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Win32 resource file update, icons, and one little float->int cast fix in ScriptInterface
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commit
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4 changed files with 16 additions and 3 deletions
BIN
Aquaria/AquariaWin32.ico
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Aquaria/AquariaWin32.ico
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Aquaria/AquariaWin32Dev.ico
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Aquaria/AquariaWin32Dev.ico
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@ -3835,7 +3835,7 @@ luaFunc(spawnManaBall)
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Vector p;
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p.x = lua_tonumber(L, 1);
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p.y = lua_tonumber(L, 2);
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int amount = lua_tonumber(L, 3);
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float amount = lua_tonumber(L, 3);
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dsq->game->spawnManaBall(p, amount);
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luaReturnNil();
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}
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@ -19,11 +19,18 @@ along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "AquariaCompileConfig.h"
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#include <Winver.h>
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#include <Windows.h>
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#include "resource.h" // Might as well use what's there, even though it's questionable.
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#include "custom-fields.h"
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#define AQUARIA_RC_FILEVERSION 1,1,3,999
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#define AQUARIA_RC_PRODUCTVERSION 1,1,3,0
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#define AQUARIA_RC_PRODUCTVERSION_STRING "1.1.3"
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#define AQUARIA_RC_COMMENTS AQUARIA_OVERRIDE_VERSION_STRING
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#define AQUARIA_RC_FILEVERSION_STRING "1.1.3.fg"
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// Version information
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1 VERSIONINFO
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@ -56,6 +63,12 @@ END
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END
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// Icon
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101 ICON "Aquaria.ico"
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#if defined(AQUARIA_FULL) || defined(AQUARIA_DEMO)
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101 ICON "AquariaWin32.ico"
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#else
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101 ICON "AquariaWin32Dev.ico"
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#endif
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//101 ICON "Aquaria.ico"
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