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anim editor: Put flipH on T key, like in the rest of the editor
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1 changed files with 3 additions and 1 deletions
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@ -516,7 +516,7 @@ void AnimationEditor::applyState()
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addAction(MakeFunctionEvent(AnimationEditor, incrTimelineGrid), KEY_P, 0);*/
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addAction(MakeFunctionEvent(AnimationEditor, incrTimelineGrid), KEY_P, 0);*/
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addAction(MakeFunctionEvent(AnimationEditor, toggleSplineMode), KEY_W, 0);
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addAction(MakeFunctionEvent(AnimationEditor, toggleSplineMode), KEY_W, 0);
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addAction(MakeFunctionEvent(AnimationEditor, flipH), KEY_F, 0);
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addAction(MakeFunctionEvent(AnimationEditor, flipH), KEY_T, 0);
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addAction(MakeFunctionEvent(AnimationEditor, selectPage0), KEY_1, 0);
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addAction(MakeFunctionEvent(AnimationEditor, selectPage0), KEY_1, 0);
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addAction(MakeFunctionEvent(AnimationEditor, selectPage1), KEY_2, 0);
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addAction(MakeFunctionEvent(AnimationEditor, selectPage1), KEY_2, 0);
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@ -2133,6 +2133,8 @@ float AnimationEditor::getAnimTime() const
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void AnimationEditor::selectPage(unsigned page)
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void AnimationEditor::selectPage(unsigned page)
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{
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{
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if (dsq->isNested()) return;
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if(editMode != AE_SELECT)
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if(editMode != AE_SELECT)
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return;
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return;
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