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Aquaria/game_scripts/scripts/entities/beluga-bubble.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.life = 10
function init(me)
setupEntity(me)
entity_setEntityType(me, ET_NEUTRAL)
entity_setTexture(me, "particles/blow-bubble")
entity_alpha(me, 0.6)
entity_setBlendType(me, BLEND_ADD)
entity_setState(me, STATE_IDLE)
entity_setWeight(me, -20)
entity_setMaxSpeed(me, 300)
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
end
local function pop(me)
spawnParticleEffect("bubble-release", entity_x(me), entity_y(me))
spawnParticleEffect("pop-big", entity_x(me), entity_y(me))
entity_delete(me)
end
function update(me, dt)
entity_updateMovement(me, dt)
v.life = v.life - dt
if v.life < 0 then
pop(me)
return
end
if entity_isEntityInRange(me, v.n, 40) then
local vx = entity_velx(v.n)
local vy = entity_vely(v.n)
if vector_isLength2DIn(vx, vy, 600) then
-- push
entity_moveTowardsTarget(me, dt, -500)
else
-- pop
pop(me)
end
end
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "idle", -1)
end
end
function exitState(me)
end
function damage(me, attacker, bone, damageType, dmg)
return false
end
function animationKey(me, key)
end
function hitSurface(me)
end
function songNote(me, note)
local r,g,b = getNoteColor(note)
entity_setColor(me, r,g,b, 0.2)
end
function songNoteDone(me, note)
end
function song(me, song)
end
function activate(me)
end