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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
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148
game_scripts/scripts/maps/map_songcave.lua
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148
game_scripts/scripts/maps/map_songcave.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.leave = true
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function init()
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if isFlag(FLAG_ENDING, ENDING_NAIJACAVE) then
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loadSound("spirit-awaken")
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local e1 = getNode("end1")
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local e2 = getNode("end2")
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local e3 = getNode("end3")
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local e4 = getNode("end4")
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local e5 = getNode("end5")
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local e6 = getNode("end6")
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local g1 = getNode("ghost1")
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local g2 = getNode("ghost2")
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overrideZoom(0.8)
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fade2(1, 0)
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local spirit = createEntity("erulianghost", "", node_x(e6), node_y(e6))
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local turtle = entity_getNearestEntity(spirit, "turtle")
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if turtle ~= 0 then
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entity_delete(turtle)
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turtle = 0
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end
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entity_alpha(spirit, 1)
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entity_offset(spirit, 0, -10)
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entity_offset(spirit, 0, 10, 1, -1, 1, 1)
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local cam = createEntity("empty", "", node_x(e1), node_y(e1))
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cam_toEntity(cam)
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watch(0.5)
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entity_setPosition(cam, node_x(e2), node_y(e2), 8, 0, 0, 1)
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fade2(0, 3)
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fadeIn(0)
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watch(5)
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fade2(1, 3)
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watch(3)
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entity_warpToNode(cam, e3)
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watch(0.5)
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entity_setPosition(cam, node_x(e4), node_y(e4), 8, 0, 0, 1)
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fade2(0, 3)
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watch(5)
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fade2(1, 3)
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watch(3)
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entity_warpToNode(cam, e5)
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watch(0.5)
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entity_setPosition(cam, node_x(e6), node_y(e6), 4, 0, 0, 1)
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fade2(0, 3)
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watch(5)
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--entity_animate(spirit, "sometihng")
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cam_toNode(g1)
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playSfx("spirit-awaken")
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spawnParticleEffect("erulian-appear", node_x(g1), node_y(g1))
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local e = createEntity("erulianghost", "", node_x(g1), node_y(g1))
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entity_fh(e)
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entity_setColor(e, 0.5, 0.7, 1)
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entity_offset(e, 0, -10)
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entity_offset(e, 0, 10, 1, -1, 1, 1)
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entity_alpha(e, 0)
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entity_alpha(e, 1, 2)
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watch(3)
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entity_fh(spirit)
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cam_toNode(g2)
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playSfx("spirit-awaken")
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spawnParticleEffect("erulian-appear", node_x(g2), node_y(g2))
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local e = createEntity("erulianghost", "", node_x(g2), node_y(g2))
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entity_setColor(e, 0.7, 1, 0.7)
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entity_offset(e, 0, -10)
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entity_offset(e, 0, 10, 1, -1, 1, 1)
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entity_alpha(e, 0)
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entity_alpha(e, 1, 2)
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watch(2)
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setCameraLerpDelay(1)
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cam_toEntity(spirit)
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overrideZoom(0.6, 4)
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watch(1)
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fade2(1, 3)
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watch(3)
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overrideZoom(0)
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setCameraLerpDelay(0)
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if v.leave then
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loadMap("energytemple05")
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else
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watch(1)
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fade2(0, 0)
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cam_toEntity(getNaija())
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end
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--fade2(0,4)
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--loadMap("energytemple")
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end
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end
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