mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-16 14:50:01 +00:00
Merge branch 'master' of file:///Users/User/code/coding/Aquaria_fg_clean
This commit is contained in:
commit
488ec5a1bf
7 changed files with 104 additions and 139 deletions
|
@ -1977,8 +1977,8 @@ void Game::fillGridFromQuad(Quad *q, ObsType obsType, bool trim)
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
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//glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &c);// assume 4
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int size = w*h*4;
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if(size <= 0)
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unsigned int size = w*h*4;
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if (!size || w <= 0 || h <= 0)
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return;
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unsigned char *data = (unsigned char*)malloc(size + 6);
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memcpy(data + size, "SAFE", 5);
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@ -2014,12 +2014,12 @@ void Game::fillGridFromQuad(Quad *q, ObsType obsType, bool trim)
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{
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// starting position =
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// tx / scale.x
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int px = int(tx/q->scale.x) + x;
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int py = int(ty/q->scale.y) + y;
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if (px < w && py < h)
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unsigned int px = int(tx/q->scale.x) + x;
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unsigned int py = int(ty/q->scale.y) + y;
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if (px < unsigned(w) && py < unsigned(h))
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{
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int p = (py*w*4) + px*4;
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if (data[p+3] >= 254)
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unsigned int p = (py*unsigned(w)*4) + (px*4) + 3; // position of alpha component
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if (p < size && data[p] >= 254)
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{
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num ++;
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}
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@ -2794,32 +2794,27 @@ void Game::generateCollisionMask(Quad *q, int overrideCollideRadius)
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else
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q->collideRadius = TILE_SIZE/2;
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q->collisionMask.clear();
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std::vector<TileVector> obs;
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TileVector tpos(q->position);
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int w2 = int(q->getWidth()*q->scale.x)>>1;
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int h2 = int(q->getHeight()*q->scale.y)>>1;
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int widthscale = q->getWidth()*q->scale.x;
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int heightscale = q->getHeight()*q->scale.y;
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int w2 = widthscale/2;
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int h2 = heightscale/2;
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w2/=TILE_SIZE;
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h2/=TILE_SIZE;
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tpos.x -= w2;
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tpos.y -= h2;
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GLuint id = q->texture->textures[0];
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float w, h, c=4;
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int w = 0, h = 0;
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glBindTexture(GL_TEXTURE_2D, id);
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glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
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glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
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//glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &c);// assume 4
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int size = w*h*c;
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unsigned char *data=0;
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
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//glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &c);// assume 4
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int sz = size*sizeof(unsigned char);
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unsigned int size = w*h*4;
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if (!size || w <= 0 || h <= 0)
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return;
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/*
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std::ostringstream os;
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os << "size: " << sz;
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debugLog(os.str());
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*/
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data = (unsigned char*)malloc(sz);
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unsigned char *data = (unsigned char*)malloc(size);
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if (!data)
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{
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@ -2832,15 +2827,16 @@ void Game::generateCollisionMask(Quad *q, int overrideCollideRadius)
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Vector collisionMaskHalfVector = Vector(q->getWidth()/2, q->getHeight()/2);
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for (int tx = 0; tx < (q->getWidth()*q->scale.x); tx+=TILE_SIZE)
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int szx = TILE_SIZE/q->scale.x;
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int szy = TILE_SIZE/q->scale.y;
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if (szx < 1) szx = 1;
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if (szy < 1) szy = 1;
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for (int tx = 0; tx < widthscale; tx+=TILE_SIZE)
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{
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for (int ty = 0; ty < (q->getHeight()*q->scale.y); ty+=TILE_SIZE)
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for (int ty = 0; ty < heightscale; ty+=TILE_SIZE)
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{
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int num = 0;
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int szx = TILE_SIZE/q->scale.x;
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int szy = TILE_SIZE/q->scale.y;
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if (szx < 1) szx = 1;
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if (szy < 1) szy = 1;
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for (int x = 0; x < szx; x++)
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{
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@ -2848,18 +2844,12 @@ void Game::generateCollisionMask(Quad *q, int overrideCollideRadius)
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{
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// starting position =
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// tx / scale.x
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int px = int(tx/q->scale.x) + x;
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int py = int(ty/q->scale.y) + y;
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if (px < w && py < h)
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unsigned int px = int(tx/q->scale.x) + x;
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unsigned int py = int(ty/q->scale.y) + y;
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if (px < unsigned(w) && py < unsigned(h))
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{
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int p = (py*w*c) + px*c;
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/*
