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More RenderObject slimming; reorder members, split out motion blur data + collideRadius, add new CollideQuad type

CollideQuad is now base class for Shot, Entity, Bone
This commit is contained in:
fgenesis 2022-05-18 19:44:42 +02:00
parent ac80b3461a
commit 140f750d00
15 changed files with 232 additions and 147 deletions

View file

@ -31,6 +31,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define compile_assert(pred) switch(0){case 0:case (pred):;}
// C++11's override specifier is too useful not to use it if we have it
#if (__cplusplus >= 201103L) || (defined(_MSC_VER) && (_MSC_VER+0 >= 1900))
#define OVERRIDE override
#endif
#ifndef OVERRIDE
#define OVERRIDE
#endif
#ifdef _MSC_VER
//#pragma warning(disable:4786)
//#pragma warning(disable:4005)

View file

@ -627,6 +627,10 @@ PauseQuad::PauseQuad() : Quad(), pauseLevel(0), positionSnapTo(0)
addType(SCO_PAUSEQUAD);
}
PauseQuad::~PauseQuad()
{
}
void PauseQuad::onUpdate(float dt)
{
if (positionSnapTo)
@ -642,3 +646,36 @@ void PauseQuad::setPositionSnapTo(InterpolatedVector *positionSnapTo)
{
this->positionSnapTo = positionSnapTo;
}
CollideQuad::CollideQuad()
: collideRadius(0)
{
addType(SCO_COLLIDE_QUAD);
}
CollideQuad::~CollideQuad()
{
}
void CollideQuad::renderCollision()
{
if (collideRadius > 0)
{
glPushMatrix();
glLoadIdentity();
core->setupRenderPositionAndScale();
glBindTexture(GL_TEXTURE_2D, 0);
glTranslatef(position.x+offset.x, position.y+offset.y, 0);
glTranslatef(internalOffset.x, internalOffset.y, 0);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(1,0,0,0.5);
drawCircle(collideRadius, 8);
glDisable(GL_BLEND);
glTranslatef(offset.x, offset.y,0);
glPopMatrix();
}
}

View file

@ -127,6 +127,7 @@ class PauseQuad : public Quad
{
public:
PauseQuad();
virtual ~PauseQuad();
int pauseLevel;
void setPositionSnapTo(InterpolatedVector *positionSnapTo);
@ -136,6 +137,16 @@ protected:
void onUpdate(float dt);
};
class CollideQuad : public Quad
{
public:
CollideQuad();
virtual ~CollideQuad();
virtual void renderCollision() OVERRIDE;
float collideRadius;
};
#define QUAD(x) Quad *x = new Quad; addRenderObject(x);
#endif

