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Revert "Fix some small performance bottlenecks:"

This reverts commit 2d7eeb4781.
This commit is contained in:
fgenesis 2012-01-02 16:02:32 +01:00
commit 16ae453431
12 changed files with 345 additions and 183 deletions

View file

@ -94,7 +94,6 @@ GL_FUNC(void,glTexCoord2f,(GLfloat s, GLfloat t),(s,t),)
GL_FUNC(void,glTexCoord2d,(GLdouble s, GLdouble t),(s,t),)
GL_FUNC(void,glVertex2f,(GLfloat x, GLfloat y),(x,y),)
GL_FUNC(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z),(x,y,z),)
GL_FUNC(void,glVertex3i,(GLint x, GLint y, GLint z),(x,y,z),)
// stuff GLU needs...
GL_FUNC(void,glGetIntegerv,(GLenum pname, GLint *params),(pname,params),)

View file

@ -297,7 +297,7 @@ Vector RenderObject::getInvRotPosition(const Vector &vec)
}
void RenderObject::matrixChain()
{
{
if (parent)
parent->matrixChain();
@ -1256,8 +1256,35 @@ void RenderObject::onUpdate(float dt)
// left that above for safety since I'm not certain. --achurch
if (isHidden()) return;
position += velocity * dt;
velocity += gravity * dt;
/*
width.update(dt);
height.update(dt);
*/
/*
if (!parent && !children.empty() && shareAlphaWithChildren)
{
propogateAlpha();
}
*/
/*
if (flipTimer.updateCheck(dt))
{
if (flipState == 0)
{
_fh = !_fh;
flipState = 1;
}
}
*/
if (!velocity.isZero())
position += velocity * dt;
if (!gravity.isZero())
velocity += gravity * dt;
position.update(dt);
velocity.update(dt);
scale.update(dt);

View file

@ -221,7 +221,7 @@ public:
inline Vector getFollowCameraPosition() const;
void lookAt(const Vector &pos, float t, float minAngle, float maxAngle, float offset=0);
inline RenderObject *getParent() const {return parent;}
RenderObject *getParent() const {return parent;}
void applyBlendType();
void fhTo(bool fh);
void addDeathNotify(RenderObject *r);

View file

@ -268,6 +268,19 @@ void VectorPath::append(const VectorPath &path)
pathNodes.push_back(path.pathNodes[i]);
}
void VectorPath::subdivide()
{
/*
std::vector<VectorPathNode> copy = pathNodes;
pathNodes.clear();
for (int i = 0; i < copy.size(); i++)
{
if (i < 4)
pathNodes.push_back(i);
}
*/
}
void VectorPath::cut(int n)
{
std::vector<VectorPathNode> copy = pathNodes;
@ -289,7 +302,7 @@ void VectorPath::removeNode(int t)
}
}
Vector VectorPath::getValue(float usePercent)
Vector VectorPath::getValue(float percent)
{
if (pathNodes.empty())
{
@ -297,9 +310,11 @@ Vector VectorPath::getValue(float usePercent)
return Vector(0,0,0);
}
VectorPathNode *target = 0;
VectorPathNode *from = &pathNodes[0];
for (int i = 0; i < pathNodes.size(); ++i)
float usePercent = percent;
VectorPathNode *from = 0, *target = 0;
from = &pathNodes[0];
int i = 0;
for (i = 0; i < pathNodes.size(); i++)
{
if (pathNodes[i].percent >= usePercent)
{
@ -445,11 +460,28 @@ float InterpolatedVector::interpolateTo(Vector vec, float timePeriod, int loopTy
data->loopType = loopType;
data->pingPong = pingPong;
data->interpolating = true;
if (!data->trigger)
{
if (flag != IS_LOOPING)
{
data->startOfInterpolationEvent.call();
data->endOfInterpolationEvent.set(0);
}
data->interpolating = true;
}
else
data->pendingInterpolation = true;
return data->timePeriod;
}
void InterpolatedVector::setInterpolationTrigger(InterpolatedVector *trigger, bool triggerFlag)
{
InterpolatedVectorData *data = ensureData();
data->trigger = trigger;
data->triggerFlag = triggerFlag;
}
void InterpolatedVector::stop()
{
if (data)
@ -466,8 +498,34 @@ void InterpolatedVector::startPath(float time, float ease)
data->followingPath = true;
data->loopType = 0;
data->pingPong = false;
data->speedPath = false;
data->endOfPathEvent.set(0);
// get the right values to start off with
updatePath(0);
data->timeSpeedEase = ease;
if (ease > 0)
{
data->timeSpeedMultiplier = 0;
}
else
{
data->timeSpeedMultiplier = 1;
}
}
void InterpolatedVector::startSpeedPath(float speed)
{
InterpolatedVectorData *data = ensureData();
data->ease = false;
data->currentPathNode = 0;
data->pathTimer = 0;
data->pathSpeed = speed;
data->followingPath = true;
data->loopType = 0;
data->pingPong = false;
data->speedPath = true;
updatePath(0);
}
void InterpolatedVector::stopPath()
@ -485,46 +543,109 @@ void InterpolatedVector::resumePath()
void InterpolatedVector::updatePath(float dt)
{
InterpolatedVectorData *data = ensureData();
if (data->pathTimer > data->pathTime)
if (!data->speedPath)
{
Vector value = data->path.getPathNode(data->path.getNumPathNodes()-1)->value;
this->x = value.x;
this->y = value.y;
this->z = value.z;
if (data->loopType != 0)
if (data->pathTimer > data->pathTime)
{
if (data->loopType > 0)
data->loopType -= 1;
int oldLoopType = data->loopType;
if (data->pingPong)
Vector value = data->path.getPathNode(data->path.getNumPathNodes()-1)->value;
this->x = value.x;
this->y = value.y;
this->z = value.z;
if (data->loopType != 0)
{
// flip path
data->path.flip();
startPath(data->pathTime);
data->loopType = oldLoopType;
if (data->loopType > 0)
data->loopType -= 1;
int oldLoopType = data->loopType;
if (data->pingPong)
{
// flip path
data->path.flip();
startPath(data->pathTime);
data->loopType = oldLoopType;
}
else
{
startPath(data->pathTime);
data->loopType = oldLoopType;
}
}
else
{
startPath(data->pathTime);
data->loopType = oldLoopType;
stopPath();
data->endOfPathEvent.call();
}
}
else
{
stopPath();
data->pathTimer += dt * data->pathTimeMultiplier;
// ;//dt*data->timeSpeedMultiplier;
float perc = data->pathTimer/data->pathTime;
Vector value = data->path.getValue(perc);
this->x = value.x;
this->y = value.y;
this->z = value.z;
/*
std::ostringstream os;
os << "nodes: " << data->path.getNumPathNodes() << " pathTimer: " << data->pathTimer << " pathTime: " << data->pathTime << " perc: " << perc << " p(" << x << ", " << y << ")";
debugLog(os.str());
*/
/*
float diff = data->pathTime - data->pathTimer;
if (data->timeSpeedEase > 0)
{
float secs = 1.0f/data->timeSpeedEase;
if (diff <= secs)
{
data->timeSpeedMultiplier -= dt*data->timeSpeedEase;
if (data->timeSpeedMultiplier < 0.1f)
data->timeSpeedMultiplier = 0.1f;
}
}
if (data->timeSpeedMultiplier < 1)
{
data->timeSpeedMultiplier += dt*data->timeSpeedEase;
if (data->timeSpeedMultiplier >= 1)
data->timeSpeedMultiplier = 1;
}
*/
}
}
else
{
data->pathTimer += dt * data->pathTimeMultiplier;
float perc = data->pathTimer/data->pathTime;
Vector value = data->path.getValue(perc);
this->x = value.x;
this->y = value.y;
this->z = value.z;
if (!isInterpolating())
{
data->currentPathNode++;
VectorPathNode *node = data->path.getPathNode(data->currentPathNode);
/*
if (node)
{
}
else
{
stopPath();
data->endOfPathEvent.call();
}
*/
if (node)
{
interpolateTo(node->value, (node->value - Vector(this->x, this->y, this->z)).getLength3D()*(1.0f/data->pathSpeed));
}
else
{
// handle looping etc
stopPath();
data->endOfPathEvent.call();
}
}
}
}
@ -553,9 +674,9 @@ void InterpolatedVector::doInterpolate(float dt)
}
*/
data->timePassed += dt;
if (data->timePassed >= data->timePeriod)
if (data->timePassed >= data->timePeriod)
{
this->x = data->target.x;
this->x = data->target.x;
this->y = data->target.y;
this->z = data->target.z;
data->interpolating = false;
@ -577,6 +698,11 @@ void InterpolatedVector::doInterpolate(float dt)
interpolateTo (data->target, data->timePeriod, data->loopType, data->pingPong, data->ease, IS_LOOPING);
}
}
else
{
data->endOfInterpolationEvent.call();
data->endOfInterpolationEvent.set(0);
}
}
else

