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Merge branch 'master' of file:///Users/User/code/coding/Aquaria_fg_clean

This commit is contained in:
fgenesis 2012-06-14 18:16:39 +01:00
commit 488ec5a1bf
7 changed files with 104 additions and 139 deletions

View file

@ -1977,8 +1977,8 @@ void Game::fillGridFromQuad(Quad *q, ObsType obsType, bool trim)
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
//glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &c);// assume 4
int size = w*h*4;
if(size <= 0)
unsigned int size = w*h*4;
if (!size || w <= 0 || h <= 0)
return;
unsigned char *data = (unsigned char*)malloc(size + 6);
memcpy(data + size, "SAFE", 5);
@ -2014,12 +2014,12 @@ void Game::fillGridFromQuad(Quad *q, ObsType obsType, bool trim)
{
// starting position =
// tx / scale.x
int px = int(tx/q->scale.x) + x;
int py = int(ty/q->scale.y) + y;
if (px < w && py < h)
unsigned int px = int(tx/q->scale.x) + x;
unsigned int py = int(ty/q->scale.y) + y;
if (px < unsigned(w) && py < unsigned(h))
{
int p = (py*w*4) + px*4;
if (data[p+3] >= 254)
unsigned int p = (py*unsigned(w)*4) + (px*4) + 3; // position of alpha component
if (p < size && data[p] >= 254)
{
num ++;
}
@ -2794,32 +2794,27 @@ void Game::generateCollisionMask(Quad *q, int overrideCollideRadius)
else
q->collideRadius = TILE_SIZE/2;
q->collisionMask.clear();
std::vector<TileVector> obs;
TileVector tpos(q->position);
int w2 = int(q->getWidth()*q->scale.x)>>1;
int h2 = int(q->getHeight()*q->scale.y)>>1;
int widthscale = q->getWidth()*q->scale.x;
int heightscale = q->getHeight()*q->scale.y;
int w2 = widthscale/2;
int h2 = heightscale/2;
w2/=TILE_SIZE;
h2/=TILE_SIZE;
tpos.x -= w2;
tpos.y -= h2;
GLuint id = q->texture->textures[0];
float w, h, c=4;
int w = 0, h = 0;
glBindTexture(GL_TEXTURE_2D, id);
glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
//glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &c);// assume 4
int size = w*h*c;
unsigned char *data=0;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
//glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &c);// assume 4
int sz = size*sizeof(unsigned char);
unsigned int size = w*h*4;
if (!size || w <= 0 || h <= 0)
return;
/*
std::ostringstream os;
os << "size: " << sz;
debugLog(os.str());
*/
data = (unsigned char*)malloc(sz);
unsigned char *data = (unsigned char*)malloc(size);
if (!data)
{
@ -2832,34 +2827,29 @@ void Game::generateCollisionMask(Quad *q, int overrideCollideRadius)
Vector collisionMaskHalfVector = Vector(q->getWidth()/2, q->getHeight()/2);
for (int tx = 0; tx < (q->getWidth()*q->scale.x); tx+=TILE_SIZE)
{
for (int ty = 0; ty < (q->getHeight()*q->scale.y); ty+=TILE_SIZE)
{
int num = 0;
int szx = TILE_SIZE/q->scale.x;
int szy = TILE_SIZE/q->scale.y;
if (szx < 1) szx = 1;
if (szy < 1) szy = 1;
for (int tx = 0; tx < widthscale; tx+=TILE_SIZE)
{
for (int ty = 0; ty < heightscale; ty+=TILE_SIZE)
{
int num = 0;
for (int x = 0; x < szx; x++)
{
for (int y = 0; y < szy; y++)
{
// starting position =
// tx / scale.x
int px = int(tx/q->scale.x) + x;
int py = int(ty/q->scale.y) + y;
if (px < w && py < h)
unsigned int px = int(tx/q->scale.x) + x;
unsigned int py = int(ty/q->scale.y) + y;
if (px < unsigned(w) && py < unsigned(h))
{
int p = (py*w*c) + px*c;
/*
std::ostringstream os;
os << "data(" << int(data[p]) << ", " << int(data[p+1]);
os << ", " << int(data[p+2]) << ", " << int(data[p+3]) << ")";
debugLog(os.str());
*/
if (int(data[p+3]) >= 250)
unsigned int p = (py*unsigned(w)*4) + (px*4) + 3; // position of alpha component
if (p < size && data[p] >= 250)
{
num ++;
}
@ -2869,9 +2859,6 @@ void Game::generateCollisionMask(Quad *q, int overrideCollideRadius)
if (num >= int((szx*szy)*0.25f))
{
TileVector tile(int((tx+TILE_SIZE/2)/TILE_SIZE), int((ty+TILE_SIZE/2)/TILE_SIZE));
obs.push_back(tile);
// + Vector(0,TILE_SIZE)
q->collisionMask.push_back(tile.worldVector() - collisionMaskHalfVector);
}
@ -2903,7 +2890,7 @@ void Game::generateCollisionMask(Quad *q, int overrideCollideRadius)
q->collisionMaskRadius = 512;
glBindTexture(GL_TEXTURE_2D, 0);
if (data) free(data);
free(data);
/*
int rot = rotation.z;
while (rot > 360)

