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Aquaria/ExternalLibs/glm/gtx/vector_access.hpp

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-01-16
// Updated : 2008-10-07
// Licence : This source is under MIT License
// File : glm/gtx/vector_access.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_vector_access
#define glm_gtx_vector_access
// Dependency:
#include "../glm.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_vector_access extension included")
#endif
namespace glm{
namespace gtx{
namespace vector_access ///< GLM_GTX_vector_access extension: Function to set values to vectors
{
/// \addtogroup gtx_vector_access
/// @{
//! Set values to a 2 components vector.
//! From GLM_GTX_vector_access extension.
template <typename valType>
void set(
detail::tvec2<valType> & v,
valType const & x,
valType const & y);
//! Set values to a 3 components vector.
//! From GLM_GTX_vector_access extension.
template <typename valType>
void set(
detail::tvec3<valType> & v,
valType const & x,
valType const & y,
valType const & z);
//! Set values to a 4 components vector.
//! From GLM_GTX_vector_access extension.
template <typename valType>
void set(
detail::tvec4<valType> & v,
valType const & x,
valType const & y,
valType const & z,
valType const & w);
/// @}
}//namespace vector_access
}//namespace gtx
}//namespace glm
#include "vector_access.inl"
namespace glm{using namespace gtx::vector_access;}
#endif//glm_gtx_vector_access