateMachine.h Remove commented-out code 2016-05-05 19:57:50 +02:00
StateManager.cpp un-recurse a thing 2017-01-21 03:34:38 +01:00
StateManager.h wip replacing input handling system; compiles and runs but is broken 2020-08-11 12:04:15 +02:00
StringBank.cpp Include stringbank.txt into binary in case stringbank.txt is out of date 2018-01-02 20:59:38 +01:00
StringBank.h wip replacing input handling system; compiles and runs but is broken 2020-08-11 12:04:15 +02:00
Strings.cpp Get rid of a lot of gcc warnings 2017-01-14 18:10:20 +01:00
Texture.cpp Add option to use system copy of GLPNG 2017-02-10 10:01:35 +00:00
Texture.h Fix build on osx 2017-02-06 03:37:07 +01:00
TTFFont.cpp Fix some warnings 2017-01-20 19:10:40 +01:00
TTFFont.h Fix some warnings 2017-01-20 19:10:40 +01:00
Vector.cpp Merge branch 'gccwarn' into controllerfixup 2017-01-17 11:15:47 +01:00
Vector.h Fix some warnings 2017-01-20 19:10:40 +01:00
VirtualMouse.cpp some wip things but will probably throw this away 2021-01-11 19:00:37 +01:00
VirtualMouse.h some wip things but will probably throw this away 2021-01-11 19:00:37 +01:00
Window.cpp Refactor Window functionality out of Core. Minor cleanups. 2019-01-29 00:36:48 +01:00
Window.h Refactor Window functionality out of Core. Minor cleanups. 2019-01-29 00:36:48 +01:00
Window_SDL1.cpp fix SDL 1.2 window focus handling 2019-03-24 21:15:27 +01:00
Window_SDL2.cpp Force desktop OpenGL 2020-07-01 18:46:13 +02:00