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More RenderObject slimming; reorder members, split out motion blur data + collideRadius, add new CollideQuad type

CollideQuad is now base class for Shot, Entity, Bone
This commit is contained in:
fgenesis 2022-05-18 19:44:42 +02:00
parent ac80b3461a
commit 140f750d00
15 changed files with 232 additions and 147 deletions

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@ -31,6 +31,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define compile_assert(pred) switch(0){case 0:case (pred):;}
// C++11's override specifier is too useful not to use it if we have it
#if (__cplusplus >= 201103L) || (defined(_MSC_VER) && (_MSC_VER+0 >= 1900))
#define OVERRIDE override
#endif
#ifndef OVERRIDE
#define OVERRIDE
#endif
#ifdef _MSC_VER
//#pragma warning(disable:4786)
//#pragma warning(disable:4005)