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Aquaria/game_scripts/scripts/entities/_unused/lesserwurm.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- LESSER WURM
-- ================================================================================================
-- ================================================================================================
-- L O C A L V A R I A B L E S
-- ================================================================================================
v.chaseDelay = 0
v.pushDelay = 0
-- ================================================================================================
-- FUNCTIONS
-- ================================================================================================
function init(me)
setupBasicEntity(
me,
"LesserWurm-Head", -- texture
15, -- health
1, -- manaballamount
2, -- exp
1, -- money
32, -- collideRadius (only used if hit entities is on)
STATE_IDLE, -- initState
128, -- sprite width
256, -- sprite height
0, -- particle "explosion" type, maps to particleEffects.txt -1 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
5000 -- updateCull -1: disabled, default: 4000
)
--entity_initSkeletal(me, "LesserWurm")
--entity_flipVertical(me) -- fix the head orientation
entity_initSegments(
me,
6, -- num segments
48, -- minDist
48, -- maxDist
"LesserWurm-Seg1", -- body tex
"LesserWurm-Seg5", -- tail tex
128, -- width
128, -- height
0, -- taper
0 -- reverse segment direction
)
entity_setSegmentTexture(me, 2, "LesserWurm-Seg2")
entity_setSegmentTexture(me, 3, "LesserWurm-Seg3")
entity_setSegmentTexture(me, 4, "LesserWurm-Seg4")
entity_setDeathParticleEffect(me, "Explode")
entity_scale(me, 1, 1)
end
function update(me, dt)
entity_handleShotCollisions(me)
v.pushDelay = v.pushDelay - dt
if v.pushDelay <= 0 then
entity_addRandomVel(me, 1000)
v.pushDelay = 1 + math.random(2)
end
--[[
if entity_hasTarget(me) then
if entity_isTargetInRange(me, 64) then
entity_hurtTarget(me, 1)
entity_pushTarget(me, 400)
end
end
]]--
if v.chaseDelay > 0 then
v.chaseDelay = v.chaseDelay - dt
if v.chaseDelay < 0 then
v.chaseDelay = 0
end
end
if entity_getState(me)==STATE_IDLE then
if not entity_hasTarget(me) then
entity_findTarget(me, 800)
else
if v.chaseDelay == 0 then
if entity_isTargetInRange(me, 1000) then
if entity_getHealth(me) < 4 then
entity_setMaxSpeed(me, 600)
entity_moveTowardsTarget(me, dt, 1500)
else
entity_setMaxSpeed(me, 400)
entity_moveTowardsTarget(me, dt, 1000)
end
else
entity_setMaxSpeed(me, 100)
end
end
end
end
--entity_doEntityAvoidance(me, dt, 200, 0.1)
if entity_velx(me) < 0 and not entity_isFlippedHorizontal(me) then
entity_flipHorizontal(me)
elseif entity_velx(me) > 0 and entity_isFlippedHorizontal(me) then
entity_flipHorizontal(me)
end
entity_doCollisionAvoidance(me, dt, 5, 1)
entity_updateMovement(me, dt)
entity_rotateToVel(me, 0.1)
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_setMaxSpeed(me, 800)
end
end
function exitState(me)
end