mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 09:44:02 +00:00
More RenderObject slimming; reorder members, split out motion blur data + collideRadius, add new CollideQuad type
CollideQuad is now base class for Shot, Entity, Bone
This commit is contained in:
parent
ac80b3461a
commit
140f750d00
15 changed files with 232 additions and 147 deletions
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@ -771,12 +771,15 @@ static bool sdlVideoModeOK(int disp, const int w, const int h, const int bpp)
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void DSQ::init()
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{
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#define PSIZEOF(x) { std::ostringstream os_; os_ << ("sizeof(" #x ") = ") << sizeof(x); debugLog(os_.str()); }
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PSIZEOF(ScriptObject);
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PSIZEOF(RenderObject);
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PSIZEOF(Quad);
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PSIZEOF(CollideQuad);
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PSIZEOF(Element);
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PSIZEOF(Shot);
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PSIZEOF(Bone);
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PSIZEOF(PauseQuad);
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PSIZEOF(SkeletalSprite);
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PSIZEOF(Entity);
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PSIZEOF(CollideEntity);
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PSIZEOF(ScriptedEntity);
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@ -49,7 +49,7 @@ struct BoneLock
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int collisionMaskIndex;
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};
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class Entity : public Quad, public StateMachine, public SoundHolder
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class Entity : public CollideQuad, public StateMachine, public SoundHolder
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{
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public:
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Entity();
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@ -3853,7 +3853,7 @@ bool Game::collideHairVsCircle(Entity *a, int num, const Vector &pos2, float rad
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}
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// NOTE THIS FUNCTION ASSUMES THAT IF A BONE ISN'T AT FULL ALPHA (1.0) IT IS DISABLED
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Bone *Game::collideSkeletalVsCircle(Entity *skeletal, RenderObject *circle)
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Bone *Game::collideSkeletalVsCircle(Entity *skeletal, CollideQuad *circle)
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{
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return collideSkeletalVsCircle(skeletal, circle->position, circle->collideRadius);
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}
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@ -3885,7 +3885,7 @@ Bone *Game::collideSkeletalVsLine(Entity *skeletal, Vector start, Vector end, fl
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return closest;
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}
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bool Game::collideCircleVsLine(RenderObject *r, Vector start, Vector end, float radius)
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bool Game::collideCircleVsLine(CollideQuad *r, Vector start, Vector end, float radius)
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{
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bool collision = false;
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if (isTouchingLine(start, end, r->position, radius+r->collideRadius, &lastCollidePosition))
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@ -3895,7 +3895,7 @@ bool Game::collideCircleVsLine(RenderObject *r, Vector start, Vector end, float
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return collision;
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}
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bool Game::collideCircleVsLineAngle(RenderObject *r, float angle, float startLen, float endLen, float radius, Vector basePos)
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bool Game::collideCircleVsLineAngle(CollideQuad *r, float angle, float startLen, float endLen, float radius, Vector basePos)
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{
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bool collision = false;
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float rads = MathFunctions::toRadians(angle);
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@ -186,10 +186,10 @@ public:
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bool collideHairVsCircle(Entity *a, int num, const Vector &pos2, float radius, float perc=0, int *colSegment=0);
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bool collideCircleVsCircle(Entity *a, Entity *b);
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Bone *collideSkeletalVsCircle(Entity *skeletal, RenderObject *circle);
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Bone *collideSkeletalVsCircle(Entity *skeletal, CollideQuad *circle);
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Bone *collideSkeletalVsLine(Entity *skeletal, Vector start, Vector end, float radius);
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bool collideCircleVsLine(RenderObject *r, Vector start, Vector end, float radius);
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bool collideCircleVsLineAngle(RenderObject *r, float angle, float startLen, float endLen, float radius, Vector basePos);
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bool collideCircleVsLine(CollideQuad *r, Vector start, Vector end, float radius);
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bool collideCircleVsLineAngle(CollideQuad *r, float angle, float startLen, float endLen, float radius, Vector basePos);
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Bone *collideSkeletalVsCircle(Entity *skeletal, Vector pos, float radius);
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void handleShotCollisions(Entity *e, bool hasShield=false);
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void handleShotCollisionsSkeletal(Entity *e);
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@ -630,6 +630,16 @@ Quad *getQuad(lua_State *L, int slot = 1)
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return q;
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}
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static inline
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CollideQuad *getCollideQuad(lua_State *L, int slot = 1)
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{
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CollideQuad *q = (CollideQuad*)lua_touserdata(L, slot);
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ENSURE_TYPE(q, SCO_COLLIDE_QUAD);
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if (!q)
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scriptDebug(L, "Invalid CollideQuad");
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return q;
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}
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static inline
