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https://github.com/AquariaOSE/Aquaria.git
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Fix crash on shutdown with active SDL_gamecontroller + work around rumble effect not stopping
Tested on WinXP with wired XBox360 controller.
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parent
f7a49c471e
commit
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1 changed files with 29 additions and 10 deletions
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@ -251,6 +251,19 @@ void Joystick::shutdown()
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}
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#endif
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#ifdef BBGE_BUILD_SDL
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#ifdef BBGE_BUILD_SDL2
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if (sdl_haptic)
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{
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SDL_HapticClose(sdl_haptic);
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sdl_haptic = 0;
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}
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if (sdl_controller)
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{
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SDL_GameControllerClose(sdl_controller);
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sdl_controller = 0;
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sdl_joy = 0; // SDL_GameControllerClose() frees this
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}
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#endif
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if (sdl_joy)
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{
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SDL_JoystickClose(sdl_joy);
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@ -268,9 +281,15 @@ void Joystick::rumble(float leftMotor, float rightMotor, float time)
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{
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const float power = (leftMotor + rightMotor) / 2.0f;
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if ((power > 0.0f) && (time > 0.0f))
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{
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clearRumbleTime = time;
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SDL_HapticRumblePlay(sdl_haptic, power, (Uint32) (time * 1000.0f));
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}
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else
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{
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clearRumbleTime = -1;
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SDL_HapticRumbleStop(sdl_haptic);
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}
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}
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#elif defined(BBGE_BUILD_WINDOWS) && defined(BBGE_BUILD_XINPUT)
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@ -393,25 +412,25 @@ void Joystick::update(float dt)
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{
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Sint16 xaxis = SDL_GameControllerGetAxis(sdl_controller, SDL_CONTROLLER_AXIS_LEFTX);
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Sint16 yaxis = SDL_GameControllerGetAxis(sdl_controller, SDL_CONTROLLER_AXIS_LEFTY);
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position.x = double(xaxis)/32768.0;
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position.y = double(yaxis)/32768.0;
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position.x = float(xaxis)/32768.0f;
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position.y = float(yaxis)/32768.0f;
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Sint16 xaxis2 = SDL_GameControllerGetAxis(sdl_controller, SDL_CONTROLLER_AXIS_RIGHTX);
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Sint16 yaxis2 = SDL_GameControllerGetAxis(sdl_controller, SDL_CONTROLLER_AXIS_RIGHTY);
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rightStick.x = double(xaxis2)/32768.0;
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rightStick.y = double(yaxis2)/32768.0;
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rightStick.x = float(xaxis2)/32768.0f;
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rightStick.y = float(yaxis2)/32768.0f;
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}
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else
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{
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Sint16 xaxis = SDL_JoystickGetAxis(sdl_joy, s1ax);
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Sint16 yaxis = SDL_JoystickGetAxis(sdl_joy, s1ay);
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position.x = double(xaxis)/32768.0;
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position.y = double(yaxis)/32768.0;
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position.x = float(xaxis)/32768.0f;
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position.y = float(yaxis)/32768.0f;
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Sint16 xaxis2 = SDL_JoystickGetAxis(sdl_joy, s2ax);
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Sint16 yaxis2 = SDL_JoystickGetAxis(sdl_joy, s2ay);
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rightStick.x = double(xaxis2)/32768.0;
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rightStick.y = double(yaxis2)/32768.0;
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rightStick.x = float(xaxis2)/32768.0f;
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rightStick.y = float(yaxis2)/32768.0f;
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}
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#else
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if (!SDL_JoystickOpened(stickIndex))
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@ -482,10 +501,10 @@ void Joystick::update(float dt)
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}
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#endif
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if (clearRumbleTime > 0)
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if (clearRumbleTime >= 0)
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{
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clearRumbleTime -= dt;
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if (clearRumbleTime < 0)
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if (clearRumbleTime <= 0)
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{
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rumble(0,0,0);
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}
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