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Aquaria/files/scripts/entities/energygodspirit.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.curNote = -1
v.noteTimer = 0
v.delayTime = 2
v.delay = v.delayTime
v.attackDelay = 0
v.noteQuad = 0
v.holdingNote = false
v.maxHits = 6
v.hits = v.maxHits
local STATE_HURT = 1000
local STATE_SING = 1001
function init(me)
setupEntity(me)
entity_setEntityType(me, ET_ENEMY)
entity_setTexture(me, "particles/lines")
entity_setAllDamageTargets(me, false)
entity_rotate(me, 360, 1, -1)
entity_scale(me, 1.5, 1.5, 2, -1, 1, 1)
entity_setCollideRadius(me, 32)
entity_setState(me, STATE_IDLE)
entity_setBlendType(me, BLEND_ADD)
for i=0,7 do
loadSound(getNoteName(i, "low-"))
end
entity_addVel(me, randVector(500))
entity_setMaxSpeed(me, 300)
entity_alpha(me, 0)
loadSound("energyboss-die")
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
playSfx("spirit-enter")
entity_alpha(me, 1, 1.5)
playMusic("ancienttest")
end
function update(me, dt)
entity_updateMovement(me, dt)
entity_doCollisionAvoidance(me, dt, 10, 0.2)
if entity_isState(me, STATE_IDLE) then
v.delay = v.delay - dt
if v.delay < 0 then
v.delay = v.delayTime
entity_setState(me, STATE_SING)
end
end
if entity_isState(me, STATE_SING) then
if v.holdingNote then
v.noteTimer = v.noteTimer + dt
if v.noteTimer > 1 then
-- hit it!
v.holdingNote = false
entity_setState(me, STATE_HURT)
end
end
if v.noteQuad ~= 0 then
quad_setPosition(v.noteQuad, entity_x(me), entity_y(me))
end
end
if entity_isState(me, STATE_ATTACK) then
entity_doEntityAvoidance(me, dt, 128, 0.2)
v.attackDelay = v.attackDelay + (dt * (1.0-(v.hits/v.maxHits))*3)
if v.attackDelay > 1 then
local s = createShot("energygodspirit", me, v.n, entity_x(me), entity_y(me))
v.attackDelay = 0
end
end
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "idle", -1)
elseif entity_isState(me, STATE_HURT) then
entity_setMaxSpeedLerp(me, 4)
entity_setMaxSpeedLerp(me, 1, 5)
entity_addVel(me, randVector(500))
playSfx("secret")
playSfx("energyorbcharge")
entity_setStateTime(me, 3)
if v.hits == 1 then
entity_setStateTime(me, 0.5)
end
v.curNote = -1
spawnParticleEffect("energygodspirithit", entity_x(me), entity_y(me))
entity_heal(v.n, 0.5)
setSceneColor(0.5, 0.5, 1, 0.5)
entity_setMaxSpeed(me, entity_getMaxSpeed(me)+50)
elseif entity_isState(me, STATE_SING) then
entity_setStateTime(me, 5)
v.curNote = getRandNote()
local r, g, b = getNoteColor(v.curNote)
entity_color(me, r*0.9 + 0.1, g*0.9 + 0.1, b*0.9 + 0.1, 1)
playSfx(getNoteName(v.curNote, "low-"))
local t = 6
v.noteQuad = createQuad(string.format("Song/NoteSymbol%d", v.curNote), 6)
quad_alphaMod(v.noteQuad, 0.2)
quad_scale(v.noteQuad, 1, 1)
quad_scale(v.noteQuad, 3, 3, t, 0, 0, 1)
quad_setPosition(v.noteQuad, entity_x(me), entity_y(me))
quad_setBlendType(v.noteQuad, BLEND_ADD)
quad_delete(v.noteQuad, t)
setSceneColor(r*0.5 + 0.5, g*0.5 + 0.5, b*0.5 + 0.5, 1)
shakeCamera(4, 3)
elseif entity_isState(me, STATE_ATTACK) then
entity_setMaxSpeedLerp(me, 4)
entity_addVel(me, randVector(800))
--entity_moveTowardsTarget(me, 800, 1)
entity_setMaxSpeedLerp(me, 1, 5)
entity_setStateTime(me, 4)
setSceneColor(1, 0.5, 0.5, 1)
v.attackDelay = 0
elseif entity_isState(me, STATE_DEATHSCENE) then
end
end
function exitState(me)
if entity_isState(me, STATE_SING) then
entity_color(me, 1, 1, 1, 1)
--voice("laugh1")
entity_setState(me, STATE_ATTACK)
if v.noteQuad ~= 0 then
quad_delete(v.noteQuad, 1)
v.noteQuad = 0
end
elseif entity_isState(me, STATE_ATTACK) then
entity_setState(me, STATE_IDLE)
elseif entity_isState(me, STATE_HURT) then
v.hits = v.hits - 1
if v.hits <= 0 then
setFlag(FLAG_ENERGYGODENCOUNTER, 2)
entity_damage(me, v.n, 10000)
setSceneColor(1, 1, 1, 5)
fadeOutMusic(6)
shakeCamera(10, 4)
cam_toEntity(me)
shakeCamera(10, 4)
watch(4)
spawnParticleEffect("energygodspirithit", entity_x(me), entity_y(me))
playSfx("energyboss-die")
shakeCamera(15, 2)
watch(2)
playSfx("spirit-enter")
shakeCamera(20, 2)
watch(2)
cam_toEntity(getNaija())
local node = entity_getNearestNode(me, "energygodencounter")
if node ~= 0 then
node_activate(node)
end
else
entity_setState(me, STATE_ATTACK)
end
end
end
function damage(me, attacker, bone, damageType, dmg)
return true
end
function animationKey(me, key)
end
function hitSurface(me)
end
function songNote(me, note)
if v.curNote == note then
v.holdingNote = true
v.noteTimer = 0
end
end
function songNoteDone(me, note)
v.holdingNote = false
end
function song(me, song)
end
function activate(me)
end