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Fix missing textures in ingredient pickup effect and new recipe notification

This commit is contained in:
fgenesis 2023-07-20 22:26:09 +02:00
parent 16235a4ad1
commit 4b2008d06b
2 changed files with 3 additions and 3 deletions

View file

@ -240,7 +240,7 @@ Game::~Game()
void Game::pickupIngredientEffects(IngredientData *data)
{
Quad *q = new Quad("gfx/ingredients/" + data->gfx, Vector(800-20 + core->getVirtualOffX(), (570-2*(100*miniMapRender->scale.y))+ingOffY));
Quad *q = new Quad("ingredients/" + data->gfx, Vector(800-20 + core->getVirtualOffX(), (570-2*(100*miniMapRender->scale.y))+ingOffY));
q->scale = Vector(0.8f, 0.8f);
q->followCamera = 1;
q->alpha.ensureData();
@ -4881,7 +4881,7 @@ void Game::learnedRecipe(Recipe *r, bool effects)
{
if (effects)
{
setControlHint(os.str(), 0, 0, 0, 3, std::string("gfx/ingredients/") + data->gfx);
setControlHint(os.str(), 0, 0, 0, 3, "ingredients/" + data->gfx);
}
}
}

View file

@ -64,7 +64,7 @@ Ingredient::Ingredient(const Vector &pos, IngredientData *data, int amount)
lifeSpan = 30;
if (data)
{
setTexture("Ingredients/"+data->gfx);
setTexture("ingredients/"+data->gfx);
}
int mag = 600;
if (isRotKind())