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BaseText *getText(lua_State *L, int slot = 1)
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{
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@ -1013,6 +1023,7 @@ MakeTypeCheckFunc(isText, SCO_TEXT)
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MakeTypeCheckFunc(isShader, SCO_SHADER)
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MakeTypeCheckFunc(isParticleEffect, SCO_PARTICLE_EFFECT)
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MakeTypeCheckFunc(isQuadGrid, SCO_QUAD_GRID)
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MakeTypeCheckFunc(isCollideQuad, SCO_COLLIDE_QUAD)
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#undef MakeTypeCheckFunc
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@ -1467,13 +1478,13 @@ luaFunc(obj_getGravity)
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luaFunc(obj_getCollideRadius)
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{
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RenderObject *r = robj(L);
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CollideQuad *r = getCollideQuad(L);
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luaReturnNum(r ? r->collideRadius : 0);
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}
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luaFunc(obj_setCollideRadius)
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{
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RenderObject *r = robj(L);
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CollideQuad *r = getCollideQuad(L);
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if (r)
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r->collideRadius = lua_tonumber(L, 2);
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luaReturnNil();
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@ -1751,7 +1762,7 @@ luaFunc(obj_disableMotionBlur)
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luaFunc(obj_collideCircleVsLine)
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{
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RenderObject *r = robj(L);
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CollideQuad *r = getCollideQuad(L);
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float x1, y1, x2, y2, sz;
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x1 = lua_tonumber(L, 2);
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y1 = lua_tonumber(L, 3);
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@ -1766,7 +1777,7 @@ luaFunc(obj_collideCircleVsLine)
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luaFunc(obj_collideCircleVsLineAngle)
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{
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RenderObject *r = robj(L);
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CollideQuad *r = getCollideQuad(L);
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float angle = lua_tonumber(L, 2);
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float start=lua_tonumber(L, 3), end=lua_tonumber(L, 4), radius=lua_tonumber(L, 5);
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float x=lua_tonumber(L, 6);
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@ -1937,6 +1948,7 @@ luaFunc(quad_getBorderAlpha)
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luaReturnNum(b ? b->borderAlpha : 0.0f);
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}
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// --- standard set/get functions for each type, wrapping RenderObject functions ---
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#define MK_FUNC(base, getter, prefix, suffix) \
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@ -5530,7 +5542,7 @@ luaFunc(entity_handleShotCollisionsHair)
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luaFunc(entity_collideSkeletalVsCircle)
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{
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Entity *e = entity(L);
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RenderObject *e2 = robj(L,2);
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CollideQuad *e2 = getCollideQuad(L,2);
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Bone *b = 0;
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if (e && e2)
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{
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@ -281,7 +281,7 @@ void Shot::fire(bool playSfx)
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}
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Shot::Shot() : Quad(), Segmented(0,0)
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Shot::Shot() : CollideQuad(), Segmented(0,0)
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{
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addType(SCO_SHOT);
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extraDamage= 0;
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@ -466,7 +466,7 @@ void Shot::suicide()
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velocity = 0;
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fadeAlphaWithLife = true;
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dead = true;
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destroySegments(0.2f);
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if (emitter)
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{
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@ -74,7 +74,7 @@ struct ShotData
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};
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class Shot : public Quad, public Segmented, public Scriptable
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class Shot : public CollideQuad, public Segmented, public Scriptable
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{
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public:
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10
BBGE/Base.h
10
BBGE/Base.h
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@ -31,6 +31,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define compile_assert(pred) switch(0){case 0:case (pred):;}
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// C++11's override specifier is too useful not to use it if we have it
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#if (__cplusplus >= 201103L) || (defined(_MSC_VER) && (_MSC_VER+0 >= 1900))
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#define OVERRIDE override
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#endif
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#ifndef OVERRIDE
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#define OVERRIDE
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#endif
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#ifdef _MSC_VER
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//#pragma warning(disable:4786)
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//#pragma warning(disable:4005)
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@ -627,6 +627,10 @@ PauseQuad::PauseQuad() : Quad(), pauseLevel(0), positionSnapTo(0)
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addType(SCO_PAUSEQUAD);
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}
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PauseQuad::~PauseQuad()
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{
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}
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void PauseQuad::onUpdate(float dt)
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{
