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16 lines
301 B
Text
16 lines
301 B
Text
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Texture = Shots/EnergyBlastHead
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DamageType = DT_AVATAR_LIZAP
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BlendType = BLEND_ADD
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BounceType = BOUNCE_REAL
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HitPrt = EnergyBlastHit
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HitSfx = EnergyBlastHit
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FirePrt = LiZap
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TrailPrt = LiTrail
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Damage = 1
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MaxSpeed = 1000
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Homing = 1000
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HomingIncr = 8000
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Scale = 0.6 0.6
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LifeTime = 2
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CheckDamageTarget = 1
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