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std::ostringstream os;
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os << "data(" << int(data[p]) << ", " << int(data[p+1]);
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os << ", " << int(data[p+2]) << ", " << int(data[p+3]) << ")";
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debugLog(os.str());
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*/
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if (int(data[p+3]) >= 250)
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unsigned int p = (py*unsigned(w)*4) + (px*4) + 3; // position of alpha component
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if (p < size && data[p] >= 250)
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{
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num ++;
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}
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@ -2869,9 +2859,6 @@ void Game::generateCollisionMask(Quad *q, int overrideCollideRadius)
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if (num >= int((szx*szy)*0.25f))
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{
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TileVector tile(int((tx+TILE_SIZE/2)/TILE_SIZE), int((ty+TILE_SIZE/2)/TILE_SIZE));
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obs.push_back(tile);
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// + Vector(0,TILE_SIZE)
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q->collisionMask.push_back(tile.worldVector() - collisionMaskHalfVector);
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}
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@ -2903,7 +2890,7 @@ void Game::generateCollisionMask(Quad *q, int overrideCollideRadius)
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q->collisionMaskRadius = 512;
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glBindTexture(GL_TEXTURE_2D, 0);
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if (data) free(data);
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free(data);
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/*
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int rot = rotation.z;
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while (rot > 360)
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@ -458,9 +458,9 @@ char *readFile(const std::string& path, unsigned long *size_ret)
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VFILE *vf = vfs.GetFile(path.c_str());
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if (!vf)
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return NULL;
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fileSize = vf->size();
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char *buffer = (char*)vf->getBuf(NULL, NULL);
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vf->dropBuf(false);
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fileSize = vf->size();
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vf->dropBuf(false); // unlink buffer from file
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#else
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FILE *f = fopen(path.c_str(), "rb");
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if (!f)
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@ -1128,6 +1128,8 @@ char *readCompressedFile(std::string path, unsigned long *size_ret)
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{
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unsigned long size = 0;
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char *buf = readFile(path, &size);
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if(!buf)
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return NULL;
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ZlibCompressor z; // allocates with new[] by default
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z.init(buf, size, ByteBuffer::TAKE_OVER);
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z.Compressed(true);
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@ -925,15 +925,13 @@ bool SoundManager::playVoice(const std::string &name, SoundVoiceType svt, float
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if (!voicePath2.empty())
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{
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fn = voicePath2 + name + fileType;
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stringToLower(fn);
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fn = core->adjustFilenameCase(voicePath2 + name + fileType);
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if (exists(fn)) checkOther = false;
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}
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if (checkOther)
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{
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fn = voicePath + name + fileType;
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stringToLower(fn);
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fn = core->adjustFilenameCase(voicePath + name + fileType);
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if (!exists(fn))
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{
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debugLog("Could not find voice file [" + fn + "]");
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@ -1281,27 +1279,25 @@ bool SoundManager::playMusic(const std::string &name, SoundLoopType slt, SoundFa
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if (!name.empty() && name[0] == '.')
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{
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fn = name;
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stringToLower(fn);
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}
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else
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{
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if (!audioPath2.empty())
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{
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fn = audioPath2 + name + fileType;
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stringToLower(fn);
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if (!exists(fn))
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{
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fn = musicPath + name + fileType;
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stringToLower(fn);
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}
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}
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else
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{
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fn = musicPath + name + fileType;
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stringToLower(fn);
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}
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}
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fn = core->adjustFilenameCase(fn);
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lastMusic = name;
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stringToLower(lastMusic);
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@ -1498,14 +1494,8 @@ void loadCacheSoundsCallback (const std::string &filename, intptr_t param)
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}
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if (fileType==".ogg")
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{
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std::string f = filename;
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stringToLower(f);
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debugLog("trying to load sound " + f);
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sm->loadSoundIntoBank(f, "", "");
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debugLog("trying to load sound " + filename);
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sm->loadSoundIntoBank(filename, "", "");
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}
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}
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@ -1525,21 +1515,18 @@ Buffer SoundManager::loadSoundIntoBank(const std::string &filename, const std::s
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// WARNING: local sounds should go here!