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if (positionSnapTo)
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@ -642,3 +646,36 @@ void PauseQuad::setPositionSnapTo(InterpolatedVector *positionSnapTo)
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{
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this->positionSnapTo = positionSnapTo;
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}
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CollideQuad::CollideQuad()
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: collideRadius(0)
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{
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addType(SCO_COLLIDE_QUAD);
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}
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CollideQuad::~CollideQuad()
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{
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}
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void CollideQuad::renderCollision()
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{
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if (collideRadius > 0)
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{
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glPushMatrix();
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glLoadIdentity();
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core->setupRenderPositionAndScale();
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glBindTexture(GL_TEXTURE_2D, 0);
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glTranslatef(position.x+offset.x, position.y+offset.y, 0);
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glTranslatef(internalOffset.x, internalOffset.y, 0);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(1,0,0,0.5);
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drawCircle(collideRadius, 8);
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glDisable(GL_BLEND);
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glTranslatef(offset.x, offset.y,0);
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glPopMatrix();
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}
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}
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11
BBGE/Quad.h
11
BBGE/Quad.h
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@ -127,6 +127,7 @@ class PauseQuad : public Quad
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{
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public:
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PauseQuad();
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virtual ~PauseQuad();
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int pauseLevel;
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void setPositionSnapTo(InterpolatedVector *positionSnapTo);
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@ -136,6 +137,16 @@ protected:
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void onUpdate(float dt);
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};
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class CollideQuad : public Quad
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{
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public:
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CollideQuad();
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virtual ~CollideQuad();
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virtual void renderCollision() OVERRIDE;
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float collideRadius;
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};
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#define QUAD(x) Quad *x = new Quad; addRenderObject(x);
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#endif
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@ -133,11 +133,7 @@ RenderObject::RenderObject()
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overrideCullRadiusSqr = 0;
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repeatTexture = false;
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alphaMod = 1;
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collideRadius = 0;
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motionBlurTransition = false;
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motionBlurFrameOffsetCounter = 0;
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motionBlurFrameOffset = 0;
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motionBlur = false;
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motionBlur = 0;
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idx = -1;
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_fv = false;
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_fh = false;
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@ -173,11 +169,11 @@ RenderObject::RenderObject()
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colorIsSaved = false;
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shareAlphaWithChildren = false;
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shareColorWithChildren = false;
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motionBlurTransitionTimer = 0;
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}
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RenderObject::~RenderObject()
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{
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freeMotionBlur();
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}
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Vector RenderObject::getWorldPosition()
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@ -454,22 +450,25 @@ void RenderObject::moveToBack()
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void RenderObject::enableMotionBlur(int sz, int off)
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{
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motionBlur = true;
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motionBlurPositions.resize(sz);
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motionBlurFrameOffsetCounter = 0;
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motionBlurFrameOffset = off;
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for (size_t i = 0; i < motionBlurPositions.size(); i++)
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MotionBlurData *mb = ensureMotionBlur();
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mb->transition = false;
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mb->positions.resize(sz);
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mb->frameOffsetCounter = 0;
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mb->frameOffset = off;
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for (size_t i = 0; i < mb->positions.size(); i++)
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{
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motionBlurPositions[i].position = position;
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motionBlurPositions[i].rotz = rotation.z;
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mb->positions[i].position = position;
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mb->positions[i].rotz = rotation.z;
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}
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}
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void RenderObject::disableMotionBlur()
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{