View file

@ -133,11 +133,7 @@ RenderObject::RenderObject()
overrideCullRadiusSqr = 0;
repeatTexture = false;
alphaMod = 1;
collideRadius = 0;
motionBlurTransition = false;
motionBlurFrameOffsetCounter = 0;
motionBlurFrameOffset = 0;
motionBlur = false;
motionBlur = 0;
idx = -1;
_fv = false;
_fh = false;
@ -173,11 +169,11 @@ RenderObject::RenderObject()
colorIsSaved = false;
shareAlphaWithChildren = false;
shareColorWithChildren = false;
motionBlurTransitionTimer = 0;
}
RenderObject::~RenderObject()
{
freeMotionBlur();
}
Vector RenderObject::getWorldPosition()
@ -454,22 +450,25 @@ void RenderObject::moveToBack()
void RenderObject::enableMotionBlur(int sz, int off)
{
motionBlur = true;
motionBlurPositions.resize(sz);
motionBlurFrameOffsetCounter = 0;
motionBlurFrameOffset = off;
for (size_t i = 0; i < motionBlurPositions.size(); i++)
MotionBlurData *mb = ensureMotionBlur();
mb->transition = false;
mb->positions.resize(sz);
mb->frameOffsetCounter = 0;
mb->frameOffset = off;
for (size_t i = 0; i < mb->positions.size(); i++)
{
motionBlurPositions[i].position = position;
motionBlurPositions[i].rotz = rotation.z;
mb->positions[i].position = position;
mb->positions[i].rotz = rotation.z;
}
}
void RenderObject::disableMotionBlur()
{
motionBlurTransition = true;
motionBlurTransitionTimer = 1.0;
motionBlur = false;
if(MotionBlurData *mb = this->motionBlur)
{
mb->transition = true;
mb->transitionTimer = 1.0;
}
}
bool RenderObject::isfhr()
@ -540,31 +539,27 @@ void RenderObject::render()
}
}
if (motionBlur || motionBlurTransition)
if (MotionBlurData *mb = this->motionBlur)
{
Vector oldPos = position;
float oldAlpha = alpha.x;
float oldRotZ = rotation.z;
for (size_t i = 0; i < motionBlurPositions.size(); i++)
const Vector oldPos = position;
const float oldAlpha = alpha.x;
const float oldRotZ = rotation.z;
const size_t sz = mb->positions.size();
const float m = 1.0f / float(sz);
const float m2 = 0.5f * (mb->transition ? mb->transitionTimer : 1.0f);
for (size_t i = 0; i < sz; i++)
{
position = motionBlurPositions[i].position;
rotation.z = motionBlurPositions[i].rotz;
alpha = 1.0f-(float(i)/float(motionBlurPositions.size()));
alpha *= 0.5f;
if (motionBlurTransition)
{
alpha *= motionBlurTransitionTimer;
}
position = mb->positions[i].position;
rotation.z = mb->positions[i].rotz;
alpha = (1.0f-(float(i) * m)) * m2;
renderCall();
}
position = oldPos;
alpha.x = oldAlpha;
rotation.z = oldRotZ;
renderCall();
}
else
renderCall();
renderCall();
}
void RenderObject::renderCall()
@ -729,24 +724,6 @@ void RenderObject::renderCall()
void RenderObject::renderCollision()
{
if (collideRadius > 0)
{
glPushMatrix();
glLoadIdentity();
core->setupRenderPositionAndScale();
glBindTexture(GL_TEXTURE_2D, 0);
glTranslatef(position.x+offset.x, position.y+offset.y, 0);
glTranslatef(internalOffset.x, internalOffset.y, 0);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(1,0,0,0.5);
drawCircle(collideRadius, 8);
glDisable(GL_BLEND);
glTranslatef(offset.x, offset.y,0);
glPopMatrix();
}
}
void RenderObject::addDeathNotify(RenderObject *r)
@ -967,32 +944,47 @@ void RenderObject::onUpdate(float dt)
childGarbage.clear();
}
if (motionBlur)
if (MotionBlurData *mb = this->motionBlur)
{
if (motionBlurFrameOffsetCounter >= motionBlurFrameOffset)
if(!mb->transition)
{
motionBlurFrameOffsetCounter = 0;
motionBlurPositions[0].position = position;
motionBlurPositions[0].rotz = rotation.z;
for (int i = motionBlurPositions.size()-1; i > 0; i--)
if (mb->frameOffsetCounter >= mb->frameOffset)
{
motionBlurPositions[i] = motionBlurPositions[i-1];
mb->frameOffsetCounter = 0;
mb->positions[0].position = position;
mb->positions[0].rotz = rotation.z;
for (int i = mb->positions.size()-1; i > 0; i--)
{
mb->positions[i] = mb->positions[i-1];
}
}
else
mb->frameOffsetCounter ++;
}
else
motionBlurFrameOffsetCounter ++;
}
if (motionBlurTransition)
{
motionBlurTransitionTimer -= dt*2;
if (motionBlurTransitionTimer <= 0)
{
motionBlur = motionBlurTransition = false;
motionBlurTransitionTimer = 0;
mb->transitionTimer -= dt*2;
if (mb->transitionTimer <= 0)
freeMotionBlur();
}
}
}
void RenderObject::updateLife(float dt)
{
if (decayRate > 0)
{
life -= decayRate*dt;
if (life<=0)
{
safeKill();
}
}
if (fadeAlphaWithLife && !alpha.isInterpolating())
{
alpha = life/maxLife;
}
}
void RenderObject::unloadDevice()
@ -1011,6 +1003,26 @@ void RenderObject::reloadDevice()
}
}
MotionBlurData* RenderObject::ensureMotionBlur()
{
MotionBlurData *mb = this->motionBlur;
if(!mb)
{
mb = new MotionBlurData;
this->motionBlur = mb;
}
return mb;
}
void RenderObject::freeMotionBlur()
{
if(motionBlur)
{
delete motionBlur;
motionBlur = NULL;
}
}
bool RenderObject::setTexture(const std::string &n)
{
std::string name = n;
@ -1074,3 +1086,8 @@ bool RenderObject::isCoordinateInRadius(const Vector &pos, float r)
return (d.getSquaredLength2D() < r*r);
}
MotionBlurData::MotionBlurData()
: transition(false), frameOffsetCounter(0), frameOffset(0), transitionTimer(0)
{
}