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debugLog(filename);
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debugLog(filename);
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if (slt == SFXLOAD_LOCAL && !audioPath2.empty())
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{
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f = audioPath2 + filename + format;
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stringToLower(f);
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f = core->adjustFilenameCase(audioPath2 + filename + format);
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if (!exists(f))
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{
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f = path + filename + format;
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stringToLower(f);
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f = core->adjustFilenameCase(path + filename + format);
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}
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}
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else
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{
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f = path + filename + format;
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stringToLower(f);
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f = core->adjustFilenameCase(path + filename + format);
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}
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bool loop = false;
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@ -1561,6 +1548,8 @@ Buffer SoundManager::loadSoundIntoBank(const std::string &filename, const std::s
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return Buffer();
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}
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stringToLower(name);
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#ifdef BBGE_BUILD_FMODEX
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FMOD::Sound * sound = SoundCore::soundMap[name];
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@ -194,34 +194,31 @@ void Texture::destroy()
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int Texture::getPixelWidth()
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{
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#ifdef BBGE_BUILD_OPENGL
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float w, h, c;
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int w = 0, h = 0;
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glBindTexture(GL_TEXTURE_2D, textures[0]);
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glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
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glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
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glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &c);// assume 4
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int size = w*h*c;
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unsigned char *data=0;
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data = (unsigned char*)malloc(size*sizeof(char));
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if (c == 4)
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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/*
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else if (c == 3)
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
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*/
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else
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
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//glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &c);// assume 4
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unsigned int size = w*h*4;
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if (!size || w <= 0 || h <= 0)
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return 0;
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unsigned char *data = (unsigned char*)malloc(size*sizeof(char));
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if (!data)
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{
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if (data)
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free(data);
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debugLog("Texture::getPixelWidth() malloc failed");
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return 0;
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}
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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|
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int smallestx = -1, largestx = -1;
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for (int x = 0; x < w; x++)
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for (unsigned int x = 0; x < unsigned(w); x++)
|
||||
{
|
||||
for (int y = 0; y < h; y++)
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for (unsigned int y = 0; y < unsigned(h); y++)
|
||||
{
|
||||
int p = (y*w*c) + x*c;
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if (data[p+3] >= 254)
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unsigned int p = (y*unsigned(w)*4) + (x*4) + 3;
|
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if (p < size && data[p] >= 254)
|
||||
{
|
||||
if (smallestx == -1 || x < smallestx)
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smallestx = x;
