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Aquaria/CMakeLists.txt

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CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
PROJECT(Aquaria)
INCLUDE(CheckCCompilerFlag)
INCLUDE(CheckFunctionExists)
IF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING "None Debug Release RelWithDebInfo MinSizeRel" FORCE)
ENDIF(NOT CMAKE_BUILD_TYPE)
IF(APPLE)
SET(MACOSX TRUE)
ENDIF(APPLE)
OPTION(AQUARIA_DEVELOPER_BUILD "Developer Build?" FALSE)
OPTION(AQUARIA_DEMO_BUILD "Demo Build?" FALSE)
# No Steamworks SDK for Linux at the moment. Roll our own achievements.
ADD_DEFINITIONS(-DBBGE_BUILD_ACHIEVEMENTS_INTERNAL=1)
SET(BBGEDIR ${CMAKE_CURRENT_SOURCE_DIR}/BBGE)
SET(SRCDIR ${CMAKE_CURRENT_SOURCE_DIR}/Aquaria)
SET(EXTLIBDIR ${CMAKE_CURRENT_SOURCE_DIR}/ExternalLibs)
SET(FTGLDIR ${EXTLIBDIR}/FTGL)
SET(FTGLSRCDIR ${FTGLDIR}/src)
SET(FREETYPE2DIR ${EXTLIBDIR}/freetype2)
SET(FREETYPE2SRCDIR ${FREETYPE2DIR}/src)
SET(LUADIR ${EXTLIBDIR}/lua-5.1.4)
SET(LUASRCDIR ${LUADIR}/src)
SET(LIBOGGDIR ${EXTLIBDIR}/libogg-1.3.0)
SET(LIBVORBISDIR ${EXTLIBDIR}/libvorbis-1.3.2)
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SET(ZLIBDIR ${EXTLIBDIR}/glpng/zlib)
SET(PNGDIR ${EXTLIBDIR}/glpng/png)
################ Look for external libraries
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### zlib
OPTION(AQUARIA_INTERNAL_ZLIB "Always use included zlib library" FALSE)
if(NOT AQUARIA_INTERNAL_ZLIB)
find_package(ZLIB)
endif(NOT AQUARIA_INTERNAL_ZLIB)
if(NOT ZLIB_FOUND)
set(ZLIB_INCLUDE_DIRS ${ZLIBDIR})
endif(NOT ZLIB_FOUND)
### PNG
OPTION(AQUARIA_INTERNAL_PNG "Always use included PNG library" FALSE)
if(NOT AQUARIA_INTERNAL_PNG)
find_package(PNG)
endif(NOT AQUARIA_INTERNAL_PNG)
if(NOT PNG_FOUND)
set(PNG_PNG_INCLUDE_DIR ${PNGDIR})
set(PNG_INCLUDE_DIR ${PNG_PNG_INCLUDE_DIR} ${ZLIB_INCLUDE_DIRS})
endif(NOT PNG_FOUND)
FILE(STRINGS "${PNG_PNG_INCLUDE_DIR}/png.h" PNG_H REGEX "^#define PNG_LIBPNG_VER[^0-9]*[0-9]+")
STRING(REGEX REPLACE "^.*PNG_LIBPNG_VER[^0-9]*([0-9]+).*$" "\\1" PNG_LIBPNG_VER "${PNG_H}")
### FreeType
OPTION(AQUARIA_INTERNAL_FREETYPE "Always use included FreeType library" FALSE)
if(NOT AQUARIA_INTERNAL_FREETYPE)
find_package(Freetype)
endif(NOT AQUARIA_INTERNAL_FREETYPE)
if(NOT FREETYPE_FOUND)
set(FREETYPE_INCLUDE_DIRS ${FREETYPE2DIR}/include)
endif(NOT FREETYPE_FOUND)
### Lua
OPTION(AQUARIA_INTERNAL_LUA "Always use included Lua library" FALSE)
if(NOT AQUARIA_INTERNAL_LUA)
find_package(Lua51)
endif(NOT AQUARIA_INTERNAL_LUA)
if(NOT LUA51_FOUND)
set(LUA_INCLUDE_DIR ${LUASRCDIR})
endif(NOT LUA51_FOUND)
### Ogg/Vorbis
OPTION(AQUARIA_INTERNAL_OGGVORBIS "Always use included Ogg/Vorbis libraries" FALSE)
if(NOT AQUARIA_INTERNAL_OGGVORBIS)