View file

@ -458,9 +458,9 @@ char *readFile(const std::string& path, unsigned long *size_ret)
VFILE *vf = vfs.GetFile(path.c_str());
if (!vf)
return NULL;
fileSize = vf->size();
char *buffer = (char*)vf->getBuf(NULL, NULL);
vf->dropBuf(false);
fileSize = vf->size();
vf->dropBuf(false); // unlink buffer from file
#else
FILE *f = fopen(path.c_str(), "rb");
if (!f)
@ -1128,6 +1128,8 @@ char *readCompressedFile(std::string path, unsigned long *size_ret)
{
unsigned long size = 0;
char *buf = readFile(path, &size);
if(!buf)
return NULL;
ZlibCompressor z; // allocates with new[] by default
z.init(buf, size, ByteBuffer::TAKE_OVER);
z.Compressed(true);

View file

@ -925,15 +925,13 @@ bool SoundManager::playVoice(const std::string &name, SoundVoiceType svt, float
if (!voicePath2.empty())
{
fn = voicePath2 + name + fileType;
stringToLower(fn);
fn = core->adjustFilenameCase(voicePath2 + name + fileType);
if (exists(fn)) checkOther = false;
}
if (checkOther)
{
fn = voicePath + name + fileType;
stringToLower(fn);
fn = core->adjustFilenameCase(voicePath + name + fileType);
if (!exists(fn))
{
debugLog("Could not find voice file [" + fn + "]");
@ -1281,27 +1279,25 @@ bool SoundManager::playMusic(const std::string &name, SoundLoopType slt, SoundFa
if (!name.empty() && name[0] == '.')
{
fn = name;
stringToLower(fn);
}
else
{
if (!audioPath2.empty())
{
fn = audioPath2 + name + fileType;
stringToLower(fn);
if (!exists(fn))
{
fn = musicPath + name + fileType;
stringToLower(fn);
}
}
else
{
fn = musicPath + name + fileType;
stringToLower(fn);
}
}
fn = core->adjustFilenameCase(fn);
lastMusic = name;
stringToLower(lastMusic);
@ -1498,14 +1494,8 @@ void loadCacheSoundsCallback (const std::string &filename, intptr_t param)
}
if (fileType==".ogg")
{
std::string f = filename;
stringToLower(f);
debugLog("trying to load sound " + f);
sm->loadSoundIntoBank(f, "", "");
debugLog("trying to load sound " + filename);
sm->loadSoundIntoBank(filename, "", "");
}
}
@ -1528,18 +1518,15 @@ Buffer SoundManager::loadSoundIntoBank(const std::string &filename, const std::s
debugLog(filename);
if (slt == SFXLOAD_LOCAL && !audioPath2.empty())
{
f = audioPath2 + filename + format;
stringToLower(f);
f = core->adjustFilenameCase(audioPath2 + filename + format);
if (!exists(f))
{
f = path + filename + format;
stringToLower(f);
f = core->adjustFilenameCase(path + filename + format);
}
}
else
{
f = path + filename + format;
stringToLower(f);
f = core->adjustFilenameCase(path + filename + format);
}
bool loop = false;
@ -1561,6 +1548,8 @@ Buffer SoundManager::loadSoundIntoBank(const std::string &filename, const std::s
return Buffer();
}
stringToLower(name);
#ifdef BBGE_BUILD_FMODEX
FMOD::Sound * sound = SoundCore::soundMap[name];