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motionBlurTransition = true;
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motionBlurTransitionTimer = 1.0;
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motionBlur = false;
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if(MotionBlurData *mb = this->motionBlur)
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{
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mb->transition = true;
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mb->transitionTimer = 1.0;
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}
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}
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bool RenderObject::isfhr()
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@ -540,31 +539,27 @@ void RenderObject::render()
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}
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}
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if (motionBlur || motionBlurTransition)
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if (MotionBlurData *mb = this->motionBlur)
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{
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Vector oldPos = position;
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float oldAlpha = alpha.x;
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float oldRotZ = rotation.z;
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for (size_t i = 0; i < motionBlurPositions.size(); i++)
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const Vector oldPos = position;
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const float oldAlpha = alpha.x;
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const float oldRotZ = rotation.z;
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const size_t sz = mb->positions.size();
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const float m = 1.0f / float(sz);
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const float m2 = 0.5f * (mb->transition ? mb->transitionTimer : 1.0f);
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for (size_t i = 0; i < sz; i++)
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{
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position = motionBlurPositions[i].position;
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rotation.z = motionBlurPositions[i].rotz;
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alpha = 1.0f-(float(i)/float(motionBlurPositions.size()));
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alpha *= 0.5f;
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if (motionBlurTransition)
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{
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alpha *= motionBlurTransitionTimer;
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}
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position = mb->positions[i].position;
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rotation.z = mb->positions[i].rotz;
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alpha = (1.0f-(float(i) * m)) * m2;
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renderCall();
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}
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position = oldPos;
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alpha.x = oldAlpha;
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rotation.z = oldRotZ;
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renderCall();
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}
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else
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renderCall();
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renderCall();
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}
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void RenderObject::renderCall()
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@ -729,24 +724,6 @@ void RenderObject::renderCall()
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void RenderObject::renderCollision()
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{
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if (collideRadius > 0)
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{
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glPushMatrix();
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glLoadIdentity();
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core->setupRenderPositionAndScale();
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glBindTexture(GL_TEXTURE_2D, 0);
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glTranslatef(position.x+offset.x, position.y+offset.y, 0);
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glTranslatef(internalOffset.x, internalOffset.y, 0);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(1,0,0,0.5);
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drawCircle(collideRadius, 8);
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glDisable(GL_BLEND);
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glTranslatef(offset.x, offset.y,0);
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glPopMatrix();
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}
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}
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void RenderObject::addDeathNotify(RenderObject *r)
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@ -967,32 +944,47 @@ void RenderObject::onUpdate(float dt)
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childGarbage.clear();
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}
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if (motionBlur)
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if (MotionBlurData *mb = this->motionBlur)
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{
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if (motionBlurFrameOffsetCounter >= motionBlurFrameOffset)
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if(!mb->transition)
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{
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motionBlurFrameOffsetCounter = 0;
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motionBlurPositions[0].position = position;
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motionBlurPositions[0].rotz = rotation.z;
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for (int i = motionBlurPositions.size()-1; i > 0; i--)
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if (mb->frameOffsetCounter >= mb->frameOffset)
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{
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motionBlurPositions[i] = motionBlurPositions[i-1];
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mb->frameOffsetCounter = 0;
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mb->positions[0].position = position;
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mb->positions[0].rotz = rotation.z;
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for (int i = mb->positions.size()-1; i > 0; i--)
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{
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mb->positions[i] = mb->positions[i-1];
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}
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}
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else
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mb->frameOffsetCounter ++;
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}