# CMake doesn't seem to have a module for libogg or libvorbis yet, so
# we roll our own based on existing find_package modules.
find_path(OGG_INCLUDE_DIR ogg.h
HINTS $ENV{OGG_DIR}
PATH_SUFFIXES include/ogg include
PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt
)
find_library(OGG_LIBRARY
NAMES ogg
HINTS $ENV{OGG_DIR}
PATH_SUFFIXES lib64 lib
PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt
)
if(OGG_LIBRARY)
find_path(VORBIS_INCLUDE_DIR vorbisfile.h
HINTS $ENV{VORBIS_DIR}
PATH_SUFFIXES include/vorbis include
PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt
)
find_library(VORBIS_LIBRARY
NAMES vorbis
HINTS $ENV{VORBIS_DIR}
PATH_SUFFIXES lib64 lib
PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt
)
find_library(VORBISFILE_LIBRARY
NAMES vorbisfile
HINTS $ENV{VORBIS_DIR}
PATH_SUFFIXES lib64 lib
PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt
)
if(VORBIS_LIBRARY AND VORBISFILE_LIBRARY)
set(OGGVORBIS_INCLUDE_DIRS "${OGG_INCLUDE_DIR};${VORBIS_INCLUDE_DIR}" CACHE STRING "Ogg/Vorbis include directories")
if(UNIX AND NOT APPLE)
find_library(VORBIS_MATH_LIBRARY m)
set(OGGVORBIS_LIBRARIES "${VORBISFILE_LIBRARY};${VORBIS_LIBRARY};${VORBIS_MATH_LIBRARY};${OGG_LIBRARY}" CACHE STRING "Ogg/Vorbis libraries")
else(UNIX AND NOT APPLE)
set(OGGVORBIS_LIBRARIES "${VORBISFILE_LIBRARY};${VORBIS_LIBRARY};${OGG_LIBRARY}" CACHE STRING "Ogg/Vorbis libraries")
endif(UNIX AND NOT APPLE)
endif(VORBIS_LIBRARY AND VORBISFILE_LIBRARY)
endif(OGG_LIBRARY)
find_package_handle_standard_args(OggVorbis DEFAULT_MSG OGGVORBIS_LIBRARIES OGGVORBIS_INCLUDE_DIRS)
mark_as_advanced(OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR OGGVORBIS_INCLUDE_DIRS)
mark_as_advanced(OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY VORBIS_MATH_LIBRARY OGGVORBIS_LIBRARIES)
endif(NOT AQUARIA_INTERNAL_OGGVORBIS)
if(NOT OGGVORBIS_FOUND)
set(OGGVORBIS_INCLUDE_DIRS ${LIBOGGDIR}/include ${LIBVORBISDIR}/include)
endif(NOT OGGVORBIS_FOUND)
### SDL
OPTION(AQUARIA_INTERNAL_SDL "Always use included SDL library" FALSE)
if(NOT AQUARIA_INTERNAL_SDL)
find_package(SDL)
endif(NOT AQUARIA_INTERNAL_SDL)
if(NOT SDL_FOUND)
if(MACOSX)
set(SDLDIR "${EXTLIBDIR}/SDL12")
set(SDL_INCLUDE_DIR "${SDLDIR}/include")
message(STATUS "Using internal copy of SDL")
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set(SDL_LIBRARY "${SDLDIR}/lib/macosx/libSDL-1.2.0.dylib;${SDLDIR}/lib/macosx/libSDLmain.a")
elseif(WIN32)
set(SDLDIR "${EXTLIBDIR}/SDL12")
set(SDL_INCLUDE_DIR "${SDLDIR}/include" CACHE PATH "SDL include directory" FORCE)
message(STATUS "Using internal copy of SDL")
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set(SDLMAIN_LIBRARY "${SDLDIR}/lib/win32/SDLmain.lib" CACHE FILEPATH "Where the SDLmain library can be found" FORCE)
set(SDL_LIBRARY "${SDLDIR}/lib/win32/SDL.lib" CACHE FILEPATH "Where the SDL library can be found" FORCE)
set(SDL_LIBRARY ${SDLMAIN_LIBRARY} ${SDL_LIBRARY}) # not seen by user
else(MACOSX)
message(SEND_ERROR "We don't have a prebuilt SDL for this platform.")
