..
GL
Remove commented-out code
2016-05-05 19:57:50 +02:00
glext
Remove commented-out code
2016-05-05 19:57:50 +02:00
ActionInput.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
ActionInput.h
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
ActionMapper.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
ActionMapper.h
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
ActionSet.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
ActionSet.h
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
AfterEffect.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
AfterEffect.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
Base.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Base.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
BaseText.h
Add two more font/text related Lua functions, and some more:
2015-11-16 03:59:47 +01:00
BBGECompileConfig.h
Apply SDL2 patch by ryan, with some adjustments to apply properly.
2013-07-18 23:29:55 +02:00
bithacks.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
BitmapFont.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
BitmapFont.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
Cocoa.mm
Update Cocoa.mm
2014-04-22 16:11:17 -06:00
Core.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
Core.h
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
DarkLayer.cpp
Remove some more unused cruft
2016-06-26 00:39:48 +02:00
DarkLayer.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
DebugFont.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
DebugFont.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
Effects.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Effects.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Emitter.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Event.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
Event.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
FmodOpenALBridge.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
FmodOpenALBridge.h
Remove FMOD::Channel::setPan(), which is now defunct.
2013-07-22 13:35:45 +02:00
FrameBuffer.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
FrameBuffer.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
Gradient.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Gradient.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Joystick.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
Joystick.h
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
LensFlare.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
LensFlare.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Localization.cpp
OS X: Fix a memory overrelease.
2014-06-27 14:48:24 -06:00
Localization.h
_mods/x/locales/y/* now works
2012-07-14 15:00:37 +02:00
Math.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
MathFunctions.h
Minor debug improvements + misc
2012-01-31 19:25:13 +01:00
MemoryAllocatorSmallBlock.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
MemoryAllocatorSmallBlock.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
MT.cpp
Eliminating obsolete #ifdefs and friends ( #26 )
2016-05-05 03:49:41 +02:00
MT.h
[vfs, #3 ] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
2012-06-01 17:52:19 +02:00
OpenGLStubs.h
Fix some small performance bottlenecks:
2012-01-02 21:34:29 +01:00
ParticleEffect.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
ParticleManager.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Particles.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Particles.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
Precacher.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Precacher.h
Add precacher for mods
2013-05-24 03:34:10 +02:00
ProfRender.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
ProfRender.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Quad.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Quad.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
QuadTrail.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
QuadTrail.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
Rect.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
Refcounted.h
Refactor texture loading code; should fix a crash that started appearing recently.
2015-03-24 00:06:51 +01:00
RenderObject.cpp
Fix yet another oopsie RenderObject::setTexture()
2016-06-19 00:42:13 +02:00
RenderObject.h
Remove RenderObjectLayer::sort() and related
2016-05-14 17:20:13 +02:00
RenderObject_inline.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
RenderObjectLayer.cpp
Remove RenderObjectLayer::sort() and related
2016-05-14 17:20:13 +02:00
RenderRect.cpp
Eliminating obsolete #ifdefs and friends ( #26 )
2016-05-05 03:49:41 +02:00
RoundedRect.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
RoundedRect.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
ScreenTransition.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
ScreenTransition.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
ScriptObject.cpp
Fix setGemPosition(), add more Lua functions:
2013-10-25 01:47:24 +02:00
ScriptObject.h
Fix setGemPosition(), add more Lua functions:
2013-10-25 01:47:24 +02:00
Shader.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Shader.h
Eliminating obsolete #ifdefs and friends ( #26 )
2016-05-05 03:49:41 +02:00
SimpleIStringStream.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
SkeletalSprite.cpp
Fix possible crash when loading applying a skeletal twice in one frame.
2016-05-12 00:25:00 +02:00
SkeletalSprite.h
Merge branch 'experimental' into moreclean
2016-05-10 18:40:01 +02:00
Slider.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Slider.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
SoundManager.cpp
Merge branch 'master' into experimental
2016-06-20 02:05:42 +02:00
SoundManager.h
Merge branch 'master' into experimental
2016-06-20 02:05:42 +02:00
SpawnParticleData.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
StateMachine.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
StateMachine.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
StateManager.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
StateManager.h
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
Texture.cpp
Removing Z2D_J2K texture option
2016-05-05 20:15:11 +02:00
Texture.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
TTFFont.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
TTFFont.h
Add two more font/text related Lua functions, and some more:
2015-11-16 03:59:47 +01:00
Vector.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Vector.h
Remove commented-out code
2016-05-05 19:57:50 +02:00