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bspline wip more

This commit is contained in:
fgenesis 2022-09-05 17:19:34 +02:00
parent 214590742d
commit 0afd09dc75
7 changed files with 210 additions and 33 deletions

View file

@ -469,11 +469,11 @@ void AnimationEditor::applyState()
addRenderObject(tr, LR_BLACKGROUND);
splinegrid = new SplineGrid;
splinegrid->resize(5,5,30,30);
splinegrid->setTexture("mithalas-house-bg-0001");
splinegrid->setWidthHeight(200, 200);
splinegrid->position = Vector(400, 300);
splinegrid->resize(3,3,10,10);
splinegrid->resetControlPoints();
splinegrid->setTexture("mithalas-house-bg-0001");
addRenderObject(splinegrid, LR_PARTICLES_TOP);

View file

@ -19,6 +19,8 @@ set(BBGE_SRCS
CMakeLists.txt
Core.cpp
Core.h
Interpolators.cpp
Interpolators.h
DarkLayer.cpp
DarkLayer.h
DataStructures.cpp

68
BBGE/Interpolators.cpp Normal file
View file

@ -0,0 +1,68 @@
#include "Interpolators.h"
#include <math.h>
CosineInterpolator::CosineInterpolator()
{
}
void CosineInterpolator::clear()
{
pxy.clear();
}
void CosineInterpolator::setPoints(const Vector* p, size_t n)
{
pxy.resize(n);
for(size_t i = 0; i < n; ++i)
{
pxy[i].first = p[i].x;
pxy[i].second = p[i].y;
}
std::sort(pxy.begin(), pxy.end());
}
float CosineInterpolator::operator()(float x) const
{
if (x < pxy[0].first)
return pxy[0].second;
size_t N = pxy.size() - 1;
for (size_t i = 0; i < N; ++i)
{
// TODO: binary search
if (pxy[i + 1].first > x)
{
float xfactor = (x - pxy[i].first) / (pxy[i + 1].first - pxy[i].first);
float yfactor = (1.0f - cos(xfactor * 3.141596f)) * 0.5f;
return yfactor * pxy[i + 1].second + (1 - yfactor) * pxy[i].second;
}
}
return pxy[N].second;
}
void CosineInterpolator::interpolateRange(float *ys, const float* xs, size_t n)
{
size_t i = 0, k = 0;
for( ; k < n; ++k)
{
const float x = xs[k];
while(x < pxy[i].first)
{
++i;
if(i >= pxy.size())
goto tail;
}
ys[k] = pxy[i].second;
}
return;
tail:
const float v = pxy.back().second;
for( ; k < n; ++k)
ys[k] = v;
}

23
BBGE/Interpolators.h Normal file
View file

@ -0,0 +1,23 @@
#ifndef BBGE_INTERPOLATORS_H
#define BBGE_INTERPOLATORS_H
#include <algorithm> // std::pair
#include <vector>
#include "Vector.h"
class CosineInterpolator
{
public:
CosineInterpolator();
void clear();
void setPoints(const Vector *p, size_t n);
float operator()(float x) const;
void interpolateRange(float *ys, const float *xs, size_t n);
private:
std::vector<std::pair<float, float> > pxy;
};
#endif

View file

@ -1543,6 +1543,13 @@ void SkeletalSprite::loadSkeletal(const std::string &fn)
{
newb->selectable = bone->BoolAttribute("sel");
}
if (bone->Attribute("grid"))
{
SimpleIStringStream is(bone->Attribute("grid"));
int x, y;
is >> x >> y;
newb->createGrid(x, y);
}
bone = bone->NextSiblingElement("Bone");
}
// attach bones
@ -1735,6 +1742,15 @@ void SkeletalSprite::loadSkeletal(const std::string &fn)
newAnimation.keyframes.push_back(newSkeletalKeyframe);
key = key->NextSiblingElement("Key");
}
XMLElement *interp = animation->FirstChildElement("Interpolator");
while(interp)
{
interp = interp->NextSiblingElement("Interpolator");
}
animation = animation->NextSiblingElement("Animation");
this->animations.push_back(newAnimation);
}