endif(MACOSX)
endif(NOT SDL_FOUND)
### OpenAL
OPTION(AQUARIA_INTERNAL_OPENAL "Always use included OpenAL library" FALSE)
if(NOT AQUARIA_INTERNAL_OPENAL)
find_package(OpenAL)
endif(NOT AQUARIA_INTERNAL_OPENAL)
if (NOT OPENAL_FOUND)
if(WIN32)
set(OPENALDIR "${EXTLIBDIR}/AL")
set(OPENAL_INCLUDE_DIR "${OPENALDIR}/include" CACHE PATH "OpenAL include directory" FORCE)
message(STATUS "Using internal copy of OpenAL")
set(OPENAL_LIBRARY "${OPENALDIR}/lib/win32/OpenAL32.lib" CACHE FILEPATH "Where the OpenAL library can be found" FORCE)
else(WIN32)
message(SEND_ERROR "We don't have a prebuilt OpenAL for this platform.")
endif(WIN32)
endif (NOT OPENAL_FOUND)
################ End of external libraries
INCLUDE_DIRECTORIES(${BBGEDIR})
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INCLUDE_DIRECTORIES(${BBGEDIR}/GL)
INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIRS})
INCLUDE_DIRECTORIES(${PNG_INCLUDE_DIR})
INCLUDE_DIRECTORIES(${SRCDIR})
INCLUDE_DIRECTORIES(${FTGLDIR}/include)
INCLUDE_DIRECTORIES(${FREETYPE_INCLUDE_DIRS})
INCLUDE_DIRECTORIES(${LUA_INCLUDE_DIR})
INCLUDE_DIRECTORIES(${OGGVORBIS_INCLUDE_DIRS})
INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
INCLUDE_DIRECTORIES(${OPENAL_INCLUDE_DIR})
# Custom build ID: e.g. "-custom", " (my very own build)"
SET(AQUARIA_CUSTOM_BUILD_ID "" CACHE STRING
"Text to append to the Aquaria version ID on the title screen.")
if (NOT(AQUARIA_CUSTOM_BUILD_ID STREQUAL ""))
ADD_DEFINITIONS("-DAQUARIA_CUSTOM_BUILD_ID=\"${AQUARIA_CUSTOM_BUILD_ID}\"")
endif (NOT(AQUARIA_CUSTOM_BUILD_ID STREQUAL ""))
# Aquaria/BBGE specific defines...
ADD_DEFINITIONS(-DGL_GLEXT_LEGACY=1)
ADD_DEFINITIONS(-DHAVE_PUTENV=1)
ADD_DEFINITIONS(-DTIXML_USE_STL=1)
ADD_DEFINITIONS(-DBBGE_SKIP_CONFIG_HEADERS=1) # if this is not defined, it will use .h files to set the necessary defines
ADD_DEFINITIONS(-DBBGE_BUILD_SDL=1)
ADD_DEFINITIONS(-DBBGE_BUILD_FRAMEBUFFER=1)
#ADD_DEFINITIONS(-DBBGE_BUILD_SHADERS=1)
ADD_DEFINITIONS(-DBBGE_BUILD_OPENGL=1)
ADD_DEFINITIONS(-DBBGE_BUILD_OPENGL_DYNAMIC=1)
ADD_DEFINITIONS(-DBBGE_BUILD_FMOD_OPENAL_BRIDGE=1)
IF(AQUARIA_DEVELOPER_BUILD)
message(STATUS "Developer build.")
ELSE(AQUARIA_DEVELOPER_BUILD)
ADD_DEFINITIONS(-DAQUARIA_FULL=1)
ENDIF(AQUARIA_DEVELOPER_BUILD)
IF(AQUARIA_DEMO_BUILD)
message(STATUS "Demo build.")
ADD_DEFINITIONS(-DAQUARIA_DEMO=1)
ELSE(AQUARIA_DEMO_BUILD)
ADD_DEFINITIONS(-DAQUARIA_BUILD_CONSOLE=1)
ADD_DEFINITIONS(-DAQUARIA_BUILD_SCENEEDITOR=1)
ENDIF(AQUARIA_DEMO_BUILD)
IF(CMAKE_BUILD_TYPE STREQUAL "Debug")
ADD_DEFINITIONS(-D_DEBUG) # MSVC defines this in debug mode by default, gcc/mingw do not
message(STATUS "This is a debug build.")
