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Aquaria/BBGE/ActionInput.cpp

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/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "ActionInput.h"
#include "ActionMapper.h"
#ifndef BBGE_BUILD_SDL2
#error Needs fixes for SDL 1.2, doesnt support scancodes
#endif
std::string getInputCodeToString(int k)
{
if(k < SDL_NUM_SCANCODES)
{
const char *name = SDL_GetScancodeName((SDL_Scancode)k);
if(name)
return name;
std::stringstream os;
os << "K:" << k;
return os.str();
}
if(k >= JOY_BUTTON_0 && k < JOY_BUTTON_END)
{
std::stringstream os;
os << "JB:" << (k - JOY_BUTTON_0);
return os.str();
}
switch(k)
{
case MOUSE_BUTTON_LEFT:
return "LMB";
case MOUSE_BUTTON_RIGHT:
return "RMB";
case MOUSE_BUTTON_MIDDLE:
return "MMB";
}
return std::string();
}
int getStringToInputCode(const std::string& s)
{
if(s == "LMB")
return MOUSE_BUTTON_LEFT;
if(s == "RMB")
return MOUSE_BUTTON_RIGHT;
if(s == "MMB")
return MOUSE_BUTTON_MIDDLE;
if(!strncmp(s.c_str(), "K:", 2))
return SDL_GetScancodeFromName(s.c_str() + 2);
if(!strncmp(s.c_str(), "JB:", 3))
return JOY_BUTTON_0 + atoi(s.c_str() + 3);
return -1; // FIXME: is this correct?
}
ActionInput::ActionInput()
{
for (int i = 0; i < INP_MSESIZE; i++) mse[i] = 0;
for (int i = 0; i < INP_KEYSIZE; i++) key[i] = 0;
for (int i = 0; i < INP_JOYSIZE; i++) joy[i] = 0;
}
std::string ActionInput::toString()
{
std::ostringstream os;
for (int i = 0; i < INP_MSESIZE; i++)
{
os << getInputCodeToString(mse[i]) << " ";
}
for (int i = 0; i < INP_KEYSIZE; i++)
{
os << getInputCodeToString(key[i]) << " ";
}
for (int i = 0; i < INP_JOYSIZE; i++)
{
os << getInputCodeToString(joy[i]) << " ";
}
return os.str();
}
void ActionInput::fromString(const std::string &read)
{
std::istringstream is(read);
std::string str;
for (int i = 0; i < INP_MSESIZE; i++)
{
is >> str;
mse[i] = getStringToInputCode(str);
}
for (int i = 0; i < INP_KEYSIZE; i++)
{
is >> str;
key[i] = getStringToInputCode(str);
}
for (int i = 0; i < INP_JOYSIZE; i++)
{
is >> str;
joy[i] = getStringToInputCode(str);
}
}