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Aquaria/BBGE/DFSprite.h

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/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __dfsprite__
#define __dfsprite__
#include "Quad.h"
#include "Datafile.h"
#include "AnimatedSprite.h"
class DFSprite : public AnimatedSprite
{
public:
DFSprite();
//~DFSprite();
void destroy();
//void animate();
int findDatafile(const std::string &name);
void selectDatafile(int index);
void selectDatafile(AnimData &animData);
Datafile *getDatafile(int index);
Datafile *getDatafile(AnimData &animData);
int addDatafile();
void setFrameBasedRotation(const Vector &p1, const Vector &p2);
void selectDatafileBasedRotation(const Vector &p1, const Vector &p2, int datafileRange, int datafileIndexOffset=0, bool flipAngle=false, float angleOffset=0);
protected:
void onAnimData(AnimData &animData);
std::vector<Datafile*> datafiles;
Datafile *currentDatafile;
void onSetTexture();
void onUpdate(float dt);
};
#endif