View file

@ -2,6 +2,7 @@
#include "tbsp.hh"
#include "RenderBase.h"
#include "Core.h"
#include "Interpolators.h"
SplineGridCtrlPoint *SplineGridCtrlPoint::movingPoint;
@ -14,8 +15,7 @@ SplineGridCtrlPoint::SplineGridCtrlPoint()
Vector SplineGridCtrlPoint::getSplinePosition() const
{
SplineGridCtrlPoint *p = (SplineGridCtrlPoint*)getParent();
Vector pos = position;
return Vector(pos.x / p->width, pos.y / p->height);
return Vector(2 * position.x / p->width, 2 * position.y / p->height);
}
void SplineGridCtrlPoint::onUpdate(float dt)
@ -32,17 +32,19 @@ void SplineGridCtrlPoint::onUpdate(float dt)
if(movingPoint == this)
{
SplineGridCtrlPoint *p = (SplineGridCtrlPoint*)getParent();
SplineGrid *p = (SplineGrid*)getParent();
const Vector parentPos = p->getWorldPosition();
position = core->mouse.position - parentPos;
p->recalc();
}
}
SplineGrid::SplineGrid()
: degreeX(3), degreeY(3), _cpx(0), _cpy(0), _xres(0), _yres(0)
: degreeX(3), degreeY(3), _cpx(0), _cpy(0), _xres(0), _yres(0), splinetype(SPLINE_BSPLINE)
{
setWidthHeight(128, 128);
//renderQuad = false;
renderQuad = true;
renderBorder = true;
}
SplineGrid::~SplineGrid()
@ -55,8 +57,8 @@ void SplineGrid::resize(size_t w, size_t h, size_t xres, size_t yres)
knotsX.resize(tbsp__getNumKnots(w, degreeX));
knotsY.resize(tbsp__getNumKnots(h, degreeY));
tmp.resize(xres * h);
tbsp::fillKnotVector<float>(&knotsX[0], w, degreeX, 0.0f, 1.0f);
tbsp::fillKnotVector<float>(&knotsY[0], h, degreeY, 0.0f, 1.0f);
tbsp::fillKnotVector<float>(&knotsX[0], w, degreeX, -1.0f, 1.0f);
tbsp::fillKnotVector<float>(&knotsY[0], h, degreeY, -1.0f, 1.0f);
this->createGrid(xres, yres);
@ -77,6 +79,11 @@ void SplineGrid::resize(size_t w, size_t h, size_t xres, size_t yres)
}
}
_cpx = w;
_cpy = h;
_xres = xres;
_yres = yres;
// kill any excess points
for(size_t i = 0; i < oldp.size(); ++i)
if(oldp[i])
@ -90,31 +97,87 @@ void SplineGrid::resize(size_t w, size_t h, size_t xres, size_t yres)
if(!ref)
ref = createControlPoint(x, y);
}
_cpx = w;
_cpy = h;
_xres = xres;
_yres = yres;
}
void SplineGrid::recalc()
{
std::vector<Vector> px(_cpx);
switch(splinetype)
{
case SPLINE_BSPLINE:
recalcBSpline();
break;
case SPLINE_COSINE:
recalcCosine();
break;
}
}
void SplineGrid::recalcBSpline()
{
std::vector<Vector> px(std::max(_cpx, _xres));
std::vector<Vector> work(std::max(degreeX, degreeY));
// Each row -> X-axis interpolation
for(size_t y = 0; y < _cpy; ++y)
{
for(size_t x = 0; x < _cpx; ++x)
px[x] = ctrlp[y * _cpx + x]->getSplinePosition();
Vector *dst = &tmp[y * _xres];
tbsp::evalRange<float, Vector>(dst, _xres, &work[0], &knotsX[0], &px[0], px.size(), degreeX, 0.0f, 1.0f);
tbsp::evalRange(dst, _xres, &work[0], &knotsX[0], &px[0], _cpx, degreeX, -1.0f, 1.0f);
}
this->resetGrid();
Vector **dg = this->getDrawGrid();
// Each column -> Y-axis interpolation
std::vector<Vector> out(_yres);
for(size_t x = 0; x < _xres; ++x)
{
for(size_t y = 0; y < _cpy; ++y)
px[y] = tmp[y * _xres + x];
tbsp::evalRange(&out[0], _yres, &work[0], &knotsY[0], &px[0], _cpy, degreeY, -1.0f, 1.0f);