View file

@ -435,6 +435,7 @@ public:
void realPercentageCalc();
void removeNodes(int startInclusive, int endInclusive);
float getSubSectionLength(int startIncl, int endIncl);
void subdivide();
protected:
std::vector <VectorPathNode> pathNodes;
};
@ -445,34 +446,52 @@ struct InterpolatedVectorData
{
InterpolatedVectorData()
{
trigger = 0;
triggerFlag = false;
pendingInterpolation = false;
interpolating = false;
pingPong = false;
loopType = 0;
pathTimer = 0;
pathTime = 0;
pathSpeed = 1;
currentPathNode = 0;
pathTimeMultiplier = 1;
timePassed = 0;
timePeriod = 0;
timeSpeedMultiplier = 1;
timeSpeedEase = 0;
//fakeTimePassed = 0;
speedPath = false;
ease = false;
followingPath = false;
}
Vector from;
Vector target;
VectorPath path;
int loopType;
float pathTimer, pathTime;
float pathSpeed;
float pathTimeMultiplier;
float timePassed, timePeriod;
InterpolatedVector *trigger;
bool triggerFlag;
bool pendingInterpolation;
bool interpolating;
bool pingPong;
int loopType;
EventPtr endOfInterpolationEvent;
EventPtr startOfInterpolationEvent;
EventPtr endOfPathEvent;
VectorPath path;
float pathTimer, pathTime;
float pathSpeed;
int currentPathNode;
float pathTimeMultiplier;
float timePassed, timePeriod;
Vector target;
Vector from;
float timeSpeedMultiplier, timeSpeedEase;
//float fakeTimePassed;
bool speedPath;
bool ease;
bool followingPath;
};
@ -511,6 +530,7 @@ public:
return *this;
}
void setInterpolationTrigger(InterpolatedVector *trigger, bool triggerFlag);
enum InterpolateToFlag { NONE=0, IS_LOOPING };
float interpolateTo (Vector vec, float timePeriod, int loopType = 0, bool pingPong = false, bool ease = false, InterpolateToFlag flag = NONE);
void inline update(float dt)
@ -518,6 +538,16 @@ public:
if (!data)
return;
if (data->pendingInterpolation && data->trigger)
{
if (data->trigger->isInterpolating() == data->triggerFlag)
{
data->interpolating = true;
data->pendingInterpolation = false;
}
else
return;
}
if (isFollowingPath())
{
updatePath(dt);