ENDIF(CMAKE_BUILD_TYPE STREQUAL "Debug")
IF(UNIX)
ADD_DEFINITIONS(-DBBGE_BUILD_UNIX=1)
ENDIF(UNIX)
IF(MACOSX)
ADD_DEFINITIONS(-DBBGE_BUILD_MACOSX=1)
ENDIF(MACOSX)
IF(WIN32)
ADD_DEFINITIONS(-DBBGE_BUILD_WINDOWS=1)
IF(AQUARIA_NO_CONSOLE)
SET(EXETYPE WIN32)
ENDIF(AQUARIA_NO_CONSOLE)
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SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} aquaria.rc)
ENDIF(WIN32)
# Build Lua with Unix _setjmp/_longjmp support.
IF(UNIX)
ADD_DEFINITIONS(-DLUA_USE_ULONGJMP=1)
ENDIF(UNIX)
IF(CMAKE_COMPILER_IS_GNUCC)
ADD_DEFINITIONS(-pipe -fsigned-char)
#ADD_DEFINITIONS(-Wall)
# See if -fno-stack-protector is available to us.
# It doesn't seem to work well, and it adds bulk to the binary.
CHECK_C_COMPILER_FLAG("-fno-stack-protector" AQUARIA_GCC_HAS_STACKPROT)
IF(AQUARIA_GCC_HAS_STACKPROT)
ADD_DEFINITIONS(-fno-stack-protector)
ENDIF(AQUARIA_GCC_HAS_STACKPROT)
# !!! FIXME: probably not safe long-term.
# CMake mailing list had this hack for getting rid of -rdynamic:
# http://public.kitware.com/pipermail/cmake/2006-July/010404.html
IF(CMAKE_SYSTEM_NAME STREQUAL "Linux")
SET(CMAKE_SHARED_LIBRARY_LINK_C_FLAGS)
SET(CMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS)
ENDIF(CMAKE_SYSTEM_NAME STREQUAL "Linux")
ENDIF(CMAKE_COMPILER_IS_GNUCC)
CHECK_FUNCTION_EXISTS(strcasecmp HAVE_STRCASECMP)
IF(HAVE_STRCASECMP)
ADD_DEFINITIONS(-DHAVE_STRCASECMP)
ENDIF(HAVE_STRCASECMP)
# Main game source code for Aquaria, minus engine and other middleware...
SET(AQUARIA_SRCS
${SRCDIR}/AnimationEditor.cpp
${SRCDIR}/AquariaComboBox.cpp
${SRCDIR}/AquariaMenuItem.cpp
${SRCDIR}/AquariaProgressBar.cpp
${SRCDIR}/AquariaSaveSlot.cpp
${SRCDIR}/AutoMap.cpp
${SRCDIR}/Avatar.cpp
${SRCDIR}/Beam.cpp
${SRCDIR}/BitBlotLogo.cpp
${SRCDIR}/CollideEntity.cpp
${SRCDIR}/Continuity.cpp
${SRCDIR}/Credits.cpp
${SRCDIR}/CurrentRender.cpp
${SRCDIR}/Demo.cpp
${SRCDIR}/DSQ.cpp
${SRCDIR}/Element.cpp
${SRCDIR}/Emote.cpp
${SRCDIR}/Entity.cpp
${SRCDIR}/FlockEntity.cpp
${SRCDIR}/Game.cpp
${SRCDIR}/GameplayVariables.cpp
${SRCDIR}/GasCloud.cpp
${SRCDIR}/GridRender.cpp
${SRCDIR}/Hair.cpp
${SRCDIR}/Ingredient.cpp
${SRCDIR}/Intro.cpp
${SRCDIR}/Logo.cpp
${SRCDIR}/Main.cpp
${SRCDIR}/ManaBall.cpp
${SRCDIR}/MiniMapRender.cpp
${SRCDIR}/Mod.cpp
${SRCDIR}/ModSelector.cpp
${SRCDIR}/ParticleEditor.cpp
${SRCDIR}/Path.cpp
${SRCDIR}/PathFinding.cpp
${SRCDIR}/PathRender.cpp
${SRCDIR}/RecipeMenuEntry.cpp
${SRCDIR}/SceneEditor.cpp
${SRCDIR}/SchoolFish.cpp
${SRCDIR}/ScriptedEntity.cpp
${SRCDIR}/ScriptInterface.cpp
${SRCDIR}/Segmented.cpp
${SRCDIR}/SFXLoops.cpp
${SRCDIR}/Shot.cpp
${SRCDIR}/Spore.cpp
${SRCDIR}/States.cpp
${SRCDIR}/StatsAndAchievements.cpp
${SRCDIR}/SteamRender.cpp
${SRCDIR}/Strand.cpp
${SRCDIR}/StringBank.cpp
${SRCDIR}/SubtitlePlayer.cpp
${SRCDIR}/ToolTip.cpp
${SRCDIR}/UserSettings.cpp
${SRCDIR}/WaterFont.cpp
${SRCDIR}/WaterSurfaceRender.cpp
${SRCDIR}/Web.cpp
${SRCDIR}/WorldMapRender.cpp
${SRCDIR}/WorldMapTiles.cpp
)