for(size_t y = 0; y < _yres; ++y)
{
// output values are in [-1,+1] while drawgrid normally goes from [-0.5,+0.5]
Vector gp = out[y] * 0.5f;
gp.z = 1; // used as alpha
dg[x][y] = gp;
}
}
}
void SplineGrid::recalcCosine()
{
// TODO
/*std::vector<Vector> px(std::max(_cpx, _xres));
std::vector<float> out(std::max(_xres, _yres));
CosineInterpolator top;
// Each row -> X-axis interpolation
for(size_t y = 0; y < _cpy; ++y)
{
for(size_t x = 0; x < _cpx; ++x)
px[x] = ctrlp[y * _cpx + x]->getSplinePosition();
std::sort(px.begin(), px.end());
top.setPoints(&px[0], _cpx);
Vector *dst = &tmp[y * _xres];
top.interpolateRange(&out[0,
*/
}
void SplineGrid::resetControlPoints()
{
const float dx = width / float(_cpx + 1);
const float dy = height / float(_cpy + 1);
const float dx = width / float(_cpx - 1);
const float dy = height / float(_cpy - 1);
float yy = height * -0.5f;
for(size_t y = 0; y < _cpy; ++y, yy += dy)
{
@ -128,11 +191,10 @@ void SplineGrid::resetControlPoints()
SplineGridCtrlPoint* SplineGrid::createControlPoint(size_t x, size_t y)
{
assert(x < _cpx && y < _cpy);
const float w2 = width * -0.5f;
const float h2 = height * -0.5f;
const Vector wh(width, height);
const Vector pos01(float(x) / float(_cpx-1), float(y) / float(_cpy-1));
SplineGridCtrlPoint *cp = new SplineGridCtrlPoint();
cp->position.x = w2 + float(x) / float(_cpx + 1);
cp->position.y = h2 + float(y) / float(_cpy + 1);
cp->position = (pos01 - Vector(0.5f, 0.5f)) * wh;
this->addChild(cp, PM_POINTER);
return cp;
}
@ -140,8 +202,6 @@ SplineGridCtrlPoint* SplineGrid::createControlPoint(size_t x, size_t y)
void SplineGrid::onUpdate(float dt)
{
Quad::onUpdate(dt);
recalc(); // HACK
}
void SplineGrid::onRender(const RenderState& rs) const
@ -150,7 +210,7 @@ void SplineGrid::onRender(const RenderState& rs) const
glBindTexture(GL_TEXTURE_2D, 0);
const Vector wh(width, height);
const Vector wh2(width * 0.5f, height * 0.5f);
glLineWidth(2);
glColor4f(0.0f, 1.0f, 0.3f, 0.3f);
@ -180,23 +240,20 @@ void SplineGrid::onRender(const RenderState& rs) const
glEnd();
}
/*
glColor4f(0.0f, 0.2f, 1.0f, 1.0f);
glPointSize(3);
glBegin(GL_POINTS);
for(size_t y = 0; y < _cpy; ++y)
{
glBegin(GL_LINE_STRIP);
const value_type *line = &tmp[y * _xres];
for(size_t x = 0; x < _xres; ++x)
{
Vector pos = line[x] * wh;
Vector pos = line[x] * wh2;
glVertex2f(pos.x, pos.y);
}
glEnd();
}
glEnd();
*/
}

View file

@ -6,6 +6,12 @@
#include "glm/glm.hpp"
#include "Quad.h"
enum SplineType
{
SPLINE_BSPLINE,
SPLINE_COSINE,
};
class SplineGridCtrlPoint : public Quad
{
public:
@ -27,6 +33,7 @@ public:
// # of control points on each axis
void resize(size_t w, size_t h, size_t xres, size_t yres);
void recalc();
void resetControlPoints();
virtual void onRender(const RenderState& rs) const OVERRIDE;
@ -34,6 +41,9 @@ public:
private:
void recalcBSpline();
void recalcCosine();
SplineGridCtrlPoint *createControlPoint(size_t x, size_t y);
unsigned degreeX, degreeY;
@ -46,6 +56,7 @@ private:
size_t _yres;
std::vector<SplineGridCtrlPoint*> ctrlp;
SplineType splinetype;
};