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Aquaria/BBGE/Joystick.cpp

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/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "Core.h"
Joystick::Joystick()
{
stickIndex = -1;
# ifdef BBGE_BUILD_SDL2
sdl_controller = NULL;
sdl_haptic = NULL;
# endif
sdl_joy = NULL;
inited = false;
buttonBitmask = 0;
deadZone1 = 0.3;
deadZone2 = 0.3;
clearRumbleTime= 0;
s1ax = 0;
s1ay = 1;
s2ax = 4;
s2ay = 3;
}
void Joystick::init(int stick)
{
std::ostringstream os;
stickIndex = stick;
const int numJoy = SDL_NumJoysticks();
os << "Found [" << numJoy << "] joysticks";
debugLog(os.str());
if (numJoy > stick)
{
#ifdef BBGE_BUILD_SDL2
if (SDL_IsGameController(stick))
{
sdl_controller = SDL_GameControllerOpen(stick);
if (sdl_controller)
sdl_joy = SDL_GameControllerGetJoystick(sdl_controller);
}
if (!sdl_joy)
sdl_joy = SDL_JoystickOpen(stick);
if (sdl_joy && SDL_JoystickIsHaptic(sdl_joy))
{
sdl_haptic = SDL_HapticOpenFromJoystick(sdl_joy);
bool rumbleok = false;
if (sdl_haptic && SDL_HapticRumbleSupported(sdl_haptic))
rumbleok = (SDL_HapticRumbleInit(sdl_haptic) == 0);
if (!rumbleok)
{
SDL_HapticClose(sdl_haptic);
sdl_haptic = NULL;
}
}
#endif
if (!sdl_joy)
sdl_joy = SDL_JoystickOpen(stick);
if (sdl_joy)
{
inited = true;
#ifdef BBGE_BUILD_SDL2
debugLog(std::string("Initialized Joystick [") + std::string(SDL_JoystickName(sdl_joy)) + std::string("]"));
if (sdl_controller) debugLog(std::string("Joystick is a Game Controller"));
if (sdl_haptic) debugLog(std::string("Joystick has force feedback support"));
#else
debugLog(std::string("Initialized Joystick [") + std::string(SDL_JoystickName(stick)) + std::string("]"));
#endif
}
else
{
std::ostringstream os;
os << "Failed to init Joystick [" << stick << "]";
debugLog(os.str());
}
}
else
{
debugLog("Not enough Joystick(s) found");
}
}
void Joystick::shutdown()
{
#ifdef BBGE_BUILD_SDL2
if (sdl_haptic)
{
SDL_HapticClose(sdl_haptic);
sdl_haptic = 0;
}
if (sdl_controller)
{
SDL_GameControllerClose(sdl_controller);
sdl_controller = 0;
sdl_joy = 0; // SDL_GameControllerClose() frees this
}
#endif
if (sdl_joy)
{
SDL_JoystickClose(sdl_joy);
sdl_joy = 0;
}
}
void Joystick::rumble(float leftMotor, float rightMotor, float time)
{
if (core->joystickEnabled && inited)
{
#ifdef BBGE_BUILD_SDL2
if (sdl_haptic)
{
const float power = (leftMotor + rightMotor) / 2.0f;
if ((power > 0.0f) && (time > 0.0f))
{
clearRumbleTime = time;
SDL_HapticRumblePlay(sdl_haptic, power, (Uint32) (time * 1000.0f));
}
else
{
clearRumbleTime = -1;
SDL_HapticRumbleStop(sdl_haptic);
}
}
#endif
}
}
void Joystick::callibrate(Vector &calvec, float deadZone)
{
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if (calvec.isLength2DIn(deadZone))
{
calvec = Vector(0,0,0);
}
else
{