# Apparently not used at the moment. Listed here just for completeness.
SET(AQUARIA_SRCS_UNUSED
${SRCDIR}/BoxElement.cpp
${SRCDIR}/BubbleRender.cpp
${SRCDIR}/FFTNotes.cpp
${SRCDIR}/StarRenderer.cpp
)
IF(MACOSX)
SET(COCOA_SRCS "${BBGEDIR}/Cocoa.mm")
ENDIF(MACOSX)
# Bit Blot Game Engine sources...
SET(BBGE_SRCS
${BBGEDIR}/ActionInput.cpp
${BBGEDIR}/ActionMapper.cpp
${BBGEDIR}/ActionSet.cpp
${BBGEDIR}/AfterEffect.cpp
${BBGEDIR}/AnimatedSprite.cpp
${BBGEDIR}/Base.cpp
${BBGEDIR}/BitmapFont.cpp
${BBGEDIR}/Collision.cpp
${BBGEDIR}/Core.cpp
${BBGEDIR}/Cube.cpp
${BBGEDIR}/DarkLayer.cpp
${BBGEDIR}/DebugFont.cpp
${BBGEDIR}/DeflateCompressor.cpp
${BBGEDIR}/Effects.cpp
${BBGEDIR}/Emitter.cpp
${BBGEDIR}/Event.cpp
${BBGEDIR}/Flags.cpp
${BBGEDIR}/FrameBuffer.cpp
${BBGEDIR}/Gradient.cpp
${BBGEDIR}/Interpolator.cpp
${BBGEDIR}/Joystick.cpp
${BBGEDIR}/LensFlare.cpp
${BBGEDIR}/Math.cpp
${BBGEDIR}/ParticleEffect.cpp
${BBGEDIR}/ParticleManager.cpp
${BBGEDIR}/Particles.cpp
${BBGEDIR}/Precacher.cpp
${BBGEDIR}/ProfRender.cpp
${BBGEDIR}/Quad.cpp
${BBGEDIR}/QuadTrail.cpp
${BBGEDIR}/RenderObject.cpp
${BBGEDIR}/RenderObjectLayer.cpp
${BBGEDIR}/RenderRect.cpp
${BBGEDIR}/Resource.cpp
${BBGEDIR}/RoundedRect.cpp
${BBGEDIR}/ScreenTransition.cpp
${BBGEDIR}/ScriptObject.cpp
${BBGEDIR}/Shader.cpp
${BBGEDIR}/SkeletalSprite.cpp
${BBGEDIR}/Slider.cpp
${BBGEDIR}/SoundManager.cpp
${BBGEDIR}/SpawnParticleData.cpp
${BBGEDIR}/StateMachine.cpp
${BBGEDIR}/StateManager.cpp
${BBGEDIR}/Strings.cpp
${BBGEDIR}/Texture.cpp
${BBGEDIR}/TTFFont.cpp
${BBGEDIR}/Vector.cpp
${BBGEDIR}/FmodOpenALBridge.cpp
${COCOA_SRCS}
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${EXTLIBDIR}/glfont2/glfont2.cpp
${EXTLIBDIR}/glpng/glpng.c
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${EXTLIBDIR}/tinyxml.cpp
${EXTLIBDIR}/tinyxmlerror.cpp
${EXTLIBDIR}/tinyxmlparser.cpp
)
SET(ZLIB_SRCS
${ZLIBDIR}/adler32.c
${ZLIBDIR}/crc32.c
${ZLIBDIR}/compress.c
${ZLIBDIR}/deflate.c
${ZLIBDIR}/inffast.c
${ZLIBDIR}/inflate.c
${ZLIBDIR}/inftrees.c
${ZLIBDIR}/trees.c
${ZLIBDIR}/uncompr.c
${ZLIBDIR}/zutil.c
)
SET(PNG_SRCS
${PNGDIR}/png.c
${PNGDIR}/pngerror.c
${PNGDIR}/pngget.c
${PNGDIR}/pngmem.c
${PNGDIR}/pngpread.c
${PNGDIR}/pngread.c
${PNGDIR}/pngrio.c
${PNGDIR}/pngrtran.c
${PNGDIR}/pngrutil.c
${PNGDIR}/pngset.c
${PNGDIR}/pngtrans.c
)