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else
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motionBlurFrameOffsetCounter ++;
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}
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if (motionBlurTransition)
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{
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motionBlurTransitionTimer -= dt*2;
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if (motionBlurTransitionTimer <= 0)
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{
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motionBlur = motionBlurTransition = false;
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motionBlurTransitionTimer = 0;
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mb->transitionTimer -= dt*2;
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if (mb->transitionTimer <= 0)
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freeMotionBlur();
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}
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}
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}
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void RenderObject::updateLife(float dt)
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{
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if (decayRate > 0)
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{
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life -= decayRate*dt;
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if (life<=0)
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{
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safeKill();
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}
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}
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if (fadeAlphaWithLife && !alpha.isInterpolating())
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{
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alpha = life/maxLife;
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}
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}
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void RenderObject::unloadDevice()
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@ -1011,6 +1003,26 @@ void RenderObject::reloadDevice()
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}
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}
|
||||
|
||||
MotionBlurData* RenderObject::ensureMotionBlur()
|
||||
{
|
||||
MotionBlurData *mb = this->motionBlur;
|
||||
if(!mb)
|
||||
{
|
||||
mb = new MotionBlurData;
|
||||
this->motionBlur = mb;
|
||||
}
|
||||
return mb;
|
||||
}
|
||||
|
||||
void RenderObject::freeMotionBlur()
|
||||
{
|
||||
if(motionBlur)
|
||||
{
|
||||
delete motionBlur;
|
||||
motionBlur = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
bool RenderObject::setTexture(const std::string &n)
|
||||
{
|
||||
std::string name = n;
|
||||
|
@ -1074,3 +1086,8 @@ bool RenderObject::isCoordinateInRadius(const Vector &pos, float r)
|
|||
|
||||
return (d.getSquaredLength2D() < r*r);
|
||||
}
|
||||
|
||||
MotionBlurData::MotionBlurData()
|
||||
: transition(false), frameOffsetCounter(0), frameOffset(0), transitionTimer(0)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -70,6 +70,15 @@ struct MotionBlurFrame
|
|||
float rotz;
|
||||
};
|
||||
|
||||
struct MotionBlurData
|
||||
{
|
||||
MotionBlurData();
|
||||
bool transition;
|
||||
unsigned frameOffsetCounter, frameOffset;
|
||||
float transitionTimer;
|
||||
std::vector<MotionBlurFrame> positions;
|
||||
};
|
||||
|
||||
class RenderObjectLayer;
|
||||
|
||||
class RenderObject : public ScriptObject
|
||||
|
@ -80,8 +89,6 @@ public:
|
|||
virtual ~RenderObject();
|
||||
virtual void render();
|
||||
|
||||
static RenderObjectLayer *rlayer;
|
||||
|
||||
void setTexturePointer(CountedPtr<Texture> t)
|
||||
{
|
||||
this->texture = t;
|
||||
|
@ -172,8 +179,6 @@ public:
|
|||
|
||||
void safeKill();
|
||||
|
||||
void enqueueChildDeletion(RenderObject *r);
|
||||
|
||||
Vector getWorldPosition();
|
||||
Vector getWorldCollidePosition(const Vector &vec=Vector(0,0,0));
|
||||
Vector getInvRotPosition(const Vector &vec);
|
||||
|
@ -206,64 +211,80 @@ public:
|
|||
virtual void unloadDevice();
|
||||
virtual void reloadDevice();
|
||||
|
||||
MotionBlurData *ensureMotionBlur();
|
||||
void freeMotionBlur();
|
||||
|
||||
//-------------------------------- Methods above, fields below
|
||||
|
||||
static RenderObjectLayer *rlayer;
|
||||
static bool renderCollisionShape;
|
||||
static bool renderPaths;
|
||||
static size_t lastTextureApplied;
|
||||
static bool lastTextureRepeat;
|
||||
|
||||
float width, height; // Only used by Quads, but stored here for getCullRadius()
|
||||
//--------------------------
|
||||
|
||||
// fields ordered by hotness
|
||||
|
||||
// TODO: this should be a bitmask
|
||||
bool fadeAlphaWithLife;
|
||||
bool blendEnabled;
|
||||
bool renderBeforeParent;
|
||||
bool updateAfterParent;
|
||||
bool shareAlphaWithChildren;
|
||||
bool shareColorWithChildren;
|
||||
bool cull;
|
||||
bool ignoreUpdate;
|
||||
bool useOldDT;
|
||||
bool repeatTexture;
|
||||
bool _dead;
|
||||
bool _hidden;
|
||||
bool _fv, _fh;
|
||||
|
||||
unsigned char pm; // unsigned char to save space
|
||||
|
||||
|
||||
InterpolatedVector position, scale, color, alpha, rotation;
|
||||
InterpolatedVector offset, rotationOffset, internalOffset, beforeScaleOffset;
|
||||
InterpolatedVector velocity, gravity;
|
||||
|
||||
CountedPtr<Texture> texture;
|
||||
|
||||
//int mode;
|
||||
|
||||
bool fadeAlphaWithLife;
|
||||
|
||||
bool blendEnabled;
|
||||
enum BlendTypes { BLEND_DEFAULT = 0, BLEND_ADD, BLEND_SUB, BLEND_MULT };
|
||||
unsigned char blendType;
|
||||
|
||||
|
||||
float life;
|
||||
|
||||
float followCamera;
|
||||
float alphaMod;
|
||||
float updateCull;
|
||||
int layer;
|
||||
|
||||
float decayRate;
|
||||
float maxLife;
|
||||
|
||||
|
||||
bool renderBeforeParent;
|
||||
bool updateAfterParent;
|
||||
|
||||
|
||||
int overrideRenderPass;
|
||||
int renderPass;
|
||||
float overrideCullRadiusSqr;
|
||||
|
||||
// --- This is hack and should not exist ---
|
||||
bool colorIsSaved; // Used for both color and alpha
|
||||
Vector savedColor; // Saved values from setColorMult()
|
||||
float savedAlpha;
|
||||
|
||||
bool shareAlphaWithChildren;
|
||||
bool shareColorWithChildren;
|
||||
|
||||
bool cull;
|
||||
float updateCull;
|
||||
int layer;
|
||||
float width, height; // Only used by Quads, but stored here for getCullRadius()
|
||||
|
||||
// ----------------------
|
||||
|
||||
typedef std::vector<RenderObject*> Children;
|
||||
Children children, childGarbage;
|
||||
|
||||
|
||||
|
||||
float collideRadius;
|
||||
|
||||
|
||||
float alphaMod;
|
||||
|
||||
bool ignoreUpdate;
|
||||
bool useOldDT;
|
||||
|
||||
protected:
|
||||
RenderObject *parent;
|
||||
|
||||
virtual void onFH(){}
|
||||
virtual void onFV(){}
|
||||
virtual void onSetTexture(){}
|
||||
|
@ -272,22 +293,7 @@ protected:
|
|||
virtual void deathNotify(RenderObject *r);
|
||||
virtual void onEndOfLife() {}
|
||||
|
||||
inline void updateLife(float dt)
|
||||
{
|
||||
if (decayRate > 0)
|
||||
{
|
||||
life -= decayRate*dt;
|
||||
if (life<=0)
|
||||
{
|
||||
safeKill();
|
||||
}
|
||||
}
|
||||
if (fadeAlphaWithLife && !alpha.isInterpolating())
|
||||
{
|
||||
|
||||
alpha = life/maxLife;
|
||||
}
|
||||
}
|
||||
void updateLife(float dt);
|
||||
|
||||
// Is this object or any of its children rendered in pass "pass"?