if (!calvec.isZero())
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{
Vector pos2 = calvec;
pos2.setLength2D(deadZone);
calvec -= pos2;
float mult = 1.0f/float(1.0f-deadZone);
calvec.x *= mult;
calvec.y *= mult;
if (calvec.x > 1)
calvec.x = 1;
else if (calvec.x < -1)
calvec.x = -1;
if (calvec.y > 1)
calvec.y = 1;
else if (calvec.y < -1)
calvec.y = -1;
}
}
}
void Joystick::update(float dt)
{
if (core->joystickEnabled && inited && sdl_joy && stickIndex != -1)
{
#ifdef BBGE_BUILD_SDL2
if (!SDL_JoystickGetAttached(sdl_joy))
{
debugLog("Lost Joystick");
if (sdl_haptic)
{
SDL_HapticClose(sdl_haptic);
sdl_haptic = NULL;
}
if (!sdl_controller)
SDL_JoystickClose(sdl_joy);
else
{
SDL_GameControllerClose(sdl_controller);
sdl_controller = NULL;
}
sdl_joy = NULL;
return;
}
if (sdl_controller)
{
Sint16 xaxis = SDL_GameControllerGetAxis(sdl_controller, SDL_CONTROLLER_AXIS_LEFTX);
Sint16 yaxis = SDL_GameControllerGetAxis(sdl_controller, SDL_CONTROLLER_AXIS_LEFTY);
position.x = float(xaxis)/32768.0f;
position.y = float(yaxis)/32768.0f;
Sint16 xaxis2 = SDL_GameControllerGetAxis(sdl_controller, SDL_CONTROLLER_AXIS_RIGHTX);
Sint16 yaxis2 = SDL_GameControllerGetAxis(sdl_controller, SDL_CONTROLLER_AXIS_RIGHTY);
rightStick.x = float(xaxis2)/32768.0f;
rightStick.y = float(yaxis2)/32768.0f;
}
else
{
Sint16 xaxis = SDL_JoystickGetAxis(sdl_joy, s1ax);
Sint16 yaxis = SDL_JoystickGetAxis(sdl_joy, s1ay);
position.x = float(xaxis)/32768.0f;
position.y = float(yaxis)/32768.0f;
Sint16 xaxis2 = SDL_JoystickGetAxis(sdl_joy, s2ax);
Sint16 yaxis2 = SDL_JoystickGetAxis(sdl_joy, s2ay);
rightStick.x = float(xaxis2)/32768.0f;
rightStick.y = float(yaxis2)/32768.0f;
}
#else
if (!SDL_JoystickOpened(stickIndex))
{
debugLog("Lost Joystick");
sdl_joy = NULL;
return;
}
Sint16 xaxis = SDL_JoystickGetAxis(sdl_joy, s1ax);
Sint16 yaxis = SDL_JoystickGetAxis(sdl_joy, s1ay);
position.x = xaxis/32768.0f;
position.y = yaxis/32768.0f;
Sint16 xaxis2 = SDL_JoystickGetAxis(sdl_joy, s2ax);
Sint16 yaxis2 = SDL_JoystickGetAxis(sdl_joy, s2ay);
rightStick.x = xaxis2/32768.0f;
rightStick.y = yaxis2/32768.0f;
#endif
callibrate(position, deadZone1);
callibrate(rightStick, deadZone2);
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buttonBitmask = 0;
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#ifdef BBGE_BUILD_SDL2
if (sdl_controller)
{
for (unsigned i = 0; i < SDL_CONTROLLER_BUTTON_MAX; i++)
buttonBitmask |= !!SDL_GameControllerGetButton(sdl_controller, (SDL_GameControllerButton)i) << i;
}
else
#endif
{
for (unsigned i = 0; i < MAX_JOYSTICK_BTN; i++)
buttonBitmask |= !!SDL_JoystickGetButton(sdl_joy, i) << i;
}
}
if (clearRumbleTime >= 0)
{
clearRumbleTime -= dt;
if (clearRumbleTime <= 0)
{
rumble(0,0,0);
}
}
}
bool Joystick::anyButton()
{
return !!buttonBitmask;;
}