# Apparently not used at the moment. Listed here just for completeness.
SET(BBGE_SRCS_UNUSED
${BBGEDIR}/BloomEffect.cpp
${BBGEDIR}/CShim.cpp
${BBGEDIR}/Cutscene.cpp
${BBGEDIR}/Datafile.cpp
${BBGEDIR}/DFSprite.cpp
${BBGEDIR}/FileVars.cpp
${BBGEDIR}/Light.cpp
${BBGEDIR}/LightCone.cpp
${BBGEDIR}/Model.cpp
${BBGEDIR}/OggStream.cpp
${BBGEDIR}/PackRead.cpp
${BBGEDIR}/PointSprites.cpp
)
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IF(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX)
SET_SOURCE_FILES_PROPERTIES(
${BBGEDIR}/MT.cpp
PROPERTIES COMPILE_FLAGS "-fpermissive"
)
ENDIF()
SET(FTGL_SRCS
${FTGLSRCDIR}/FTCharmap.cpp
${FTGLSRCDIR}/FTContour.cpp
${FTGLSRCDIR}/FTFace.cpp
${FTGLSRCDIR}/FTFont.cpp
${FTGLSRCDIR}/FTGLTextureFont.cpp
${FTGLSRCDIR}/FTGlyph.cpp
${FTGLSRCDIR}/FTGlyphContainer.cpp
${FTGLSRCDIR}/FTLibrary.cpp
${FTGLSRCDIR}/FTPoint.cpp
${FTGLSRCDIR}/FTSize.cpp
${FTGLSRCDIR}/FTTextureGlyph.cpp
)
SET_SOURCE_FILES_PROPERTIES(
${FTGL_SRCS}
PROPERTIES COMPILE_FLAGS "-DFTGL_LIBRARY_STATIC"
)
SET(OGGVORBIS_SRCS
${LIBOGGDIR}/src/bitwise.c
${LIBOGGDIR}/src/framing.c
${LIBVORBISDIR}/lib/analysis.c
${LIBVORBISDIR}/lib/bitrate.c
${LIBVORBISDIR}/lib/block.c
${LIBVORBISDIR}/lib/codebook.c
${LIBVORBISDIR}/lib/envelope.c
${LIBVORBISDIR}/lib/floor0.c
${LIBVORBISDIR}/lib/floor1.c
${LIBVORBISDIR}/lib/info.c
${LIBVORBISDIR}/lib/lpc.c
${LIBVORBISDIR}/lib/lsp.c
${LIBVORBISDIR}/lib/mapping0.c
${LIBVORBISDIR}/lib/mdct.c
${LIBVORBISDIR}/lib/psy.c
${LIBVORBISDIR}/lib/registry.c
${LIBVORBISDIR}/lib/res0.c
${LIBVORBISDIR}/lib/sharedbook.c
${LIBVORBISDIR}/lib/smallft.c
${LIBVORBISDIR}/lib/synthesis.c
${LIBVORBISDIR}/lib/vorbisfile.c