|
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|
@ -241,33 +238,28 @@ int Texture::getPixelWidth()
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int Texture::getPixelHeight()
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{
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#ifdef BBGE_BUILD_OPENGL
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float w, h, c;
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int w = 0, h = 0;
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glBindTexture(GL_TEXTURE_2D, textures[0]);
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glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
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glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
|
||||
glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &c);// assume 4
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||||
int size = w*h*c;
|
||||
unsigned char *data=0;
|
||||
data = (unsigned char*)malloc(size*sizeof(char));
|
||||
if (c == 4)
|
||||
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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/*
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||||
else if (c == 3)
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||||
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
|
||||
*/
|
||||
else
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
|
||||
//glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &c);// assume 4
|
||||
unsigned int size = w*h*4;
|
||||
if (!size || w <= 0 || h <= 0)
|
||||
return 0;
|
||||
unsigned char *data = (unsigned char*)malloc(size*sizeof(char));
|
||||
if (!data)
|
||||
{
|
||||
if (data)
|
||||
free(data);
|
||||
debugLog("Texture::getPixelHeight() malloc failed");
|
||||
return 0;
|
||||
}
|
||||
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
||||
int smallesty = -1, largesty = -1;
|
||||
for (int x = 0; x < w; x++)
|
||||
for (unsigned int x = 0; x < unsigned(w); x++)
|
||||
{
|
||||
for (int y = 0; y < h; y++)
|
||||
for (unsigned int y = 0; y < unsigned(h); y++)
|
||||
{
|
||||
int p = (y*w*c) + x*c;
|
||||
if (data[p+3] >= 254)
|
||||
int p = (y*unsigned(w)*4) + (x*4) + 3;
|
||||
if (p < size && data[p] >= 254)
|
||||
{
|
||||
if (smallesty == -1 || y < smallesty)
|
||||
smallesty = y;
|
||||
|
@ -277,8 +269,7 @@ int Texture::getPixelHeight()
|
|||
}
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
if (data)
|
||||
free(data);
|
||||
free(data);
|
||||
return largesty - smallesty;
|
||||
#elif defined(BBGE_BUILD_DIRECTX)
|
||||
return 0;
|
||||
|
|
|
@ -76,7 +76,7 @@ void VFSFile::dropBuf(bool del)
|
|||
}
|
||||
|
||||
VFSFileReal::VFSFileReal(const char *name /* = NULL */)
|
||||
: VFSFile(name), _fh(NULL), _size(npos), _buf(NULL)
|
||||
: VFSFile(name), _fh(NULL), _buf(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -94,14 +94,8 @@ bool VFSFileReal::open(const char *mode /* = NULL */)
|
|||
dropBuf(true);
|
||||
|
||||
_fh = real_fopen(fullname(), mode ? mode : "rb");
|
||||
if(!_fh)
|
||||
return false;
|
||||
|
||||
real_fseek((FILE*)_fh, 0, SEEK_END);
|
||||
_size = getpos();
|
||||
real_fseek((FILE*)_fh, 0, SEEK_SET);
|
||||
|
||||
return true;
|
||||
return !!_fh;
|
||||
}
|
||||
|
||||
bool VFSFileReal::isopen(void) const
|
||||
|
@ -177,13 +171,7 @@ unsigned int VFSFileReal::write(const void *src, unsigned int bytes)
|
|||
|
||||
vfspos VFSFileReal::size(void)
|
||||
{
|
||||
VFS_GUARD_OPT(this);
|
||||
if(_size != npos)
|
||||
return _size;
|
||||
open();
|
||||
close();
|
||||
// now size is known.
|
||||
return _size;
|
||||
return GetFileSize(fullname());
|
||||
}
|
||||
|
||||
// ------------- VFSFileMem -----------------------
|
||||
|
|
|
@ -73,7 +73,7 @@ public:
|
|||
virtual const void *getBuf(allocator_func alloc = NULL, delete_func del = NULL);
|
||||
|
||||
/** If del is true, delete internal buffer. If false, unregister internal buffer from the file,
|
||||
but do not delete. Use free() or an appropriate deletion function later. */
|
||||
but do not delete. Use delete[] or an appropriate deletion function later. */
|
||||
virtual void dropBuf(bool del);
|
||||
|
||||
/** Basic RTTI, for debugging purposes */
|
||||
|
@ -117,7 +117,6 @@ public:
|
|||
protected:
|
||||
|
||||
void *_fh; // FILE*
|
||||
vfspos _size;
|
||||
void *_buf;
|
||||
};
|
||||
|
||||
|
|
|
@ -18,11 +18,12 @@
|
|||
# include <windows.h>
|
||||
#else
|
||||
# include <sys/dir.h>
|
||||
# include <sys/stat.h>
|
||||
# include <sys/types.h>
|
||||
# include <unistd.h>
|
||||
#endif
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
|
||||
VFS_NAMESPACE_START
|
||||
|
||||
std::string stringToLower(std::string s)
|
||||
|
@ -259,16 +260,24 @@ bool CreateDirRec(const char *dir)
|
|||
|
||||
vfspos GetFileSize(const char* fn)
|
||||
{
|
||||
if(!fn || !*fn)
|
||||
#ifdef VFS_LARGEFILE_SUPPORT
|
||||
# ifdef _MSC_VER
|
||||
struct _stat64 st;
|
||||
if(_stat64(fn, &st))
|
||||
return 0;
|
||||
void *fp = real_fopen(fn, "rb");
|
||||
if(!fp)
|
||||
return st.st_size;
|
||||
# else // _MSC_VER
|
||||
struct stat64 st;
|
||||
if(stat64(fn, &st))
|
||||
return 0;
|
||||
real_fseek(fp, 0, SEEK_END);
|
||||
vfspos s = real_ftell(fp);
|
||||
real_fclose(fp);
|
||||
|
||||
return s == npos ? 0 : s;
|
||||
return st.st_size;
|
||||
# endif
|
||||
#else // VFS_LARGEFILE_SUPPORT
|
||||
struct stat st;
|
||||
if(stat(fn, &st))
|
||||
return 0;
|
||||
return st.st_size;
|
||||
#endif
|
||||
}
|
||||
|
||||
std::string FixSlashes(const std::string& s)
|
||||
|
|
Loading…
Reference in a new issue