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Don't render before update()ing first. Fixes map load crash in prev. commit

This commit is contained in:
fgenesis 2025-03-03 01:35:06 +01:00
parent 9cc323b501
commit 33567d323e

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@ -2927,8 +2927,6 @@ void Game::applyState()
themenu->reset();
core->cacheRender();
cameraInterp.stop();
core->globalScale = dsq->continuity.zoom;