${LIBVORBISDIR}/lib/window.c
)
SET(FREETYPE2_SRCS
${FREETYPE2SRCDIR}/base/ftsystem.c
${FREETYPE2SRCDIR}/base/ftdebug.c
${FREETYPE2SRCDIR}/base/ftinit.c
${FREETYPE2SRCDIR}/base/ftbase.c
${FREETYPE2SRCDIR}/base/ftbbox.c
${FREETYPE2SRCDIR}/base/ftbdf.c
${FREETYPE2SRCDIR}/base/ftbitmap.c
${FREETYPE2SRCDIR}/base/ftcid.c
${FREETYPE2SRCDIR}/base/ftfstype.c
${FREETYPE2SRCDIR}/base/ftgasp.c
${FREETYPE2SRCDIR}/base/ftglyph.c
${FREETYPE2SRCDIR}/base/ftgxval.c
${FREETYPE2SRCDIR}/base/ftlcdfil.c
${FREETYPE2SRCDIR}/base/ftmm.c
${FREETYPE2SRCDIR}/base/ftotval.c
${FREETYPE2SRCDIR}/base/ftpatent.c
${FREETYPE2SRCDIR}/base/ftpfr.c
${FREETYPE2SRCDIR}/base/ftstroke.c
${FREETYPE2SRCDIR}/base/ftsynth.c
${FREETYPE2SRCDIR}/base/fttype1.c
${FREETYPE2SRCDIR}/base/ftwinfnt.c
${FREETYPE2SRCDIR}/base/ftxf86.c
${FREETYPE2SRCDIR}/truetype/truetype.c
${FREETYPE2SRCDIR}/type1/type1.c
${FREETYPE2SRCDIR}/cff/cff.c
${FREETYPE2SRCDIR}/cid/type1cid.c
${FREETYPE2SRCDIR}/pfr/pfr.c
${FREETYPE2SRCDIR}/type42/type42.c
${FREETYPE2SRCDIR}/winfonts/winfnt.c
${FREETYPE2SRCDIR}/pcf/pcf.c
${FREETYPE2SRCDIR}/bdf/bdf.c
${FREETYPE2SRCDIR}/sfnt/sfnt.c
${FREETYPE2SRCDIR}/autofit/autofit.c
${FREETYPE2SRCDIR}/pshinter/pshinter.c
${FREETYPE2SRCDIR}/raster/raster.c
${FREETYPE2SRCDIR}/smooth/smooth.c
${FREETYPE2SRCDIR}/cache/ftcache.c
${FREETYPE2SRCDIR}/gzip/ftgzip.c
${FREETYPE2SRCDIR}/lzw/ftlzw.c
${FREETYPE2SRCDIR}/psaux/psaux.c
${FREETYPE2SRCDIR}/psnames/psmodule.c
)
IF(MSVC)
SET_SOURCE_FILES_PROPERTIES(
${FREETYPE2_SRCS}
PROPERTIES COMPILE_FLAGS "-DFT_CONFIG_OPTION_SYSTEM_ZLIB -DFT2_BUILD_LIBRARY -I${FREETYPE2SRCDIR} -I${FREETYPE2DIR}/include/freetype/config -DHAVE_FCNTL_H"
)
ELSE(MSVC)