|
||||
bool hasRenderPass(const int pass);
|
||||
|
@ -295,27 +301,15 @@ protected:
|
|||
inline void renderCall();
|
||||
virtual void renderCollision();
|
||||
|
||||
bool repeatTexture;
|
||||
unsigned char pm; // unsigned char to save space
|
||||
typedef std::list<RenderObject*> RenderObjectList;
|
||||
RenderObjectList deathNotifications;
|
||||
int overrideRenderPass;
|
||||
int renderPass;
|
||||
float overrideCullRadiusSqr;
|
||||
float motionBlurTransitionTimer;
|
||||
int motionBlurFrameOffsetCounter, motionBlurFrameOffset;
|
||||
std::vector<MotionBlurFrame>motionBlurPositions;
|
||||
bool motionBlur, motionBlurTransition;
|
||||
|
||||
bool _dead;
|
||||
bool _hidden;
|
||||
bool _fv, _fh;
|
||||
|
||||
size_t idx;
|
||||
RenderObject *parent;
|
||||
size_t idx; // index in layer
|
||||
StateData *stateData;
|
||||
float decayRate;
|
||||
float maxLife;
|
||||
MotionBlurData *motionBlur;
|
||||
|
||||
private:
|
||||
void enqueueChildDeletion(RenderObject *r);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -43,6 +43,7 @@ enum ScriptObjectType
|
|||
SCO_SHADER = 0x2000,
|
||||
SCO_PARTICLE_EFFECT = 0x4000,
|
||||
SCO_QUAD_GRID = 0x8000,
|
||||
SCO_COLLIDE_QUAD = 0x10000,
|
||||
|
||||
SCO_FORCE_32BIT = 0xFFFFFFFF
|
||||
};
|
||||
|
|
|
@ -66,7 +66,7 @@ void SkeletalKeyframe::copyAllButTime(SkeletalKeyframe *copy)
|
|||
this->t = t;
|
||||
}
|
||||
|
||||
Bone::Bone() : Quad()
|
||||
Bone::Bone() : CollideQuad()
|
||||
{
|
||||
addType(SCO_BONE);
|
||||
fileRenderQuad = true;
|
||||
|
@ -332,7 +332,7 @@ void Bone::renderCollision()
|
|||
glPopAttrib();
|
||||
}
|
||||
else
|
||||
Quad::renderCollision();
|
||||
CollideQuad::renderCollision();
|
||||
}
|
||||
|
||||
Vector Bone::getCollisionMaskNormal(size_t index)
|
||||
|
|
|
@ -42,7 +42,7 @@ enum AnimationCommand
|
|||
class ParticleEffect;
|
||||
class SkeletalSprite;
|
||||
|
||||
class Bone : public Quad
|
||||
class Bone : public CollideQuad
|
||||
{
|
||||
friend class SkeletalSprite;
|
||||
public:
|
||||
|
@ -94,7 +94,7 @@ public:
|
|||
void spawnParticlesFromCollisionMask(const char *p, unsigned intv, int layer, float rotz = 0);
|
||||
Vector getCollisionMaskNormal(size_t index);
|
||||
|
||||
virtual void renderCollision();
|
||||
virtual void renderCollision() OVERRIDE;
|
||||
|
||||
protected:
|
||||
std::vector<ParticleEffect*> emitters;
|
||||
|
|
Loading…
Reference in a new issue