View file

@ -194,34 +194,31 @@ void Texture::destroy()
int Texture::getPixelWidth()
{
#ifdef BBGE_BUILD_OPENGL
float w, h, c;
int w = 0, h = 0;
glBindTexture(GL_TEXTURE_2D, textures[0]);
glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &c);// assume 4
int size = w*h*c;
unsigned char *data=0;
data = (unsigned char*)malloc(size*sizeof(char));
if (c == 4)
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
/*
else if (c == 3)
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
*/
else
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
//glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &c);// assume 4
unsigned int size = w*h*4;
if (!size || w <= 0 || h <= 0)
return 0;
unsigned char *data = (unsigned char*)malloc(size*sizeof(char));
if (!data)
{
if (data)
free(data);
debugLog("Texture::getPixelWidth() malloc failed");
return 0;
}
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
int smallestx = -1, largestx = -1;
for (int x = 0; x < w; x++)
for (unsigned int x = 0; x < unsigned(w); x++)
{
for (int y = 0; y < h; y++)
for (unsigned int y = 0; y < unsigned(h); y++)
{
int p = (y*w*c) + x*c;
if (data[p+3] >= 254)
unsigned int p = (y*unsigned(w)*4) + (x*4) + 3;
if (p < size && data[p] >= 254)
{
if (smallestx == -1 || x < smallestx)
smallestx = x;
@ -241,33 +238,28 @@ int Texture::getPixelWidth()
int Texture::getPixelHeight()
{
#ifdef BBGE_BUILD_OPENGL
float w, h, c;
int w = 0, h = 0;
glBindTexture(GL_TEXTURE_2D, textures[0]);
glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &c);// assume 4
int size = w*h*c;
unsigned char *data=0;
data = (unsigned char*)malloc(size*sizeof(char));
if (c == 4)
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
/*
else if (c == 3)
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
*/
else
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
//glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &c);// assume 4
unsigned int size = w*h*4;
if (!size || w <= 0 || h <= 0)
return 0;
unsigned char *data = (unsigned char*)malloc(size*sizeof(char));
if (!data)
{
if (data)
free(data);
debugLog("Texture::getPixelHeight() malloc failed");
return 0;
}
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
int smallesty = -1, largesty = -1;
for (int x = 0; x < w; x++)
for (unsigned int x = 0; x < unsigned(w); x++)
{
for (int y = 0; y < h; y++)
for (unsigned int y = 0; y < unsigned(h); y++)
{
int p = (y*w*c) + x*c;
if (data[p+3] >= 254)
int p = (y*unsigned(w)*4) + (x*4) + 3;
if (p < size && data[p] >= 254)
{
if (smallesty == -1 || y < smallesty)
smallesty = y;
@ -277,7 +269,6 @@ int Texture::getPixelHeight()
}
}
glBindTexture(GL_TEXTURE_2D, 0);
if (data)
free(data);
return largesty - smallesty;
#elif defined(BBGE_BUILD_DIRECTX)

View file

@ -76,7 +76,7 @@ void VFSFile::dropBuf(bool del)
}
VFSFileReal::VFSFileReal(const char *name /* = NULL */)
: VFSFile(name), _fh(NULL), _size(npos), _buf(NULL)
: VFSFile(name), _fh(NULL), _buf(NULL)
{
}
@ -94,14 +94,8 @@ bool VFSFileReal::open(const char *mode /* = NULL */)
dropBuf(true);
_fh = real_fopen(fullname(), mode ? mode : "rb");
if(!_fh)
return false;
real_fseek((FILE*)_fh, 0, SEEK_END);
_size = getpos();
real_fseek((FILE*)_fh, 0, SEEK_SET);
return true;
return !!_fh;
}
bool VFSFileReal::isopen(void) const
@ -177,13 +171,7 @@ unsigned int VFSFileReal::write(const void *src, unsigned int bytes)
vfspos VFSFileReal::size(void)
{
VFS_GUARD_OPT(this);
if(_size != npos)
return _size;
open();
close();
// now size is known.
return _size;
return GetFileSize(fullname());
}
// ------------- VFSFileMem -----------------------

View file

@ -73,7 +73,7 @@ public:
virtual const void *getBuf(allocator_func alloc = NULL, delete_func del = NULL);
/** If del is true, delete internal buffer. If false, unregister internal buffer from the file,
but do not delete. Use free() or an appropriate deletion function later. */
but do not delete. Use delete[] or an appropriate deletion function later. */
virtual void dropBuf(bool del);
/** Basic RTTI, for debugging purposes */
@ -117,7 +117,6 @@ public:
protected:
void *_fh; // FILE*
vfspos _size;
void *_buf;
};

View file

@ -18,11 +18,12 @@
# include <windows.h>
#else
# include <sys/dir.h>
# include <sys/stat.h>
# include <sys/types.h>
# include <unistd.h>
#endif
#include <sys/types.h>
#include <sys/stat.h>
VFS_NAMESPACE_START
std::string stringToLower(std::string s)
@ -259,16 +260,24 @@ bool CreateDirRec(const char *dir)
vfspos GetFileSize(const char* fn)
{
if(!fn || !*fn)
#ifdef VFS_LARGEFILE_SUPPORT
# ifdef _MSC_VER
struct _stat64 st;
if(_stat64(fn, &st))
return 0;
void *fp = real_fopen(fn, "rb");
if(!fp)
return st.st_size;
# else // _MSC_VER
struct stat64 st;
if(stat64(fn, &st))
return 0;
real_fseek(fp, 0, SEEK_END);
vfspos s = real_ftell(fp);
real_fclose(fp);
return s == npos ? 0 : s;
return st.st_size;
# endif
#else // VFS_LARGEFILE_SUPPORT
struct stat st;
if(stat(fn, &st))
return 0;
return st.st_size;
#endif
}
std::string FixSlashes(const std::string& s)