# FT2 seems to not be strict-aliasing safe, so disable that in GCC.
CHECK_C_COMPILER_FLAG("-fno-strict-aliasing" COMPILER_HAS_NOSTRICTALIAS)
IF(COMPILER_HAS_NOSTRICTALIAS)
SET(NOSTRICTALIAS "-fno-strict-aliasing")
ELSE(COMPILER_HAS_NOSTRICTALIAS)
SET(NOSTRICTALIAS "")
ENDIF(COMPILER_HAS_NOSTRICTALIAS)
SET_SOURCE_FILES_PROPERTIES(
${FREETYPE2_SRCS}
PROPERTIES COMPILE_FLAGS "-DFT_CONFIG_OPTION_SYSTEM_ZLIB -DFT_CONFIG_CONFIG_H='\"${FREETYPE2DIR}/include/freetype/config/ftconfig.h\"' -DFT2_BUILD_LIBRARY -DFT_CONFIG_MODULES_H='\"${FREETYPE2DIR}/include/freetype/config/ftmodule.h\"' -I${FREETYPE2SRCDIR} -I${FREETYPE2DIR}/include/freetype/config -DHAVE_FCNTL_H ${NOSTRICTALIAS}"
)
ENDIF(MSVC)
SET(LUA_SRCS
${LUASRCDIR}/lapi.c
Script interface improvements & extensions. - Pointer typechecks are now enabled by default. - enabled all script warnings for non-FULL or DEMO builds by default - Added generic obj_* functions that operate on any type of RenderObject. These give quite low-level control about the renderer, and are quite dangerous too. Subsequently, many functions sharing the same code (*_setPosition, for example) could be removed, and simply call the generic functions after a type check. - Added interface function deathNotify(). The original logic of death notifiers was never used, so i thought i'd make use of it. This is useful in scripts to safely drop dangling pointers. - removed sendEntityMessage, entity_setCollideWithAvatar, entity_setTouchDamage, which were essentially no-ops. - Replaced all unnecessary luaReturnNum(0) and luaReturnInt(0), now it does only push a return value on the stack if the function is actually supposed to have a retun value. - Allow variadic calling of entity_msg(). Now any parameters can be passed to the function, and the target entity will receive all of them. Any values returned from the entity's msg() callback will be returned by entity_msg() to the original caller. This allows nice RPC-like entity communication. - fixed possible crash in debugLog, bone_update, entity_debugText - added an override function for loadfile() that is case-insensitive like dofile() - entity_createEntity returns the created entity now - spawnParticleEffect returns the associated RenderObject - Added some text rendering functions - Added beam_setFirer() - removed the underflow check in avatar_decrLeaches() I added earlier - added a panic function for Lua. - added the Lua debug library - fixed a stupid typo in ScriptObject::isType() that made the type checks a lot less accurate - misc stuff I forgot
2012-02-05 19:22:54 +00:00
${LUASRCDIR}/ldblib.c
${LUASRCDIR}/ldebug.c
${LUASRCDIR}/ldo.c
${LUASRCDIR}/ldump.c
${LUASRCDIR}/lfunc.c
${LUASRCDIR}/lgc.c
${LUASRCDIR}/lmem.c
${LUASRCDIR}/lobject.c
${LUASRCDIR}/lopcodes.c
${LUASRCDIR}/lstate.c
${LUASRCDIR}/lstring.c
${LUASRCDIR}/ltable.c
${LUASRCDIR}/ltm.c
${LUASRCDIR}/lundump.c
${LUASRCDIR}/lvm.c
${LUASRCDIR}/lzio.c
${LUASRCDIR}/lauxlib.c
${LUASRCDIR}/lbaselib.c
${LUASRCDIR}/lstrlib.c
${LUASRCDIR}/ltablib.c
${LUASRCDIR}/lparser.c
${LUASRCDIR}/llex.c
${LUASRCDIR}/lcode.c
${LUASRCDIR}/lmathlib.c
)
IF(MACOSX)
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "-framework Carbon")
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "-framework Cocoa")
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "-framework OpenAL")
ENDIF(MACOSX)
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${SDL_LIBRARY})
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${OPENAL_LIBRARY})
2012-01-10 18:09:44 +00:00
IF(ZLIB_FOUND)
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${ZLIB_LIBRARIES})
ELSE(ZLIB_FOUND)
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${ZLIB_SRCS})
ENDIF(ZLIB_FOUND)
IF(PNG_FOUND)
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${PNG_LIBRARIES})
ELSE(PNG_FOUND)
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${PNG_SRCS})
ENDIF(PNG_FOUND)
IF(FREETYPE_FOUND)
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${FREETYPE_LIBRARIES})
ELSE(FREETYPE_FOUND)
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${FREETYPE2_SRCS})
ENDIF(FREETYPE_FOUND)
IF(LUA51_FOUND)
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${LUA_LIBRARIES})
ELSE(LUA51_FOUND)
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${LUA_SRCS})
ENDIF(LUA51_FOUND)
IF(OGGVORBIS_FOUND)
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${OGGVORBIS_LIBRARIES})
ELSE(OGGVORBIS_FOUND)
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${OGGVORBIS_SRCS})
ENDIF(OGGVORBIS_FOUND)
ADD_EXECUTABLE(aquaria ${EXETYPE}
${AQUARIA_SRCS}
${BBGE_SRCS}
${FTGL_SRCS}
${OPTIONAL_SRCS}
)
TARGET_LINK_LIBRARIES(aquaria ${OPTIONAL_LIBS})
# end of CMakeLists.txt ...