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Don't render before update()ing first. Fixes map load crash in prev. commit
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1 changed files with 0 additions and 2 deletions
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@ -2927,8 +2927,6 @@ void Game::applyState()
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themenu->reset();
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themenu->reset();
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core->cacheRender();
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cameraInterp.stop();
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cameraInterp.stop();
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core->globalScale = dsq->continuity.zoom;
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core->globalScale = dsq->continuity.zoom;
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