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More RenderObject slimming; reorder members, split out motion blur data + collideRadius, add new CollideQuad type
CollideQuad is now base class for Shot, Entity, Bone
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15 changed files with 232 additions and 147 deletions
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BBGE/Base.h
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BBGE/Base.h
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@ -31,6 +31,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define compile_assert(pred) switch(0){case 0:case (pred):;}
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// C++11's override specifier is too useful not to use it if we have it
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#if (__cplusplus >= 201103L) || (defined(_MSC_VER) && (_MSC_VER+0 >= 1900))
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#define OVERRIDE override
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#endif
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#ifndef OVERRIDE
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#define OVERRIDE
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#endif
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#ifdef _MSC_VER
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//#pragma warning(disable:4786)
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//#pragma warning(disable:4005)
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