View file

@ -70,6 +70,15 @@ struct MotionBlurFrame
float rotz;
};
struct MotionBlurData
{
MotionBlurData();
bool transition;
unsigned frameOffsetCounter, frameOffset;
float transitionTimer;
std::vector<MotionBlurFrame> positions;
};
class RenderObjectLayer;
class RenderObject : public ScriptObject
@ -80,8 +89,6 @@ public:
virtual ~RenderObject();
virtual void render();
static RenderObjectLayer *rlayer;
void setTexturePointer(CountedPtr<Texture> t)
{
this->texture = t;
@ -172,8 +179,6 @@ public:
void safeKill();
void enqueueChildDeletion(RenderObject *r);
Vector getWorldPosition();
Vector getWorldCollidePosition(const Vector &vec=Vector(0,0,0));
Vector getInvRotPosition(const Vector &vec);
@ -206,64 +211,80 @@ public:
virtual void unloadDevice();
virtual void reloadDevice();
MotionBlurData *ensureMotionBlur();
void freeMotionBlur();
//-------------------------------- Methods above, fields below
static RenderObjectLayer *rlayer;
static bool renderCollisionShape;
static bool renderPaths;
static size_t lastTextureApplied;
static bool lastTextureRepeat;
float width, height; // Only used by Quads, but stored here for getCullRadius()
//--------------------------
// fields ordered by hotness
// TODO: this should be a bitmask
bool fadeAlphaWithLife;
bool blendEnabled;
bool renderBeforeParent;
bool updateAfterParent;
bool shareAlphaWithChildren;
bool shareColorWithChildren;
bool cull;
bool ignoreUpdate;
bool useOldDT;
bool repeatTexture;
bool _dead;
bool _hidden;
bool _fv, _fh;
unsigned char pm; // unsigned char to save space
InterpolatedVector position, scale, color, alpha, rotation;
InterpolatedVector offset, rotationOffset, internalOffset, beforeScaleOffset;
InterpolatedVector velocity, gravity;
CountedPtr<Texture> texture;
//int mode;
bool fadeAlphaWithLife;
bool blendEnabled;
enum BlendTypes { BLEND_DEFAULT = 0, BLEND_ADD, BLEND_SUB, BLEND_MULT };
unsigned char blendType;
float life;
float followCamera;
float alphaMod;
float updateCull;
int layer;
float decayRate;
float maxLife;
bool renderBeforeParent;
bool updateAfterParent;
int overrideRenderPass;
int renderPass;
float overrideCullRadiusSqr;
// --- This is hack and should not exist ---
bool colorIsSaved; // Used for both color and alpha
Vector savedColor; // Saved values from setColorMult()
float savedAlpha;
bool shareAlphaWithChildren;
bool shareColorWithChildren;
bool cull;
float updateCull;
int layer;
float width, height; // Only used by Quads, but stored here for getCullRadius()
// ----------------------
typedef std::vector<RenderObject*> Children;
Children children, childGarbage;
float collideRadius;
float alphaMod;
bool ignoreUpdate;
bool useOldDT;
protected:
RenderObject *parent;
virtual void onFH(){}
virtual void onFV(){}
virtual void onSetTexture(){}
@ -272,22 +293,7 @@ protected:
virtual void deathNotify(RenderObject *r);
virtual void onEndOfLife() {}
inline void updateLife(float dt)
{
if (decayRate > 0)
{
life -= decayRate*dt;
if (life<=0)
{
safeKill();
}
}
if (fadeAlphaWithLife && !alpha.isInterpolating())
{
alpha = life/maxLife;
}
}
void updateLife(float dt);
// Is this object or any of its children rendered in pass "pass"?
bool hasRenderPass(const int pass);
@ -295,27 +301,15 @@ protected:
inline void renderCall();
virtual void renderCollision();
bool repeatTexture;
unsigned char pm; // unsigned char to save space
typedef std::list<RenderObject*> RenderObjectList;
RenderObjectList deathNotifications;
int overrideRenderPass;
int renderPass;
float overrideCullRadiusSqr;
float motionBlurTransitionTimer;
int motionBlurFrameOffsetCounter, motionBlurFrameOffset;
std::vector<MotionBlurFrame>motionBlurPositions;
bool motionBlur, motionBlurTransition;
bool _dead;
bool _hidden;
bool _fv, _fh;
size_t idx;
RenderObject *parent;
size_t idx; // index in layer
StateData *stateData;
float decayRate;
float maxLife;
MotionBlurData *motionBlur;
private:
void enqueueChildDeletion(RenderObject *r);
};
#endif

View file

@ -43,6 +43,7 @@ enum ScriptObjectType
SCO_SHADER = 0x2000,
SCO_PARTICLE_EFFECT = 0x4000,
SCO_QUAD_GRID = 0x8000,
SCO_COLLIDE_QUAD = 0x10000,
SCO_FORCE_32BIT = 0xFFFFFFFF
};

View file

@ -66,7 +66,7 @@ void SkeletalKeyframe::copyAllButTime(SkeletalKeyframe *copy)
this->t = t;
}
Bone::Bone() : Quad()
Bone::Bone() : CollideQuad()
{
addType(SCO_BONE);
fileRenderQuad = true;
@ -332,7 +332,7 @@ void Bone::renderCollision()
glPopAttrib();
}
else
Quad::renderCollision();
CollideQuad::renderCollision();
}
Vector Bone::getCollisionMaskNormal(size_t index)

View file

@ -42,7 +42,7 @@ enum AnimationCommand
class ParticleEffect;
class SkeletalSprite;
class Bone : public Quad
class Bone : public CollideQuad
{
friend class SkeletalSprite;
public:
@ -94,7 +94,7 @@ public:
void spawnParticlesFromCollisionMask(const char *p, unsigned intv, int layer, float rotz = 0);
Vector getCollisionMaskNormal(size_t index);
virtual void renderCollision();
virtual void renderCollision() OVERRIDE;
protected:
std::vector<ParticleEffect*> emitters;